// ThreeDebug.js r31 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,b,g){this.r=a;this.g=b;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,g){this.x=a||0;this.y=b||0;this.z=g||0}; THREE.Vector3.prototype={set:function(a,b,g){this.x=a;this.y=b;this.z=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,g=this.y,d=this.z;this.x=g*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-g*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,g=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+g*g+a*a)},distanceToSquared:function(a){var b=this.x-a.x,g=this.y-a.y;a=this.z-a.z;return b*b+g*g+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,b,g,d){this.x=a||0;this.y=b||0;this.z=g||0;this.w=d||1}; THREE.Vector4.prototype={set:function(a,b,g,d){this.x=a;this.y=b;this.z=g;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var b,g,d=a.objects,h=[];a=0;for(b=d.length;a0&&M>0&&f+M<1}var g,d,h,k,p,j,n,c,E,D, y,w=a.geometry,J=w.vertices,O=[];g=0;for(d=w.faces.length;gn?d:n;h=h>c? h:c}a()};this.add3Points=function(n,c,E,D,y,w){if(j){j=false;b=nE?n>y?n:y:E>y?E:y;h=c>D?c>w?c:w:D>w?D:w}else{b=nE?n>y?n>d?n:d:y>d?y:d:E>y?E>d?E:d:y>d?y:d;h=c>D?c>w?c>h?c:h:w>h?w:h:D>w?D>h?D:h:w>h?w:h}a()};this.addRectangle=function(n){if(j){j=false;b=n.getLeft();g=n.getTop();d=n.getRight();h=n.getBottom()}else{b=bn.getRight()?d:n.getRight();h=h>n.getBottom()?h:n.getBottom()}a()};this.inflate=function(n){b-=n;g-=n;d+=n;h+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();g=g>n.getTop()?g:n.getTop();d=d=0&&Math.min(h,n.getBottom())-Math.max(g,n.getTop())>=0};this.empty=function(){j=true;h=d=g=b=0;a()};this.isEmpty=function(){return j};this.toString= function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+g+", bottom: "+h+", width: "+k+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(a,b,g,d,h,k,p,j,n,c,E,D,y,w,J,O){this.n11=a||1;this.n12=b||0;this.n13=g||0;this.n14=d||0;this.n21=h||0;this.n22=k||1;this.n23=p||0;this.n24=j||0;this.n31=n||0;this.n32=c||0;this.n33=E||1;this.n34=D||0;this.n41=y||0;this.n42=w||0;this.n43=J||0;this.n44=O||1}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,g,d,h,k,p,j,n,c,E,D,y,w,J,O){this.n11=a;this.n12=b;this.n13=g;this.n14=d;this.n21=h;this.n22=k;this.n23=p;this.n24=j;this.n31=n;this.n32=c;this.n33=E;this.n34=D;this.n41=y;this.n42=w;this.n43=J;this.n44=O;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,g){var d=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();d.cross(g,k).normalize();h.cross(k,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=k.x; this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,g=a.y,d=a.z,h=1/(this.n41*b+this.n42*g+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*g+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*g+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*g+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,g=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*g+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*g+this.n23*d+this.n24* h;a.z=this.n31*b+this.n32*g+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*g+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var g=a.n11,d=a.n12,h=a.n13,k=a.n14,p=a.n21,j=a.n22,n=a.n23,c=a.n24,E=a.n31,D=a.n32, y=a.n33,w=a.n34,J=a.n41,O=a.n42,M=a.n43,q=a.n44,P=b.n11,F=b.n12,K=b.n13,f=b.n14,l=b.n21,e=b.n22,o=b.n23,m=b.n24,i=b.n31,x=b.n32,r=b.n33,u=b.n34,v=b.n41,B=b.n42,Q=b.n43,A=b.n44;this.n11=g*P+d*l+h*i+k*v;this.n12=g*F+d*e+h*x+k*B;this.n13=g*K+d*o+h*r+k*Q;this.n14=g*f+d*m+h*u+k*A;this.n21=p*P+j*l+n*i+c*v;this.n22=p*F+j*e+n*x+c*B;this.n23=p*K+j*o+n*r+c*Q;this.n24=p*f+j*m+n*u+c*A;this.n31=E*P+D*l+y*i+w*v;this.n32=E*F+D*e+y*x+w*B;this.n33=E*K+D*o+y*r+w*Q;this.n34=E*f+D*m+y*u+w*A;this.n41=J*P+O*l+M*i+q*v; this.n42=J*F+O*e+M*x+q*B;this.n43=J*K+O*o+M*r+q*Q;this.n44=J*f+O*m+M*u+q*A;return