// ThreeExtras.js r38 - http://github.com/mrdoob/three.js var GeometryUtils={merge:function(a,f){var b=f instanceof THREE.Mesh,c=a.vertices.length,e=b?f.geometry:f,d=a.vertices,g=e.vertices,h=a.faces,l=e.faces,k=a.faceVertexUvs[0];e=e.faceVertexUvs[0];b&&f.matrixAutoUpdate&&f.updateMatrix();for(var j=0,n=g.length;j= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(d=25);e=(d-1)*0.5;b=Array(d);for(f=c=0;fthis.heightMax?this.heightMax:this.position.y)- this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed);var b=this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon* Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;var c=this.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",f(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown", f(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",f(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",f(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",f(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(a,f){this.matrix.rotateAxis(f);if(this.noFly)f.y=0;this.position.addSelf(f.multiplyScalar(a));this.target.position.addSelf(f.multiplyScalar(a))}; THREE.PathCamera=function(a){function f(k,j,n,p){var t={name:n,fps:0.6,length:p,hierarchy:[]},x,w=j.getControlPointsArray(),u=j.getLength(),B=w.length,y=0;x=B-1;j={parent:-1,keys:[]};j.keys[0]={time:0,pos:w[0],rot:[0,0,0,1],scl:[1,1,1]};j.keys[x]={time:p,pos:w[x],rot:[0,0,0,1],scl:[1,1,1]};for(x=1;x=0?p:p+e;p=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange; this.phi=(this.phi-p[0])*(t[1]-t[0])/(p[1]-p[0])+t[0];p=this.horizontalAngleMap.srcRange;t=this.horizontalAngleMap.dstRange;this.theta=(this.theta-p[0])*(t[1]-t[0])/(p[1]-p[0])+t[0];p=this.target.position;p.x=100*Math.sin(this.phi)*Math.cos(this.theta);p.y=100*Math.cos(this.phi);p.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,k,j,n)};this.onMouseMove=function(k){this.mouseX=k.clientX-this.windowHalfX;this.mouseY=k.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var g=new THREE.MeshLambertMaterial({color:65280}),h=new Cube(10,10,20),l=new Cube(2,2,10);this.animationParent=new THREE.Mesh(h,a);a=new THREE.Mesh(l,g);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&c(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(k,j){return function(){j.apply(k,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; var Cube=function(a,f,b,c,e,d,g,h,l){function k(u,B,y,m,z,C,G,K){var J,I,E=c||1,L=e||1,S=z/2,P=C/2,N=j.vertices.length;if(u=="x"&&B=="y"||u=="y"&&B=="x")J="z";else if(u=="x"&&B=="z"||u=="z"&&B=="x"){J="y";L=d||1}else if(u=="z"&&B=="y"||u=="y"&&B=="z"){J="x";E=d||1}var O=E+1,R=L+1;z/=E;var F=C/L;for(I=0;I0){g(0,0,-k-(d||0));for(c=a;c0){g(0,0,k+(e||0)); for(c=a+a/2;c<2*a;c++)h.faces.push(new THREE.Face4(2*a+1,(2*c-2*a+2)%a+a,(2*c-2*a+1)%a+a,(2*c-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder; var Icosahedron=function(a){function f(n,p,t){var