Mr.doob
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7593b8d58a
REVISION++
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14 years ago |
Mr.doob
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a5b7ea85a9
Removed Sound object and SoundRenderer.
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14 years ago |
Mr.doob
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2429806888
Updated builds.
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14 years ago |
Mr.doob
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176d0f2884
Merging with @alteredq's branch.
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14 years ago |
Mr.doob
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19bf382881
Updated builds.
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14 years ago |
Mr.doob
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4b2de9b91d
Reverted to proper Matrix4.multiply() (thanks @lukem1)
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14 years ago |
Mr.doob
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89a4d0e51c
Fixed Ray.js distance calculation so it uses world position.
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14 years ago |
Mr.doob
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f25822bbbb
Updated builds.
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14 years ago |
Mr.doob
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bd067242da
Updated builds.
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14 years ago |
alteredq
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70f417b8f9
Merged with mrdoob's branch.
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14 years ago |
Mr.doob
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af0beedad7
Reverted to previous WebGLRenderer.setTexture code. Now that Chrome 12 is out, it should be working?
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14 years ago |
alteredq
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5bf5c6efd8
Refactored object removal in WebGLRenderer, fixing several issues.
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14 years ago |
Mr.doob
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49343c4a97
Removed unneeded property.constructor line on Anaglyph/Crosseyed renderers.
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14 years ago |
alteredq
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eae0616ad0
Trying to fix multiple renderers when having stereo renderers include issue.
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14 years ago |
Mr.doob
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d46a1ee368
Checking if WebGLRenderer exists before creating AnaglyphWebGLRenderer and CrosseyedWebGLRenderer.
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14 years ago |
alteredq
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e4b75f1c8d
Merged greggman's offset camera pull request.
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14 years ago |
alteredq
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d2cbf83dd3
Merged zz85's 3d text pull request, cleaned up THREE.Text code.
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14 years ago |
Gregg Tavares
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9d76ab526d
Compile with camera.setViewOffset
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14 years ago |
zz85
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2860731edb
Updated 3D Text Geometry and example
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14 years ago |
alteredq
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adca3ad139
Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D.
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14 years ago |
alteredq
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dcbcf72f55
Added CrosseyedWebGLRenderer.
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14 years ago |
Mr.doob
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3bc8372794
Fixed camera translation bug.
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14 years ago |
Mr.doob
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0061cd37bc
Updated builds.
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14 years ago |
Mr.doob
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e712e894e9
Merging with egraether's branch.
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14 years ago |
Mr.doob
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b560dff77c
Updated builds.
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14 years ago |
alteredq
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f104182458
Added handling of texture repeat and offset to WebGLRenderer.
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14 years ago |
Mr.doob
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e3bc14cb10
Because of Ray now checks Particles, ThreeWebGL now has that dependency.
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14 years ago |
Eberhard Gräther
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74ab78a6e2
build including TrackballCamera
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14 years ago |
Mr.doob
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087066524a
Added boundingSphere check for Meshes in Ray ( improving performance considerably).
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14 years ago |
Mr.doob
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18f7859974
Ray now intersects with particles too. (thx @jaycrossler)
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14 years ago |