sunag
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500f452242
WebGPURenderer: Transmission - Backdrop 3/3 (#27880)
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1 年之前 |
sunag
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e29ce31828
WebGPURenderer: Fix call clear() before rendering (#27835)
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1 年之前 |
Michael Herzog
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92390099a7
Examples: Clean up. (#27711)
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1 年之前 |
Michael Herzog
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b909af7c05
Source: Add `dataReady` flag. (#27649)
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1 年之前 |
sunag
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24b8c20174
WebGPURenderer: Add renderer parameter in Textures
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1 年之前 |
sunag
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6a3efed1ff
WebGPURenderer: PassNode + PostProcessing - WebGPUBackend (#27537)
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1 年之前 |
aardgoose
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aea1821209
WebGPURenderer: cache renderPassDesciptors and associated views. (#27518)
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1 年之前 |
sunag
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0f94eeae22
WebGPURenderer: Fix .clear() using RenderTarget and revisions (#27233)
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1 年之前 |
aardgoose
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4fc9ce75b9
remove image -> canvas conversion (#27021)
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1 年之前 |
sunag
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9116475e17
Nodes: Fixes and clean up (#26931)
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1 年之前 |
sunag
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18febaf042
WebGPURenderer, CubeCamera: Add `.activeMipmapLevel` (#26770)
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1 年之前 |
sunag
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2c8cfdfc33
WebGPURenderer: StorageTexture (#26769)
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1 年之前 |
aardgoose
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1f43ebe1b7
WebGPURenderer: Support for multiple render targets (#26409)
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1 年之前 |
sunag
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68c97ed72a
TSL: textureStore() and example (#26648)
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1 年之前 |
sunag
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288d41156c
Backend.generateMipmaps() (#26609)
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1 年之前 |
aardgoose
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afe58df473
WebGPURenderer: Support MSAA for texture render targets. (#26451)
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2 年之前 |
sunag
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3166056814
WebGPURenderer: Add DepthTexture.compareFunction (#26420)
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2 年之前 |
sunag
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517ce63ecc
WebGPURenderer: CubeRenderTarget and CubeCamera (#26152)
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2 年之前 |
sunag
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60f307f603
Universal Renderer and WebGPUBackend (#26079)
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2 年之前 |