1f4f7e1a79(Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency.
12 years ago
Ben Houston
adaa3d042fupdate math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928
12 years ago
Mr.doob
b062fee866Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
12 years ago
Ben Houston
b0497080efStart of benchmarking framework for ThreeJS.