提交歷史

作者 SHA1 備註 提交日期
  Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system. 14 年之前
  Mr.doob cc38750d18 Yet more uvs tweaks. 14 年之前
  Mr.doob 999a87358b Some more clean up in Projector and CanvasRenderer. 14 年之前
  Mr.doob 6514f67c12 Adapting Projector to new internal changes. Quite broken but getting there. 14 年之前
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 年之前
  Mr.doob dde35ca06e Minor changes. 14 年之前
  Mr.doob a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. 14 年之前
  Mr.doob b913baa6f0 Code clean up and minor optimisations. 14 年之前
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) 15 年之前
  Mr.doob daf2700ccb * Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/ 15 年之前
  Mr.doob 647b4a57b8 * Added `PointLight` 15 年之前
  Mr.doob 7935bc8ab9 - Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert)) 15 年之前
  Mr.doob 0aac038d58 - JSLinted 15 年之前
  Mr.doob 90f54e2507 - CanvasRenderer expands screen space points (workaround for antialias gaps). 15 年之前
  Mr.doob 2a334e0862 Credit where credit is due. 15 年之前
  Mr.doob a6e98d7e9a Removed Class.js dependency 15 年之前