this},multiplySelf:function(a){var b=this.n11,g=this.n12,d=this.n13,h=this.n14,k=this.n21,p=this.n22,j=this.n23,n=this.n24,c=this.n31,E=this.n32,D=this.n33,y=this.n34,w=this.n41,J=this.n42,O=this.n43,M=this.n44,q=a.n11,P=a.n21,F=a.n31,K=a.n41,f=a.n12,l=a.n22,e=a.n32,o=a.n42,m=a.n13,i=a.n23,x=a.n33,r=a.n43,u=a.n14,v=a.n24,B=a.n34;a=a.n44;this.n11=b*q+g*P+d*F+h*K;this.n12=b*f+g*l+d*e+h*o;this.n13=b*m+g*i+d*x+h*r;this.n14= b*u+g*v+d*B+h*a;this.n21=k*q+p*P+j*F+n*K;this.n22=k*f+p*l+j*e+n*o;this.n23=k*m+p*i+j*x+n*r;this.n24=k*u+p*v+j*B+n*a;this.n31=c*q+E*P+D*F+y*K;this.n32=c*f+E*l+D*e+y*o;this.n33=c*m+E*i+D*x+y*r;this.n34=c*u+E*v+D*B+y*a;this.n41=w*q+J*P+O*F+M*K;this.n42=w*f+J*l+O*e+M*o;this.n43=w*m+J*i+O*x+M*r;this.n44=w*u+J*v+O*B+M*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,g,d){var h=b[g];b[g]=b[d]; b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,g){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=g;return d}; THREE.Matrix4.scaleMatrix=function(a,b,g){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=g;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var g=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),k=1-d,p=a.x,j=a.y,n=a.z;g.n11=k*p*p+d;g.n12=k*p*j-h*n;g.n13=k*p*n+h*j;g.n21=k*p*j+h*n;g.n22=k*j*j+d;g.n23=k*j*n-h*p;g.n31=k*p*n-h*j;g.n32=k*j*n+h*p;g.n33=k*n*n+d;return g}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var g=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],k=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],j=-b[6]*b[0]+b[2]*b[4],n=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],E=b[5]*b[0]-b[1]*b[4];b=b[0]*g+b[1]*k+b[2]*n;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*g;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*k;a.m[4]=b*p;a.m[5]=b*j;a.m[6]=b*n;a.m[7]=b*c;a.m[8]=b*E;return a}; THREE.Matrix4.makeFrustum=function(a,b,g,d,h,k){var p,j,n;p=new THREE.Matrix4;j=2*h/(b-a);n=2*h/(d-g);a=(b+a)/(b-a);g=(d+g)/(d-g);d=-(k+h)/(k-h);h=-2*k*h/(k-h);p.n11=j;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=n;p.n23=g;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=h;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,g,d){var h;a=g*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,g,d)}; THREE.Matrix4.makeOrtho=function(a,b,g,d,h,k){var p,j,n,c;p=new THREE.Matrix4;j=b-a;n=g-d;c=k-h;a=(b+a)/j;g=(g+d)/n;h=(k+h)/c;p.n11=2/j;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/n;p.n23=0;p.n24=-g;p.n31=0;p.n32=0;p.n33=-2/c;p.n34=-h;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,b,g,d,h){this.a=a;this.b=b;this.c=g;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,b,g,d,h,k){this.a=a;this.b=b;this.c=g;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,g;a=0;for(b=this.faces.length;a0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,g=this.vertices.length;bthis.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.ythis.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,g=this.vertices.length;b65535){c[j].counter+=1;n=c[j].hash+"_"+c[j].counter;if(this.geometryChunks[n]==undefined)this.geometryChunks[n]={faces:[],material:p,vertices:0}}this.geometryChunks[n].faces.push(d);this.geometryChunks[n].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,b,g,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,g,d);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h); this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight; THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z); this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0}; THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (
