Michael Herzog
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8306df542f
LightShadow: Add `intensity`. (#28588)
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1 year ago |
sunag
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1164bf1c50
WebGPURenderer: Fix shadow layers (#28451)
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1 year ago |
sunag
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50d4f74070
WebGPURenderer: ShadowMaterial (#28200)
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1 year ago |
Renaud Rohlinger
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34cfc4d11c
WebGPURenderer: Fix 'receiveShadow' and introduce `shadowPositionNode` (#28146)
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1 year ago |
sunag
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500f452242
WebGPURenderer: Transmission - Backdrop 3/3 (#27880)
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1 year ago |
sunag
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12b08b230c
WebGPURenderer: PMREM (#27829)
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1 year ago |
Renaud Rohlinger
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964d35d4ea
WebGPURenderer: Add `shadowNode` to NodeMaterial - discard/opacity/color (#27625)
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1 year ago |
sunag
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9eefe186de
Nodes: Simplify `builder.createNodeMaterial()` usage (#27580)
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1 year ago |
sunag
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8e66fe5de4
WebGPURenderer: Fix lights hash (#27150)
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1 year ago |
sunag
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79cc152ddf
ViewportNode revision (#27096)
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1 year ago |
sunag
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8611778e04
Renderer: `.setRenderObjectFunction()` (#27068)
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1 year ago |
aardgoose
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e070b99f0f
WebGPURenderer: enable shadow rendering in WebGLBackend (#27023)
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1 year ago |
Levi Pesin
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 year ago |
sunag
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2ccc5bc90f
Nodes: Rename `construct()` to `setup()` (#26840)
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1 year ago |
sunag
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3166056814
WebGPURenderer: Add DepthTexture.compareFunction (#26420)
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2 years ago |
sunag
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129635bdb5
Nodes: Fix circular dependency (#26163)
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2 years ago |
sunag
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 years ago |
sunag
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b1fa158cd6
WebGPURenderer: Shadows Node-Based (#25822)
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2 years ago |
Levi Pesin
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71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
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2 years ago |
sunag
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ee75e22c4b
Nodes: Static STRING style (#24807)
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2 years ago |
sunag
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acda8183d0
WebGPU: Supports to IBL + PBR (#24038)
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3 years ago |