x=Math.sqrt(n*n+p*p+t*t);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(n/x,p/x,t/x)))-1}function b(n,p,t,x){x.faces.push(new THREE.Face3(n,p,t))}function c(n,p){var t=e.vertices[n].position,x=e.vertices[p].position;return f((t.x+x.x)/2,(t.y+x.y)/2,(t.z+x.z)/2)}var e=this,d=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;f(-1,a,0);f(1,a,0);f(-1,-a,0);f(1,-a,0);f(0,-1,a);f(0,1,a);f(0,-1,-a);f(0, 1,-a);f(a,0,-1);f(a,0,1);f(-a,0,-1);f(-a,0,1);b(0,11,5,d);b(0,5,1,d);b(0,1,7,d);b(0,7,10,d);b(0,10,11,d);b(1,5,9,d);b(5,11,4,d);b(11,10,2,d);b(10,7,6,d);b(7,1,8,d);b(3,9,4,d);b(3,4,2,d);b(3,2,6,d);b(3,6,8,d);b(3,8,9,d);b(4,9,5,d);b(2,4,11,d);b(6,2,10,d);b(8,6,7,d);b(9,8,1,d);for(a=0;a0||(j=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,h,p)))-1);k.push(j)}f.push(k)}var t,x,w;e=f.length;for(b=0;b0)for(c=0;c1){t=this.vertices[g].position.clone(); x=this.vertices[l].position.clone();w=this.vertices[k].position.clone();t.normalize();x.normalize();w.normalize();this.faces.push(new THREE.Face3(g,l,k,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(w.x,w.y,w.z)]));this.faceVertexUvs[0].push([j,n,u])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,f,b,c){this.radius=a||100;this.tube=f||40;this.segmentsR=b||8;this.segmentsT=c||6;a=[];THREE.Geometry.call(this);for(f=0;f<=this.segmentsR;++f)for(b=0;b<=this.segmentsT;++b){c=b/this.segmentsT*2*Math.PI;var e=f/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(c),(this.radius+this.tube*Math.cos(e))*Math.sin(c),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-f/this.segmentsR])}for(f=1;f<=this.segmentsR;++f)for(b= 1;b<=this.segmentsT;++b){c=(this.segmentsT+1)*f+b;e=(this.segmentsT+1)*f+b-1;var d=(this.segmentsT+1)*(f-1)+b-1,g=(this.segmentsT+1)*(f-1)+b;this.faces.push(new THREE.Face4(c,e,d,g));this.faceVertexUvs[0].push([new THREE.UV(a[c][0],a[c][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; var TorusKnot=function(a,f,b,c,e,d,g){function h(n,p,t,x,w,u){p=t/x*n;t=Math.cos(p);return new THREE.Vector3(w*(2+t)*0.5*Math.cos(n),w*(2+t)*Math.sin(n)*0.5,u*w*Math.sin(p)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=f||40;this.segmentsR=b||64;this.segmentsT=c||8;this.p=e||2;this.q=d||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;c=new THREE.Vector3;d=new THREE.Vector3;for(a=0;a>7)-127;A|=(H&127)<<16|D<<8;if(A==0&&T==-127)return 0;return(1-2*(Q>>7))*(1+A*Math.pow(2,-23))*Math.pow(2,T)}function h(o,v){var A=j(o,v),D=j(o,v+1),H=j(o,v+2);return(j(o,v+3)<<24)+(H<<16)+(D<<8)+A}function l(o,v){var A=j(o,v);return(j(o,v+1)<<8)+A}function k(o,v){var A=j(o,v);return A>127?A-256:A}function j(o, v){return o.charCodeAt(v)&255}function n(o){var v,A,D;v=h(a,o);A=h(a,o+G);D=h(a,o+K);o=l(a,o+J);THREE.BinaryLoader.prototype.f3(B,v,A,D,o)}function p(o){var v,A,D,H,Q,T;v=h(a,o);A=h(a,o+G);D=h(a,o+K);H=l(a,o+J);Q=h(a,o+I);T=h(a,o+E);o=h(a,o+L);THREE.BinaryLoader.prototype.f3n(B,z,v,A,D,H,Q,T,o)}function t(o){var