color: "+ this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+ this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+ this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap= "round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin= a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
"+ +")"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear= this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (
id: "+this.id+ "
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+ this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,b,g,d,h,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=g!==undefined?g:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+ this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){}; THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Projector=function(){function a(e,o){return o.z-e.z}function b(e,o){var m=0,i=1,x=e.z+e.w,r=o.z+o.w,u=-e.z+e.w,v=-o.z+o.w;if(x>=0&&r>=0&&u>=0&&v>=0)return true;else if(x<0&&r<0||u<0&&v<0)return false;else{if(x<0)m=Math.max(m,x/(x-r));else if(r<0)i=Math.min(i,x/(x-r));if(u<0)m=Math.max(m,u/(u-v));else if(v<0)i=Math.min(i,u/(u-v));if(i0&&v.z<1}z=z.faces;r=0;for(u=z.length;r0&&M.z<1){y=J[w]=J[w]||new THREE.RenderableParticle;y.x=M.x/M.w;y.y=M.y/M.w;y.z=M.z;y.rotation=A.rotation.z;y.scale.x=A.scale.x*Math.abs(y.x-(M.x+o.projectionMatrix.n11)/(M.w+o.projectionMatrix.n14));y.scale.y=A.scale.y*Math.abs(y.y-(M.y+o.projectionMatrix.n22)/(M.w+o.projectionMatrix.n24));y.material=A.material;i.push(y);w++}}}}m&&i.sort(a);return i}; this.unprojectVector=function(e,o){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(o.matrix),THREE.Matrix4.makeInvert(o.projectionMatrix));m.multiplyVector3(e);return e}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,g,d,h,k;this.domElement=document.createElement("div");this.setSize=function(p,j){g=p;d=j;h=g/2;k=d/2};this.render=function(p,j){var n,c,E,D,y,w,J,O;a=b.projectScene(p,j);n=0;for(c=a.length;n0){C.r+=$.r*W;C.g+=$.g*W;C.b+=$.b*W}}else if(W instanceof THREE.PointLight){Y.sub(W.position,S);Y.normalize();W=N.dot(Y)*ba;if(W>0){C.r+=$.r*W;C.g+=$.g*W;C.b+=$.b*W}}}}function La(t,S,N){if(N.opacity!=0){Ba(N.opacity);wa(N.blending);var C,I,W,$,ba,ca;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){$=N.map;ba=$.width>>1;ca=$.height>>1;I=S.scale.x*k;W=S.scale.y*p;N=I*ba;C=W*ca;s.set(t.x-N,t.y-C,t.x+N,t.y+C);if(!T.instersects(s))return; j.save();j.translate(t.x,t.y);j.rotate(-S.rotation);j.scale(I,-W);j.translate(-ba,-ca);j.drawImage($,0,0);j.restore()}j.beginPath();j.moveTo(t.x-10,t.y);j.lineTo(t.x+10,t.y);j.moveTo(t.x,t.y-10);j.lineTo(t.x,t.y+10);j.closePath();j.strokeStyle="rgb(255,255,0)";j.stroke()}else if(N instanceof THREE.ParticleCircleMaterial){if(G){R.r=H.r+V.r+aa.r;R.g=H.g+V.g+aa.g;R.b=H.b+V.b+aa.b;l.r=N.color.r*R.r;l.g=N.color.g*R.g;l.b=N.color.b*R.b;l.updateStyleString()}else l.__styleString=N.color.__styleString;N= S.scale.x*k;C=S.scale.y*p;s.set(t.x-N,t.y-C,t.x+N,t.y+C);if(T.instersects(s)){I=l.__styleString;if(D!