Commit History

Author SHA1 Message Date
  alteredq fe83a3f052 Rebuilt libs. 14 years ago
  alteredq 8c326a222f Moved depth buffer writing control from renderer into material. 14 years ago
  Mr.doob f849f34b1e Redid `CylinderGeometry`. 14 years ago
  Mr.doob cc7956b2c3 `window` > `self` so the lib is workers ready. (thanks @jsermeno) 14 years ago
  Mr.doob f105cbb7e2 `LOD.add` > `LOD.addLevel` 14 years ago
  Mr.doob 322b9f9d87 Object3D.add(), Objec3D.remove(), Scene.add(), Scene.remove()... we'll see how it feels. 14 years ago
  Mr.doob 51368ca6d6 REVISION ++ 14 years ago
  Mr.doob 94b7418f60 Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer). 14 years ago
  alteredq ca05c86fc5 Removed surprising bottleneck in WebGLRenderer. 14 years ago
  alteredq 75952217a2 Added frustumCulled flag to Object3D. 14 years ago
  alteredq 2603ccf424 Applied specular highlights fix from @evanw also to Phong shader. 14 years ago
  Mr.doob d93c91e0d1 Updated builds. 14 years ago
  alteredq 5a87757b1b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 years ago
  alteredq 59bfd81150 Added MaskPass to postprocessing and clearTarget to WebGLRenderer. 14 years ago
  Mr.doob d8e75851f1 Uops, creating __webglMorphTargetsBuffers there is not what we want. 14 years ago
  Mr.doob 1be08e8afe WebGLRenderer: Added `deallocateObject` and `deallocateTexture` methods. 14 years ago
  alteredq 20fae814e7 Refactored postprocessing to use double buffering. 14 years ago
  alteredq 1cbcc5beab Optimized postprocessing example. 14 years ago
  alteredq 093bbb1cb9 Added dot screen shader / effect. Extended postprocessing demo. Fixed viewport bug for render targets. 14 years ago
  alteredq 173a2c56c1 Rebuilt libs. 14 years ago
  Mr.doob f2fb6c3982 For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master. 14 years ago
  Mr.doob a59647d63d Ray.js: We don't want dot == 0 either. 14 years ago
  Mr.doob 7fd7c2dff5 Merging with @alteredq's dev. 14 years ago
  Mr.doob 7c7d4428f2 Moved `src/materials/Mappings.js` inside `src/materials/Texture.js` 14 years ago
  Mr.doob 45fa8fff48 Ray.js: Now ignores objects behind origin and also faces behind origin (using the centroid). 14 years ago
  Mr.doob 6e5d049045 Ray.js: Probably better without any extra checks. 14 years ago
  Mr.doob a07bc88ae0 Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere. 14 years ago
  Mr.doob ee80c958a1 TorusGeometry: Proper vertex and face normal calculation. 14 years ago
  alteredq dcee8501f6 Merged with rectalogic's texture update fix. 14 years ago
  alteredq 4336d757ac Added WebGLRenderTargetCube. 14 years ago