Mr.doob
|
1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
|
14 years ago |
alteredq
|
79ab4bf2e6
Merged with mrdoob's branch. Got WebGLRenderer working again :)
|
14 years ago |
alteredq
|
b6904f3d72
Added Blinn-Phong material for WebGLRenderer.
|
15 years ago |
Mr.doob
|
7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
|
15 years ago |
Mr.doob
|
647b4a57b8
* Added `PointLight`
|
15 years ago |
Mr.doob
|
e68109fdb2
- Clean up
|
15 years ago |
Nicolas Garcia Belmonte
|
10681d6684
* Bug Fix: Matrix4.makeInvert was calling a non existent scale method. Replaced with multiplyScalar.
|
15 years ago |
Mr.doob
|
9c796ce6ae
- Of course, all examples had to point to the renamed file...
|
15 years ago |
Mr.doob
|
b381202910
* Using new object `UV` instead of `Vector2` where it should be used
|
15 years ago |
Mr.doob
|
8f543db16d
* Refactored `CanvasRenderer` (more duplicated code, but easier to handle)
|
15 years ago |