Commit History

Автор SHA1 Съобщение Дата
  sunag 20019c3a43 Wait for device initialization in hasFeatureAsync() (#28218) преди 1 година
  sunag b8b67f25b4 WebGPURenderer: Fix group draw range (#28163) преди 1 година
  Cody Bennett 19c51aa7e9 BatchedMesh: Add getInstanceCount/setInstanceCount methods for instanced multi-draw (#28103) преди 1 година
  sunag 500f452242 WebGPURenderer: Transmission - Backdrop 3/3 (#27880) преди 1 година
  sunag a84ff89421 WebGPURenderer: Fix `faceDirection` in `WebGLBackend` if used `BackSide` (#28064) преди 1 година
  Renaud Rohlinger 70aed3da4c fix batching before instancing and add multidraw instance support (#27950) преди 1 година
  Renaud Rohlinger 7059b85ca3 WebGPURenderer: Support BatchMesh (#27937) преди 1 година
  Renaud Rohlinger f4a695c408 WebGPURenderer: Improve Infos logic (#27889) преди 1 година
  Renaud Rohlinger 22a285ad13 WebGPURenderer: Add `copyTextureToTexture` support (#27888) преди 1 година
  Renaud Rohlinger ec8d19be78 WebGPURenderer: Add Timestamp Queries WebGL fallback support (#27870) преди 1 година
  sunag e29ce31828 WebGPURenderer: Fix call clear() before rendering (#27835) преди 1 година
  sunag 56785efe0f WebGPURenderer: Fix isStorageInstancedBufferAttribute usage (#27737) преди 1 година
  Renaud Rohlinger 28a8dff0ff WebGPURenderer: Add support for non-instanced meshes to StorageBuffer (#27712) преди 1 година
  Renaud Rohlinger 762a134090 WebGPURenderer: Fix `vec2` and `vec3` for `storageObject` in StorageBufferNode (#27697) преди 1 година
  Renaud Rohlinger a2bf250301 WebGPURenderer: `StorageBufferNode` Support reading external elements in the WebGL Backend (#27661) преди 1 година
  aardgoose 3449f17e1e WebGPURenderer: implement compileAsync() (#27098) преди 1 година
  Renaud Rohlinger ce36e0d140 WebGPURenderer: Add Anisotropy Support & Resolve Scissor Issues in WebGL Backend (#27609) преди 1 година
  aardgoose 9fb80cf753 WebGPURenderer: partial compute() shader support for WebGL backend (#27367) преди 1 година
  Renaud Rohlinger d4e13e525b WebGPURenderer: Add Offscreen Support (#27520) преди 1 година
  Renaud Rohlinger 2997d0c37d WebGPURenderer: WebGLBackend Cleanup RTT buffers when dispose texture (#27513) преди 1 година
  aardgoose 2ab27ea33e WebGPURenderer: create invalidation array once for WebGL MSAA (#27505) преди 1 година
  aardgoose 7a12ec3c1d WebGPURenderer: Support WebGLCubeRenderTarget (#27071) преди 1 година
  aardgoose 67dfcd8b35 WebGPURenderer: fix renderContext tracking in WebGLBackend (#27490) преди 1 година
  Renaud Rohlinger aeb40de385 WebGPURenderer: MSAA, Postprocessing and Wireframe support in the WebGL Backend (#27473) преди 1 година
  Renaud Rohlinger 3f19a059c8 WebGPURenderer: Support KTX Compressed texture in the WebGL Backend (#27463) преди 1 година
  Renaud Rohlinger 46ca8d46a1 WebGPURenderer: Forward context to Renderer (#27472) преди 1 година
  aardgoose 4acb780024 WebGPURenderer: bug fixes for WebGLBackend (#27410) преди 1 година
  sunag 3d65226309 WebGPURenderer: PostProcessing + GaussianBlurNode + QuadMesh (#27369) преди 1 година
  aardgoose fff4f00482 WebGPURenderer: support getArrayBufferAsync() for WebGL backend (#27355) преди 1 година
  sunag 4c7912c7b4 StorageTexture: Mipmaps (#27332) преди 1 година