Mr.doob
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51368ca6d6
REVISION ++
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14 years ago |
Mr.doob
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94b7418f60
Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer).
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14 years ago |
alteredq
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ca05c86fc5
Removed surprising bottleneck in WebGLRenderer.
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14 years ago |
alteredq
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75952217a2
Added frustumCulled flag to Object3D.
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14 years ago |
alteredq
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22e842347c
Fixed class hierarchy for BinaryLoader and UTF8Loader.
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14 years ago |
alteredq
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cbdf46c93f
Fixed DataTexture class hierarchy.
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14 years ago |
alteredq
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2603ccf424
Applied specular highlights fix from @evanw also to Phong shader.
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14 years ago |
Mr.doob
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d93c91e0d1
Updated builds.
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14 years ago |
alteredq
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5a87757b1b
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 years ago |
alteredq
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59bfd81150
Added MaskPass to postprocessing and clearTarget to WebGLRenderer.
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14 years ago |
Mr.doob
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d8e75851f1
Uops, creating __webglMorphTargetsBuffers there is not what we want.
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14 years ago |
Mr.doob
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1be08e8afe
WebGLRenderer: Added `deallocateObject` and `deallocateTexture` methods.
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14 years ago |
alteredq
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20fae814e7
Refactored postprocessing to use double buffering.
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14 years ago |
alteredq
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1cbcc5beab
Optimized postprocessing example.
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14 years ago |
alteredq
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797530e4f7
Moved 2d filter shaders from ShaderUtils to ShaderExtras.
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14 years ago |
alteredq
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10e12a8305
Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example.
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14 years ago |
alteredq
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3a5d02cc39
Added vignette shader / effect. Updated postprocessing example.
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14 years ago |
alteredq
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093bbb1cb9
Added dot screen shader / effect. Extended postprocessing demo. Fixed viewport bug for render targets.
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14 years ago |
alteredq
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32f0f884bd
Added sepia shader / effect.
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14 years ago |
alteredq
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173a2c56c1
Rebuilt libs.
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14 years ago |
Mr.doob
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f2fb6c3982
For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master.
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14 years ago |
Mr.doob
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a59647d63d
Ray.js: We don't want dot == 0 either.
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14 years ago |
Mr.doob
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7fd7c2dff5
Merging with @alteredq's dev.
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14 years ago |
Mr.doob
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7c7d4428f2
Moved `src/materials/Mappings.js` inside `src/materials/Texture.js`
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14 years ago |
Mr.doob
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45fa8fff48
Ray.js: Now ignores objects behind origin and also faces behind origin (using the centroid).
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14 years ago |
Mr.doob
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6e5d049045
Ray.js: Probably better without any extra checks.
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14 years ago |
Mr.doob
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a07bc88ae0
Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere.
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14 years ago |
Mr.doob
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ee80c958a1
TorusGeometry: Proper vertex and face normal calculation.
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14 years ago |
alteredq
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dcee8501f6
Merged with rectalogic's texture update fix.
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14 years ago |
alteredq
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4336d757ac
Added WebGLRenderTargetCube.
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14 years ago |