=I)j.fillStyle=D=I;j.save();j.translate(t.x,t.y);j.rotate(-S.rotation);j.scale(N,C);j.beginPath();j.arc(0,0,1,0,Ja,true);j.closePath();j.fill();j.restore()}}}}function Ma(t,S,N,C){if(C.opacity!=0){Ba(C.opacity);wa(C.blending);j.beginPath();j.moveTo(t.positionScreen.x,t.positionScreen.y);j.lineTo(S.positionScreen.x,S.positionScreen.y);j.closePath();if(C instanceof THREE.LineBasicMaterial){l.__styleString= C.color.__styleString;t=C.linewidth;if(y!=t)j.lineWidth=y=t;t=l.__styleString;if(E!=t)j.strokeStyle=E=t;j.stroke();s.inflate(C.linewidth*2)}}}function Fa(t,S,N,C,I,W){if(I.opacity!=0){Ba(I.opacity);wa(I.blending);M=t.positionScreen.x;q=t.positionScreen.y;P=S.positionScreen.x;F=S.positionScreen.y;K=N.positionScreen.x;f=N.positionScreen.y;j.beginPath();j.moveTo(M,q);j.lineTo(P,F);j.lineTo(K,f);j.lineTo(M,q);j.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof THREE.UVMapping&&qa(M,q,P,F,K,f,I.map.image,C.uvs[0].u,C.uvs[0].v,C.uvs[1].u,C.uvs[1].v,C.uvs[2].u,C.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){t=ua.matrix;Y.copy(C.vertexNormalsWorld[0]);B=(Y.x*t.n11+Y.y*t.n12+Y.z*t.n13)*0.5+0.5;Q=-(Y.x*t.n21+Y.y*t.n22+Y.z*t.n23)*0.5+0.5;Y.copy(C.vertexNormalsWorld[1]);A=(Y.x*t.n11+Y.y*t.n12+Y.z*t.n13)*0.5+0.5;L=-(Y.x*t.n21+Y.y*t.n22+Y.z*t.n23)*0.5+0.5;Y.copy(C.vertexNormalsWorld[2]);X= (Y.x*t.n11+Y.y*t.n12+Y.z*t.n13)*0.5+0.5;U=-(Y.x*t.n21+Y.y*t.n22+Y.z*t.n23)*0.5+0.5;qa(M,q,P,F,K,f,I.env_map.image,B,Q,A,L,X,U)}}else I.wireframe?xa(I.color.__styleString,I.wireframe_linewidth):ya(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&qa(M,q,P,F,K,f,I.map.image,C.uvs[0].u,C.uvs[0].v,C.uvs[1].u,C.uvs[1].v,C.uvs[2].u,C.uvs[2].v);wa(THREE.SubtractiveBlending)}if(G)if(!I.wireframe&&I.shading==THREE.SmoothShading&& C.vertexNormalsWorld.length==3){e.r=o.r=m.r=H.r;e.g=o.g=m.g=H.g;e.b=o.b=m.b=H.b;va(W,C.v1.positionWorld,C.vertexNormalsWorld[0],e);va(W,C.v2.positionWorld,C.vertexNormalsWorld[1],o);va(W,C.v3.positionWorld,C.vertexNormalsWorld[2],m);i.r=(o.r+m.r)*0.5;i.g=(o.g+m.g)*0.5;i.b=(o.b+m.b)*0.5;v=Ga(e,o,m,i);qa(M,q,P,F,K,f,v,0,0,1,0,0,1)}else{R.r=H.r;R.g=H.g;R.b=H.b;va(W,C.centroidWorld,C.normalWorld,R);l.r=I.color.r*R.r;l.g=I.color.g*R.g;l.b=I.color.b*R.b;l.updateStyleString();I.wireframe?xa(l.__styleString, I.wireframe_linewidth):ya(l.__styleString)}else I.wireframe?xa(I.color.__styleString,I.wireframe_linewidth):ya(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){x=I.__2near;r=I.__farPlusNear;u=I.__farMinusNear;e.r=e.g=e.b=1-x/(r-t.positionScreen.z*u);o.r=o.g=o.b=1-x/(r-S.positionScreen.z*u);m.r=m.g=m.b=1-x/(r-N.positionScreen.z*u);i.r=(o.r+m.r)*0.5;i.g=(o.g+m.g)*0.5;i.b=(o.b+m.b)*0.5;v=Ga(e,o,m,i);qa(M,q,P,F,K,f,v,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){l.r= Ca(C.normalWorld.x);l.g=Ca(C.normalWorld.y);l.b=Ca(C.normalWorld.z);l.updateStyleString();I.wireframe?xa(l.__styleString,I.wireframe_linewidth):ya(l.__styleString)}}}function xa(t,S){if(E!=t)j.strokeStyle=E=t;if(y!=S)j.lineWidth=y=S;j.stroke();s.inflate(S*2)}function ya(t){if(D!=t)j.fillStyle=D=t;j.fill()}function qa(t,S,N,C,I,W,$,ba,ca,ha,ea,ia,ra){var ka,ja;ka=$.width-1;ja=$.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;ra*=ja;N-=t;C-=S;I-=t;W-=S;ha-=ba;ea-=ca;ia-=ba;ra-=ca;ja=1/(ha*ra-ia*ea);ka= (ra*N-ea*I)*ja;ea=(ra*C-ea*W)*ja;N=(ha*I-ia*N)*ja;C=(ha*W-ia*C)*ja;t=t-ka*ba-N*ca;S=S-ea*ba-C*ca;j.save();j.transform(ka,ea,N,C,t,S);j.clip();j.drawImage($,0,0);j.restore()}function Ba(t){if(n!=t)j.globalAlpha=n=t}function wa(t){if(c!=t){switch(t){case THREE.NormalBlending:j.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:j.