Mr.doob
|
f46a2b841e
Removed face.centroid and geometry.computeCentroids()
|
11 years ago |
Mr.doob
|
62dbfbf99d
RenderableFace3 to RenderableFace
|
11 years ago |
WestLangley
|
bb31515d6b
Vector3.get*FromMatrix() -> Vector3.setFromMatrix*()
|
11 years ago |
Mr.doob
|
e359241996
Fixed SVGRenderer's Sprites.
|
11 years ago |
Mr.doob
|
90ec969442
Added Sprite support back to SVGRenderer. Fixes #3994.
|
11 years ago |
Mr.doob
|
692f1376d1
Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968.
|
11 years ago |
Mr.doob
|
713cdf9452
Removed Face4 out of other renderers.
|
12 years ago |
Mr.doob
|
62c268f1c8
SVGRenderer: Removed unused method.
|
12 years ago |
Mr.doob
|
2e8db19ff5
Small tweaks to CanvasRenderer, SVGRenderer and SoftwareRenderer.
|
12 years ago |
Mr.doob
|
4d9f520d71
Deprecated parameters.clearColor and parameters.clearAlpha from WebGLRenderer contructor. Added missing setClearColor to other renderers. Updated editor.
|
12 years ago |
Mr.doob
|
20c8c5e324
SVGRenderer: Reset counters on clear() instead of on render(). Cleaned up code a bit too.
|
12 years ago |
Mr.doob
|
286a65b78c
Made CanvasRenderer and SVGRenderer behave like WebGLRenderer with MeshLambertMaterial and no lights.
|
12 years ago |
Mr.doob
|
e314cb059d
Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967.
|
12 years ago |
Mr.doob
|
51c1c4920c
CanvasRenderer+SVGRenderer: Removed 2D clipping for Face3/Face4 elements as the projector is already taking care of that.
|
12 years ago |
Mr.doob
|
3293991e44
Projector: Culling vertices on the x and y axis too.
|
12 years ago |
Mr.doob
|
db6a79a730
Fixed some more sub(a,b) to subVectors(a,b).
|
12 years ago |
Mr.doob
|
16314e8ca8
Added .add(), .addColors(), .addScalar(), .multiply() and .multiplyScalar() to Color. Removed ArrowHelper from DirectionalLight too.
|
12 years ago |
Mr.doob
|
2a518fbe17
SVGRenderer: Easier to read MeshNomalMaterial code.
|
12 years ago |
Mr.doob
|
ba2efcd53f
CanvasRenderer & co finally renders MeshNormalMaterial properly.
|
12 years ago |
Mr.doob
|
7777df425c
Removed Rectangle.
|
12 years ago |
Mr.doob
|
1707cf0148
Renamed getContextStyle and setContextStyle to getStyle and setStyle.
|
12 years ago |
Mr.doob
|
d75e7ae489
Added material.vertexColors = THREE.FaceColor support to CanvasRenderer and SVGRenderer.
|
13 years ago |
Mr.doob
|
81ef5c3b32
Made Projector.projectObject more open for custom rendererers.
|
13 years ago |
Mr.doob
|
2386d63147
Added support of object.renderDepth to Projector. Related to #2386.
|
13 years ago |
Mr.doob
|
f2faf11a13
Removed unnneeded color clamping.
|
13 years ago |
Mr.doob
|
fbb5f5b75e
Added material.emissive support to SVGRenderer too.
|
13 years ago |
Mr.doob
|
eab9e6d63d
Another handy message to have.
|
13 years ago |
Mr.doob
|
987602dc0c
Normalizing DirectionalLight in CanvasRenderer and SVGRenderer. Fixes #2071.
|
13 years ago |
Mr.doob
|
f524992c0c
Projector: Implemented side: THREE.FrontSide, THREE.BackSide, THREE.DoubleSide as per discussion in #2285.
|
13 years ago |
Mr.doob
|
41e77c577e
Moved DOMRenderer and SVGRenderer to /examples/js/renderers
|
13 years ago |