Henri Astre
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99b7e5311a
Fix coding style
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11 years ago |
Henri Astre
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1965a19f3d
Fix Quaternion.slerp for special case t=0 and t=1
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11 years ago |
Daniel Ribeiro
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22e629a119
Updating quaternion fromEuler. Tests were failing silently, only showing on console, but throwing an exception makes the tests properly fail.
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12 years ago |
Ben Houston
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a16a9f6775
complete Euler class, update examples, update Object3D, update unit tests.
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12 years ago |
Ben Houston
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36e9847200
simplify Object3D matrix construction via use of Matrix4.compose().
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12 years ago |
Mr.doob
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 years ago |
Ben Houston
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427a7b3ecd
Merge branch 'dev' of git://github.com/mrdoob/three.js.git into frustum-additions
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12 years ago |
Ben Houston
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ffbcfe75b2
remove Quat.add/addSelf/sub/subSelf and modify unit tests to match.
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12 years ago |
Ben Houston
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2103070e8a
remove duplicate Quaternion.toEuler (already on Vector3.setEulerFromQuaternion), expand Quat unit test, fix merge.
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12 years ago |
Ben Houston
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56a1e4fca1
Merge branch 'quaternion_polish' into three_math_degreesToRadians
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12 years ago |