Mr.doob
|
22f48a731b
CanvasRenderer handles textures again.
|
14 years ago |
Mr.doob
|
a35b35fde9
* `examples/geometry/primitives` ⟶ `src/extras/primitives`
|
14 years ago |
Mark DiMarco
|
705a0ab687
updated examples to call scene.add instead of scene.addObject
|
15 years ago |
Mr.doob
|
4f1cb8f48f
* Added point lights example
|
15 years ago |
Mr.doob
|
7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
|
15 years ago |
Mr.doob
|
e68109fdb2
- Clean up
|
15 years ago |
Mr.doob
|
9c796ce6ae
- Of course, all examples had to point to the renamed file...
|
15 years ago |
Mr.doob
|
8f543db16d
* Refactored `CanvasRenderer` (more duplicated code, but easier to handle)
|
15 years ago |
Mr.doob
|
7b385cf7a8
- First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now)
|
15 years ago |
Mr.doob
|
7935bc8ab9
- Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert))
|
15 years ago |
Mr.doob
|
4af8f5406b
- Fixed opacity being set to zero when null
|
15 years ago |