提交历史

作者 SHA1 备注 提交日期
  Garrett Johnson 73ba3fedd8 npm run lint-fix 4 年之前
  Mr.doob 4a8b92d5b1 Examples: Removed deprecation warning. 4 年之前
  Mugen87 226b60deab Examples: Remove author comments. 5 年之前
  Mugen87 a7eacadd53 Examples: Fix link in modules warning. 5 年之前
  Mr.doob 8880636d52 Examples: Tweaked deprecation message. 5 年之前
  Mugen87 7dd44e809e Examples: Deprecate examples/js. 5 年之前
  Mugen87 d3f6b68a33 JSM: Added module and TS file for TAARenderPass. 6 年之前
  Olli Etuaho ba4bbfbe9e Better naming and API for full-screen quads 6 年之前
  Olli Etuaho 48b686dcb9 Don't initialize scene for postprocessing passes 6 年之前
  Olli Etuaho 4acc91d018 Share code for creating a fill quad scene in postprocessing passes 6 年之前
  Mugen87 a369b3c246 Examples: Clean up 6 年之前
  Mr.doob 253517ec17 Merge pull request #15571 from maccesch/dev 6 年之前
  Olli Etuaho 4826d7f1f5 Rename delta to deltaTime in postprocessing passes 6 年之前
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code 6 年之前
  Mr.doob 7119c4c084 Clean up. 8 年之前
  Ben Houston 636d2e5ddb set render target names properly for all created render targets in ThreeJS. 8 年之前
  Mr.doob f0e2fb0fb7 TAARenderPass: Clean up. 8 年之前
  Nick Gerleman 756d3fb77f Rename ManualMSAARenderPass to SSAARenderPass 8 年之前
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. 9 年之前
  Ben Houston (Clara.io) bb5600fd89 add unbiased mode to the MSAA render pass. (#8930) 9 年之前
  Ben Houston (Clara.io) 463a8a62aa Pass.setSize - make resizing of passes automatic through EffectComposer.setSize (#8925) 9 年之前
  Ben Houston (Clara.io) a5c253cbb9 remove CompositeShader, it is equivalent to CopyShader. (#8926) 9 年之前
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) 9 年之前
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 年之前
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes 9 年之前
  Ben Houston 345ff94536 add back 32 sample level, simplify TAARenderPass via reusing shader from ManualMSAAREnderPAss. 9 年之前
  Ben Houston 0029d1359c smoothly interpolate to the TAA result as it is being created. 9 年之前
  Ben Houston 4490ebf631 fix bug - msaa and taa should accumulate rgb and alpha the same. 9 年之前
  Ben Houston 47eb1db0f3 add TODO: create smooth transition in the future from hold to sample render target in TAARenderPass 9 年之前
  Ben Houston b5969ce701 fix bug. 9 年之前