Mugen87
|
226b60deab
Examples: Remove author comments.
|
5 years ago |
Garrett Johnson
|
e11a540c7e
More shader updates
|
5 years ago |
Garrett Johnson
|
dadf0a5c4f
#unroll_loop -> #pragma unroll_loop
|
5 years ago |
Garrett Johnson
|
32f3fe47c4
Fix CSM shader
|
5 years ago |
Garrett Johnson
|
6f0d773f0c
Add USE_SHADOWMAP guard
|
5 years ago |
Garrett Johnson
|
9a768ede0e
Reuse variables in shader
|
5 years ago |
Garrett Johnson
|
05a1ac5eb1
Use nearest cascade edge to compute fade
|
5 years ago |
Garrett Johnson
|
e47bac2d72
Shader styling
|
5 years ago |
Garrett Johnson
|
aebe7760de
Add fade toggle
|
5 years ago |
Garrett Johnson
|
1b1c42386f
Update fade
|
5 years ago |
Garrett Johnson
|
07b9f90ee4
shader update
|
5 years ago |
Garrett Johnson
|
52ef30f65d
Add fade between cascades
|
5 years ago |
Garrett Johnson
|
8604213c9d
add author attribution to csm
|
5 years ago |
Garrett Johnson
|
8e9cd31b6e
use named imports in csm
|
5 years ago |
Garrett Johnson
|
26c8c21bbc
Update lights_fragment_begin shader
|
5 years ago |
vtHawk
|
6d7df38719
Code style (automatically reformated using eslint config)
|
5 years ago |
vtHawk
|
90b50ac1d8
Use source files instead of bundle
|
5 years ago |