Commit History

Auteur SHA1 Bericht Datum
  Mr.doob f2eac438f7 Simplified Matrix4.decompose() and moved out of THREE.extend pattern. 12 jaren geleden
  Mr.doob 88d4eb713d Merge remote-tracking branch 'bhouston/euler3' into dev 12 jaren geleden
  Mr.doob b2f532429a ColladaLoader code clean up. 12 jaren geleden
  Mr.doob 1f0f08d3f7 Merge branch 'master' of git://github.com/tparisi/three.js into dev 12 jaren geleden
  Tony Parisi 5b81455490 Added lights, fixed camera parsing bug, transparency interpretation 12 jaren geleden
  Ben Houston 276e9da1ef add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516 12 jaren geleden
  Mr.doob 5101e94395 ColladaLoader: Extra checks for effect.surface. 12 jaren geleden
  Igor Campbell 9f3e381dde ColladaLoader: Fix multi-material mesh errors. 12 jaren geleden
  Mr.doob f0c8f55a09 ColladaLoader: Support for ambient lights. 12 jaren geleden
  Mr.doob 21ebca8ecf ColladaLoader: Support DirectionalLights. 12 jaren geleden
  Mr.doob af179b8e73 ColladaLoader: Basic light support. 12 jaren geleden
  Mr.doob 45076157fe Removed remaining Matrix4 .translate() and .rotateByAxis() dependencies. Fixes #3185. 12 jaren geleden
  Mr.doob f7e120dfdc ColladaLoader: Removed positions scaled as suggested in #3106. 12 jaren geleden
  Mr.doob 9f1035b98d Code formating clean up. 12 jaren geleden
  Jihoon Lee 6e5a02427f unit conversion is only applied in root node. 12 jaren geleden
  Jihoon Lee b9afd9865d apply unit conversion to position as well 12 jaren geleden
  Jihoon Lee f3801d8246 Unit conversion for collada loader 12 jaren geleden
  Mr.doob 79c961b772 Space clean up... 12 jaren geleden
  Mr.doob 598dcec177 ColladaLoader: Using node.name when available. Thanks @C4RL05. 12 jaren geleden
  Mr.doob 424667ce19 Some more multiply( a, b ) to multiplyMatrices( a, b ) 12 jaren geleden
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 jaren geleden
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. 12 jaren geleden
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. 12 jaren geleden
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 jaren geleden
  David Gossow b10de6101b ColladaLoader: added check for existence of diffuse/emissive properties before Material creation in Shader 12 jaren geleden
  David Gossow ed74b82767 ColladaLoader: added correct surface/sampler sid mapping to support surfaces with multiple textures (e.g. color + normals) 12 jaren geleden
  Mr.doob c1f9ef832e Replaced THREE.UV with THREE.Vector2. 12 jaren geleden
  Mr.doob 4d31056f51 Updated ColladaLoader to geometry.materials-less setup. 13 jaren geleden
  Tapio Vierros b3f2fdc567 Fix collada loader when examples are viewed through server. 13 jaren geleden
  Mr.doob 85b2ab1f92 xhr -> request 13 jaren geleden