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:j.globalCompositeOperation="darker"}c=t}}function Ga(t,S,N,C){var I=~~(t.r*255), W=~~(t.g*255);t=~~(t.b*255);var $=~~(S.r*255),ba=~~(S.g*255);S=~~(S.b*255);var ca=~~(N.r*255),ha=~~(N.g*255);N=~~(N.b*255);var ea=~~(C.r*255),ia=~~(C.g*255);C=~~(C.b*255);da[0]=I<0?0:I>255?255:I;da[1]=W<0?0:W>255?255:W;da[2]=t<0?0:t>255?255:t;da[4]=$<0?0:$>255?255:$;da[5]=ba<0?0:ba>255?255:ba;da[6]=S<0?0:S>255?255:S;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=N<0?0:N>255?255:N;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=C<0?0:C>255?255:C;oa.putImageData(Aa,0,0); ta.drawImage(na,0,0);return pa}function Ca(t){t=(t+1)*0.5;return t<0?0:t>1?1:t}function Da(t,S){var N=S.x-t.x,C=S.y-t.y,I=1/Math.sqrt(N*N+C*C);N*=I;C*=I;S.x+=N;S.y+=C;t.x-=N;t.y-=C}var za,Ha,Z,fa,ma,Ea,Ia,sa;j.setTransform(1,0,0,-1,k,p);this.autoClear&&this.clear();a=b.projectScene(ga,ua,this.sortElements);j.fillStyle="rgba(0, 255, 255, 0.5)";j.fillRect(T.getX(),T.getY(),T.getWidth(),T.getHeight());(G=ga.lights.length>0)&&Ka(ga);za=0;for(Ha=a.length;za0){U.r+=s.color.r*G;U.g+=s.color.g*G;U.b+=s.color.b*G}}else if(s instanceof THREE.PointLight){m.sub(s.position,X.centroidWorld);m.normalize();G=X.normalWorld.dot(m)*s.intensity;if(G>0){U.r+=s.color.r*G;U.g+=s.color.g*G;U.b+=s.color.b*G}}}}function b(L,X,U,T,z,s){u=d(v++);u.setAttribute("d","M "+L.positionScreen.x+ " "+L.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)F.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(P){K.r=f.r;K.g=f.g;K.b=f.b;a(s,T,K);F.r=z.color.r*K.r;F.g=z.color.g*K.g;F.b=z.color.b*K.b;F.updateStyleString()}else F.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){o=1-z.__2near/(z.__farPlusNear-T.z*z.__farMinusNear); F.setRGB(o,o,o)}else z instanceof THREE.MeshNormalMaterial&&F.setRGB(h(T.normalWorld.x),h(T.normalWorld.y),h(T.normalWorld.z));z.wireframe?u.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):u.setAttribute("style","fill: "+F.__styleString+"; fill-opacity: "+z.opacity);j.appendChild(u)}function g(L,X,U,T,z,s,G){u=d(v++);u.setAttribute("d", "M "+L.positionScreen.x+" "+L.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(s instanceof THREE.MeshBasicMaterial)F.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshLambertMaterial)if(P){K.r=f.r;K.g=f.g;K.b=f.b;a(G,z,K);F.r=s.color.r*K.r;F.g=s.color.g*K.g;F.b=s.color.b*K.b;F.updateStyleString()}else F.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshDepthMaterial){o= 1-s.__2near/(s.__farPlusNear-z.z*s.__farMinusNear);F.setRGB(o,o,o)}else s instanceof THREE.MeshNormalMaterial&&F.setRGB(h(z.normalWorld.x),h(z.normalWorld.y),h(z.normalWorld.z));s.wireframe?u.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):u.setAttribute("style","fill: "+F.__styleString+"; fill-opacity: "+s.opacity);j.appendChild(u)} function d(L){if(i[L]==null){i[L]=document.createElementNS("http://www.w3.org/2000/svg","path");A==0&&i[L].setAttribute("shape-rendering","crispEdges");return i[L]}return i[L]}function h(L){return L<0?Math.min((1+L)*0.5,0.5):0.5+Math.min(L*0.5,0.5)}var k=null,p=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,c,E,D,y,w,J,O,M=new THREE.Rectangle,q=new THREE.Rectangle,P=false,F=new THREE.Color(16777215),K=new THREE.Color(16777215),f=new THREE.Color(0),l=new THREE.Color(0), e=new THREE.Color(0),o,m=new THREE.Vector3,i=[],x=[],r=[],u,v,B,Q,A=1;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(L){switch(L){case "high":A=1;break;case "low":A=0}};this.setSize=function(L,X){n=L;c=X;E=n/2;D=c/2;j.setAttribute("viewBox",-E+" "+-D+" "+n+" "+c);j.setAttribute("width",n);j.setAttribute("height",c);M.set(-E,-D,E,D)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(L,X){var U,T, z,s,G,R,H,V;this.autoClear&&this.clear();k=p.projectScene(L,X,this.sortElements);Q=B=v=0;if(P=L.lights.length>0){H=L.lights;f.setRGB(0,0,0);l.setRGB(0,0,0);e.setRGB(0,0,0);U=0;for(T=H.length;U0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(e,p("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"+ f));c.attachShader(e,p("vertex",o+l));c.linkProgram(e);c.getProgramParameter(e,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(e,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");e.uniforms={};e.attributes={};return e}function g(f,l){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP, c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var e=0;e<6;++e)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[e]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP, f.image.__webGLTextureCube)}}function d(f,l){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,j(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,j(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,j(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,j(f.min_filter));c.generateMipmap(c.TEXTURE_2D); c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function h(f,l){var e,o,m;e=0;for(o=l.length;e= 0.0 )": "",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",f?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": "",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;": "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n"); e=b(o,e);c.useProgram(e);h(e,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);f&&h(e,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(e,["pointLightNumber","pointLightColor","pointLightPosition"]);c.uniform1i(e.uniforms.enableMap, 0);c.uniform1i(e.uniforms.tMap,0);c.uniform1i(e.uniforms.enableCubeMap,0);c.uniform1i(e.uniforms.tCube,1);c.uniform1i(e.uniforms.mixEnvMap,0);c.uniform1i(e.uniforms.useRefract,0);k(e,["position","normal","uv"]);return e}(a.directional,a.point);this.setSize=function(f,l){n.width=f;n.height=l;c.viewport(0,0,n.width,n.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,l){var e,o,m,i,x,r=[],u=[],v=[];i=[];x=[];c.uniform1i(f.uniforms.enableLighting, l.length);e=0;for(o=l.length;e0){s.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,s.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),c.STATIC_DRAW)}s.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,s.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);s.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,s.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(A),c.STATIC_DRAW); s.__webGLFaceCount=Q.length;s.__webGLLineCount=A.length}};this.renderBuffer=function(f,l,e,o){var m,i,x,r,u,v,B,Q,A;if(e instanceof THREE.MeshShaderMaterial||e instanceof THREE.MeshDepthMaterial||e instanceof THREE.MeshNormalMaterial){if(!e.program){if(e instanceof THREE.MeshDepthMaterial){B=K.depth;e.fragment_shader=B.fragment_shader;e.vertex_shader=B.vertex_shader;e.uniforms=B.uniforms;e.uniforms.mNear.value=e.near;e.uniforms.mFar.value=e.far}else if(e instanceof THREE.MeshNormalMaterial){B=K.normal; e.fragment_shader=B.fragment_shader;e.vertex_shader=B.vertex_shader;e.uniforms=B.uniforms}e.program=b(e.fragment_shader,e.vertex_shader);B=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(A in e.uniforms)B.push(A);h(e.program,B);k(e.program,["position","normal","uv","tangent"])}A=e.program}else A=D;if(A!