提交历史

作者 SHA1 备注 提交日期
  Mr.doob fa44aacdd7 Editor: Fixed Viewport add/remove object handler. 12 年之前
  Gaurav Singh 71a3b35ae1 Updated Texture image description for using video as a texture. 12 年之前
  Mr.doob 2fa9427bfc Merge branch 'master' into dev 12 年之前
  Mr.doob 8673cc801c Fixed OrbitControls domElement.body dependency. Also some code clean up. 12 年之前
  Mr.doob 44d636427e Merge branch 'master' into dev 12 年之前
  Eric Haines 273241e1b9 Always use clientHeight 12 年之前
  Eric Haines b5fdfca9dc Fix DOM width retrieval 12 年之前
  Mr.doob fa659b8c5c Updated builds. 12 年之前
  Mr.doob a46a88eee0 Merge branch 'blender-transform-armature' of https://github.com/rmx/three.js into dev 12 年之前
  Mr.doob 25ddedc6ab Merge branch 'ARB8-DDS' of https://github.com/benoitjacquier/three.js into dev 12 年之前
  Mr.doob d64d580344 Merge branch 'master' into dev 12 年之前
  WestLangley 54171139ec Fixed UVs in Minecraft Examples 12 年之前
  Mr.doob 310ec6f0fd Updated builds. 12 年之前
  Mr.doob 696ce21834 Editor: Support for CircleGeometry. 12 年之前
  Mr.doob bd9067ee7c Added warning message in Face4 as suggested by @icannotfly in #3663. 12 年之前
  Mr.doob 06404691a7 Updated builds. 12 年之前
  Mr.doob 2f6525b663 Improved MeshFaceMaterial.clone(). See #3787. 12 年之前
  Mr.doob 0edf3b782e Docs: ParametricGeometry fixes and LoadingMonitor to LoadingManager. 12 年之前
  Mr.doob 8585eaff25 Merge branch 'dev' of https://github.com/ikerr/three.js into dev 12 年之前
  Ian Kerr b9544bbec0 Fixes const error in shader. 12 年之前
  Mr.doob cec00926e0 Docs: Added Euler page to list. 12 年之前
  Mr.doob d2c0119a05 Merge branch 'vector3Docs' of https://github.com/walfly/three.js into dev 12 年之前
  Walker Flynn fae93f63eb created euler angle docs, updated vector 3 equals to specify that it returned a boolean and not a vector 2 12 年之前
  Mr.doob 4210a29253 Updated builds. 12 年之前
  Mr.doob 8a48d4c7fd r61dev 12 年之前
  Mr.doob cc7a786c5b Raycaster: Move vertices variable to the right place. 12 年之前
  Mr.doob 73915e8a6e Raycaster: Check that line.geometry is instanceof Geometry. Fixes #3779. 12 年之前
  Mr.doob 763e9ac0a8 Fixed example viewer in Safari. Thanks for the tip @WestLangley. 12 年之前
  Ian Kerr 308d0aee37 This commit fixes a skinning bug that occurs when two or more SkinnedMesh objects share a common material and have bone textures of different sizes. Currently, bone texture sizes are hard coded into the shader program, requiring the program to be re-built when the bone texture size changes; however, the current implementation does not handle this correctly, which can lead to the shader accessing incorrect bone transforms. 12 年之前
  Robert Carnecky d8280746fc Properly compute the armature rotation matrix 12 年之前