v,A,D,H;v=h(a,o);A=h(a,o+S);D=h(a,o+P);H=h(a,o+N);o=l(a,o+O);THREE.BinaryLoader.prototype.f4(B,v,A,D,H,o)}function x(o){var v,A,D,H,Q,T,ba,ca;v=h(a,o);A=h(a,o+S);D=h(a,o+P);H=h(a,o+N);Q=l(a, o+O);T=h(a,o+R);ba=h(a,o+F);ca=h(a,o+M);o=h(a,o+V);THREE.BinaryLoader.prototype.f4n(B,z,v,A,D,H,Q,T,ba,ca,o)}function w(o){var v,A;v=h(a,o);A=h(a,o+W);o=h(a,o+da);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[o*2],C[o*2+1])}function u(o){var v,A,D;v=h(a,o);A=h(a,o+ea);D=h(a,o+fa);o=h(a,o+ga);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[D*2],C[D*2+1],C[o*2],C[o*2+1])}var B=this,y=0,m,z=[],C=[],G,K,J,I,E,L,S,P,N,O,R,F, M,V,W,da,ea,fa,ga,X,Y,Z,$,aa,U;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,c,d);m={signature:a.substr(y,8),header_bytes:j(a,y+8),vertex_coordinate_bytes:j(a,y+9),normal_coordinate_bytes:j(a,y+10),uv_coordinate_bytes:j(a,y+11),vertex_index_bytes:j(a,y+12),normal_index_bytes:j(a,y+13),uv_index_bytes:j(a,y+14),material_index_bytes:j(a,y+15),nvertices:h(a,y+16),nnormals:h(a,y+16+4),nuvs:h(a,y+16+8),ntri_flat:h(a,y+16+12),ntri_smooth:h(a,y+16+16),ntri_flat_uv:h(a,y+16+20),ntri_smooth_uv:h(a, y+16+24),nquad_flat:h(a,y+16+28),nquad_smooth:h(a,y+16+32),nquad_flat_uv:h(a,y+16+36),nquad_smooth_uv:h(a,y+16+40)};y+=m.header_bytes;G=m.vertex_index_bytes;K=m.vertex_index_bytes*2;J=m.vertex_index_bytes*3;I=m.vertex_index_bytes*3+m.material_index_bytes;E=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes;L=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*2;S=m.vertex_index_bytes;P=m.vertex_index_bytes*2;N=m.vertex_index_bytes*3;O=m.vertex_index_bytes*4;R=m.vertex_index_bytes* 4+m.material_index_bytes;F=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes;M=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*2;V=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*3;W=m.uv_index_bytes;da=m.uv_index_bytes*2;ea=m.uv_index_bytes;fa=m.uv_index_bytes*2;ga=m.uv_index_bytes*3;d=m.vertex_index_bytes*3+m.material_index_bytes;U=m.vertex_index_bytes*4+m.material_index_bytes;X=m.ntri_flat*d;Y=m.ntri_smooth*(d+m.normal_index_bytes*3);Z=m.ntri_flat_uv* (d+m.uv_index_bytes*3);$=m.ntri_smooth_uv*(d+m.normal_index_bytes*3+m.uv_index_bytes*3);aa=m.nquad_flat*U;d=m.nquad_smooth*(U+m.normal_index_bytes*4);U=m.nquad_flat_uv*(U+m.uv_index_bytes*4);y+=function(o){for(var v,A,D,H=m.vertex_coordinate_bytes*3,Q=o+m.nvertices*H;o=this.maxCount-3&&h(this)};this.begin= function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(l=this.size-1);var p=Math.floor(k-h);p<1&&(p=1);k=Math.floor(k+h);k>this.size-1&&(k=this.size-1);var t=Math.floor(j-h);t<1&&(t=1);h=Math.floor(j+h); h>this.size-1&&(h=this.size-1);for(var x,w,u,B,y,m;n0&&(this.field[u+x]+=B)}}}};this.addPlaneX=function(b,c){var e,d,g,h,l,k=this.size,j=this.yd,n=this.zd,p=this.field,t=k*Math.sqrt(b/c);t>k&&(t=k);for(e=0;e0)for(d=0;dj&&(x=j);for(d=0;d0){l=d*n;for(e=0;esize&&(dist=size);for(g=0;g0){l=zd*g;for(d=0;d