Commit történet

Szerző SHA1 Üzenet Dátum
  Mr.doob fa48600918 Trying to merge... 15 éve
  Mr.doob 5feee3839f Trying to merge... 15 éve
  Mr.doob 11bde7e2d3 Just realised that the tweak is not needed. 15 éve
  Mr.doob aebe898625 Forgot to commit MeshDepthMaterial 15 éve
  Mr.doob 98dc841aab Added MeshDepthMaterial. 15 éve
  Mr.doob 64df690cc0 SVGRenderer also working. 15 éve
  Mr.doob 22f48a731b CanvasRenderer handles textures again. 15 éve
  Mr.doob adb275a093 Material constants and `THREE.Texture` 15 éve
  Mr.doob 237f165555 ParticleCircleMaterial working again with CanvasRenderer 15 éve
  Mr.doob ce3d641ff2 Changed materials format a bit. 15 éve
  alteredq 25d8237283 Fixed broken syntax for new material triplet. 15 éve
  alteredq 7ce3b0f7d2 Experimenting with different syntax for materials (just hex instead of THREE.Color in API), checking how it feels with shaders example. 15 éve
  unknown ed6f2ccd79 Testing workflow with branches - this should merge changes from "master" branch to "materials". 15 éve
  unknown 9d79aba4d8 Merge branch 'master' into materials 15 éve
  alteredq c31cb220e3 Renamed examples: shader_test -> materials_shaders, materials_test -> materials_multimaterials 15 éve
  alteredq 477b1e8440 First attempt at MeshBasicMaterial / MeshLambertMaterial / MeshPhongMaterial. Also: testing branching :) 15 éve
  Mr.doob f424dc849a LineBasicMaterial params.color ⟶ params.diffuse_color 15 éve
  Mr.doob 08ef7e0e6c Properly renaming LineColorMaterial ⟶ LineBasicMaterial 15 éve
  Mr.doob facf7ff039 * Starting the materials refactoring (testing branching too) 15 éve
  Mr.doob b978e9e592 * Minor tweaks on Rectangle.js 15 éve
  Mr.doob 0340404cfc * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 éve
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 éve
  alteredq 94e77e4cb4 Added caching of element offsets optimization to binary loader. 15 éve
  alteredq 1e36ddee47 Applied mrdoob's optimizations from ascii loader also to binary loader. 15 éve
  Mr.doob 453c6efc0d At Loader.js, as far as I can see we don't need all that `stride` stuff. Removed/Simplified from createModel() by now. That saves *a lot* of multiplications at init of the geometry. 15 éve
  Mr.doob 55baeb7ee4 Merge remote branch 'alteredq/master' 15 éve
  alteredq f9ec9325f9 Tested exporters with new Blender 2.55 Beta. It seems both old and new one work without any changes \o/ 15 éve
  alteredq b31c9bd8a3 Added handling of empty material slots in new Blender exporter. 15 éve
  Mr.doob 237c6656f2 Merge remote branch 'alteredq/master' 15 éve
  alteredq ca7e2fc923 Added model alignment to new Blender exporter. 15 éve