Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 514ea03724 Docs: Implemented base tag. See #6840 %!s(int64=10) %!d(string=hai) anos
  tschw e84bc18049 Removed getAttributesKeys. %!s(int64=10) %!d(string=hai) anos
  tschw ab8497bd61 Renamed uniforms/attributes* to getUniforms/Attr*. %!s(int64=10) %!d(string=hai) anos
  tschw be870f8dbc Docs WebGLProgram: .attributes(Keys), .uniforms. %!s(int64=10) %!d(string=hai) anos
  Ivan Latunov 4d74e40dbe Remove brackets and dot from cameraPosition comment %!s(int64=10) %!d(string=hai) anos
  Ivan Latunov ce0abd2598 Change `projection space` to `world space` %!s(int64=10) %!d(string=hai) anos
  Ivan Latunov 4e4f42ab2f Docs: specify WebGLProgram#cameraPosition's space %!s(int64=10) %!d(string=hai) anos
  Casey Grun e6686eb6cf Reformatted docs to add property anchors %!s(int64=10) %!d(string=hai) anos
  Casey Grun 300cb9138f Added better description of how to calculate matrix transform in vertex shader, borrowing from https://github.com/mrdoob/three.js/issues/1188#issuecomment-3666286 %!s(int64=10) %!d(string=hai) anos
  Casey Grun b70a1b989a Improve description of default shader parameters %!s(int64=10) %!d(string=hai) anos
  paulmasson 617a06c0e1 First pass at documentation for WebGLProgram %!s(int64=11) %!d(string=hai) anos
  paulmasson d0171f613a Update WebGLProgram.html %!s(int64=11) %!d(string=hai) anos
  satoru kimura 62a0469680 added some classes to the API documentation. %!s(int64=11) %!d(string=hai) anos