Commit History

Author SHA1 Message Date
  Mr.doob 51368ca6d6 REVISION ++ 14 years ago
  Mr.doob 94b7418f60 Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer). 14 years ago
  alteredq ca05c86fc5 Removed surprising bottleneck in WebGLRenderer. 14 years ago
  alteredq 75952217a2 Added frustumCulled flag to Object3D. 14 years ago
  alteredq 22e842347c Fixed class hierarchy for BinaryLoader and UTF8Loader. 14 years ago
  alteredq cbdf46c93f Fixed DataTexture class hierarchy. 14 years ago
  alteredq 2603ccf424 Applied specular highlights fix from @evanw also to Phong shader. 14 years ago
  Mr.doob d93c91e0d1 Updated builds. 14 years ago
  alteredq 5a87757b1b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 years ago
  alteredq 59bfd81150 Added MaskPass to postprocessing and clearTarget to WebGLRenderer. 14 years ago
  Mr.doob d8e75851f1 Uops, creating __webglMorphTargetsBuffers there is not what we want. 14 years ago
  Mr.doob 1be08e8afe WebGLRenderer: Added `deallocateObject` and `deallocateTexture` methods. 14 years ago
  alteredq 20fae814e7 Refactored postprocessing to use double buffering. 14 years ago
  alteredq 1cbcc5beab Optimized postprocessing example. 14 years ago
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. 14 years ago
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. 14 years ago
  alteredq 3a5d02cc39 Added vignette shader / effect. Updated postprocessing example. 14 years ago
  alteredq 093bbb1cb9 Added dot screen shader / effect. Extended postprocessing demo. Fixed viewport bug for render targets. 14 years ago
  alteredq 32f0f884bd Added sepia shader / effect. 14 years ago
  alteredq 173a2c56c1 Rebuilt libs. 14 years ago
  Mr.doob f2fb6c3982 For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master. 14 years ago
  Mr.doob a59647d63d Ray.js: We don't want dot == 0 either. 14 years ago
  Mr.doob 7fd7c2dff5 Merging with @alteredq's dev. 14 years ago
  Mr.doob 7c7d4428f2 Moved `src/materials/Mappings.js` inside `src/materials/Texture.js` 14 years ago
  Mr.doob 45fa8fff48 Ray.js: Now ignores objects behind origin and also faces behind origin (using the centroid). 14 years ago
  Mr.doob 6e5d049045 Ray.js: Probably better without any extra checks. 14 years ago
  Mr.doob a07bc88ae0 Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere. 14 years ago
  Mr.doob ee80c958a1 TorusGeometry: Proper vertex and face normal calculation. 14 years ago
  alteredq dcee8501f6 Merged with rectalogic's texture update fix. 14 years ago
  alteredq 4336d757ac Added WebGLRenderTargetCube. 14 years ago