提交历史

作者 SHA1 备注 提交日期
  Davide Della Casa e5005fac2b take 2: the 'fxaa' shader busts the transparency, so I'm setting the transparency to the transparency of the "middle" pixel instead. Changed after comment by alreredq - now the middle pixel is only fetched once. 13 年之前
  alteredq f83c6a41ae Added unpackDepthRGBA shader. 13 年之前
  alteredq 1ca518d878 Added inverse masking to MaskPass. Added colorify shader. Updated postprocessing example. 13 年之前
  alteredq d2da268957 Added SSAO shader. 13 年之前
  alteredq 3f58f03c79 Added color correction shader to ShaderExtras 13 年之前
  alteredq 0ce26e4c52 Moved normal map shader into ShaderExtras.js 13 年之前
  alteredq 89dc5b1b53 Added luminosity shader. 13 年之前
  alteredq e0a29097cd Added FXAA shader (thanks to @supereggbert) and SavePass. 14 年之前
  alteredq 9e39966076 Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras. 14 年之前
  alteredq bbdef72e69 Added simple tilt-shift effect to ShaderExtras. 14 年之前
  alteredq 3e04cf18dc Normalized Gaussian blur coefficients. 14 年之前
  zz85 178dc964b5 fixed horizontalBlur and verticalBlur shaders 14 年之前
  alteredq 94b14c1e3a Cleaned up a bit 9-sample Gaussian blur shader. 14 年之前
  zz85 1ecbe6035b Experimenting with more blur filters 14 年之前
  alteredq 8c326a222f Moved depth buffer writing control from renderer into material. 14 年之前
  zz85 e123cf2f5f Added webgl particle emitter with blur postprocessing example 14 年之前
  alteredq 0bd23ca973 Added scene override material to RenderPass. Added mipmapped depth-of-field shader. 14 年之前
  alteredq 058f86f6ab Moved focus shader out of dynamic particles example into ShaderExtras. 14 年之前
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. 14 年之前
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 14 年之前
  alteredq 408fad1905 Added depth-of-field example. 14 年之前