Commit History

Author SHA1 Message Date
  Mr.doob 7593b8d58a REVISION++ 14 years ago
  Mr.doob a5b7ea85a9 Removed Sound object and SoundRenderer. 14 years ago
  Mr.doob 2429806888 Updated builds. 14 years ago
  Mr.doob 176d0f2884 Merging with @alteredq's branch. 14 years ago
  Mr.doob 19bf382881 Updated builds. 14 years ago
  Mr.doob 4b2de9b91d Reverted to proper Matrix4.multiply() (thanks @lukem1) 14 years ago
  Mr.doob 89a4d0e51c Fixed Ray.js distance calculation so it uses world position. 14 years ago
  Mr.doob f25822bbbb Updated builds. 14 years ago
  Mr.doob bd067242da Updated builds. 14 years ago
  alteredq 70f417b8f9 Merged with mrdoob's branch. 14 years ago
  Mr.doob af0beedad7 Reverted to previous WebGLRenderer.setTexture code. Now that Chrome 12 is out, it should be working? 14 years ago
  alteredq 5bf5c6efd8 Refactored object removal in WebGLRenderer, fixing several issues. 14 years ago
  Mr.doob 49343c4a97 Removed unneeded property.constructor line on Anaglyph/Crosseyed renderers. 14 years ago
  alteredq eae0616ad0 Trying to fix multiple renderers when having stereo renderers include issue. 14 years ago
  Mr.doob d46a1ee368 Checking if WebGLRenderer exists before creating AnaglyphWebGLRenderer and CrosseyedWebGLRenderer. 14 years ago
  alteredq e4b75f1c8d Merged greggman's offset camera pull request. 14 years ago
  alteredq d2cbf83dd3 Merged zz85's 3d text pull request, cleaned up THREE.Text code. 14 years ago
  Gregg Tavares 9d76ab526d Compile with camera.setViewOffset 14 years ago
  zz85 2860731edb Updated 3D Text Geometry and example 14 years ago
  alteredq adca3ad139 Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D. 14 years ago
  alteredq dcbcf72f55 Added CrosseyedWebGLRenderer. 14 years ago
  Mr.doob 3bc8372794 Fixed camera translation bug. 14 years ago
  Mr.doob 0061cd37bc Updated builds. 14 years ago
  Mr.doob e712e894e9 Merging with egraether's branch. 14 years ago
  Mr.doob b560dff77c Updated builds. 14 years ago
  alteredq f104182458 Added handling of texture repeat and offset to WebGLRenderer. 14 years ago
  Mr.doob e3bc14cb10 Because of Ray now checks Particles, ThreeWebGL now has that dependency. 14 years ago
  Eberhard Gräther 74ab78a6e2 build including TrackballCamera 14 years ago
  Mr.doob 087066524a Added boundingSphere check for Meshes in Ray ( improving performance considerably). 14 years ago
  Mr.doob 18f7859974 Ray now intersects with particles too. (thx @jaycrossler) 14 years ago