=E){c.useProgram(A);E=A}A==D&&this.setupLights(A,l);this.loadCamera(A,f);this.loadMatrices(A);if(e instanceof THREE.MeshShaderMaterial||e instanceof THREE.MeshDepthMaterial||e instanceof THREE.MeshNormalMaterial){x=e.wireframe;r=e.wireframe_linewidth;f=A;l=e.uniforms;var L;for(m in l){Q=l[m].type;B=l[m].value;L=f.uniforms[m];if(Q=="i")c.uniform1i(L,B);else if(Q=="f")c.uniform1f(L,B);else if(Q=="v3")c.uniform3f(L,B.x,B.y,B.z);else if(Q=="c")c.uniform3f(L,B.r,B.g,B.b);else if(Q=="t"){c.uniform1i(L,B);if(Q=l[m].texture)Q.image instanceof Array&&Q.image.length==6?g(Q,B):d(Q,B)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial|| e instanceof THREE.MeshBasicMaterial){m=e.color;i=e.opacity;x=e.wireframe;r=e.wireframe_linewidth;u=e.map;v=e.env_map;l=e.combine==THREE.MixOperation;f=e.reflectivity;Q=e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;B=e.refraction_ratio;c.uniform4f(A.uniforms.mColor,m.r*i,m.g*i,m.b*i,i);c.uniform1i(A.uniforms.mixEnvMap,l);c.uniform1f(A.uniforms.mReflectivity,f);c.uniform1i(A.uniforms.useRefract,Q);c.uniform1f(A.uniforms.mRefractionRatio,B)}if(e instanceof THREE.MeshPhongMaterial){m= e.ambient;f=e.specular;e=e.shininess;c.uniform4f(A.uniforms.mAmbient,m.r,m.g,m.b,i);c.uniform4f(A.uniforms.mSpecular,f.r,f.g,f.b,i);c.uniform1f(A.uniforms.mShininess,e);c.uniform1i(A.uniforms.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(A.uniforms.material,1);else e instanceof THREE.MeshBasicMaterial&&c.uniform1i(A.uniforms.material,0);if(u){d(u,0);c.uniform1i(A.uniforms.tMap,0);c.uniform1i(A.uniforms.enableMap,1)}else c.uniform1i(A.uniforms.enableMap,0);if(v){g(v,1);c.uniform1i(A.uniforms.tCube, 1);c.uniform1i(A.uniforms.enableCubeMap,1)}else c.uniform1i(A.uniforms.enableCubeMap,0);i=A.attributes;c.bindBuffer(c.ARRAY_BUFFER,o.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.position);if(i.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.normal)}if(i.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLTangentBuffer);c.vertexAttribPointer(i.tangent, 4,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.tangent)}if(i.uv>=0)if(o.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUVBuffer);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.uv)}else c.disableVertexAttribArray(i.uv);if(x){c.lineWidth(r);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);c.drawElements(c.LINES,o.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,o.__webGLFaceCount, c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,l,e,o,m,i){var x,r,u,v,B;u=0;for(v=e.material.length;u=0;e--){o=f.__webGLObjects[e].object;l==o&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,l){f.autoUpdateMatrix&&f.updateMatrix();y.multiply(l.matrix,f.matrix);O.set(y.flatten());w=THREE.Matrix4.makeInvert3x3(y).transpose();q.set(w.m);P.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix, false,J);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,O);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,q);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,P)};this.loadCamera=function(f,l){c.uniform3f(f.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR, c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,l){if(f){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var K={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}}, fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};