Commit History

Autor SHA1 Mensaxe Data
  alteredq c32f89a1d8 Updated builds. %!s(int64=14) %!d(string=hai) anos
  alteredq a4397e2a4c Updated Blender normal map pipeline to handle also specular and AO maps. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 7593b8d58a REVISION++ %!s(int64=14) %!d(string=hai) anos
  Mr.doob a5b7ea85a9 Removed Sound object and SoundRenderer. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 2429806888 Updated builds. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 176d0f2884 Merging with @alteredq's branch. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 19bf382881 Updated builds. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 4b2de9b91d Reverted to proper Matrix4.multiply() (thanks @lukem1) %!s(int64=14) %!d(string=hai) anos
  Mr.doob 89a4d0e51c Fixed Ray.js distance calculation so it uses world position. %!s(int64=14) %!d(string=hai) anos
  Mr.doob f25822bbbb Updated builds. %!s(int64=14) %!d(string=hai) anos
  Mr.doob bd067242da Updated builds. %!s(int64=14) %!d(string=hai) anos
  alteredq 70f417b8f9 Merged with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
  Mr.doob af0beedad7 Reverted to previous WebGLRenderer.setTexture code. Now that Chrome 12 is out, it should be working? %!s(int64=14) %!d(string=hai) anos
  alteredq 5bf5c6efd8 Refactored object removal in WebGLRenderer, fixing several issues. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 49343c4a97 Removed unneeded property.constructor line on Anaglyph/Crosseyed renderers. %!s(int64=14) %!d(string=hai) anos
  alteredq eae0616ad0 Trying to fix multiple renderers when having stereo renderers include issue. %!s(int64=14) %!d(string=hai) anos
  Mr.doob d46a1ee368 Checking if WebGLRenderer exists before creating AnaglyphWebGLRenderer and CrosseyedWebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq e4b75f1c8d Merged greggman's offset camera pull request. %!s(int64=14) %!d(string=hai) anos
  alteredq d2cbf83dd3 Merged zz85's 3d text pull request, cleaned up THREE.Text code. %!s(int64=14) %!d(string=hai) anos
  Gregg Tavares 9d76ab526d Compile with camera.setViewOffset %!s(int64=14) %!d(string=hai) anos
  zz85 2860731edb Updated 3D Text Geometry and example %!s(int64=14) %!d(string=hai) anos
  alteredq adca3ad139 Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D. %!s(int64=14) %!d(string=hai) anos
  alteredq dcbcf72f55 Added CrosseyedWebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 3bc8372794 Fixed camera translation bug. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 0061cd37bc Updated builds. %!s(int64=14) %!d(string=hai) anos
  Mr.doob e712e894e9 Merging with egraether's branch. %!s(int64=14) %!d(string=hai) anos
  Mr.doob b560dff77c Updated builds. %!s(int64=14) %!d(string=hai) anos
  alteredq f104182458 Added handling of texture repeat and offset to WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  Mr.doob e3bc14cb10 Because of Ray now checks Particles, ThreeWebGL now has that dependency. %!s(int64=14) %!d(string=hai) anos
  Eberhard Gräther 74ab78a6e2 build including TrackballCamera %!s(int64=14) %!d(string=hai) anos