OrthographicCamera - Camera with orthographic projection ------------------------------------------------------------ .. ............................................................................... .. rubric:: Constructor .. ............................................................................... .. class:: OrthographicCamera( left, right, top, bottom, near, far ) Camera with orthographic projection Part of scene graph Inherits from :class:`Object3D` :class:`Camera` :param float left: left :param float right: right :param float top: top :param float bottom: bottom :param float near: near :param float far: far .. ............................................................................... .. rubric:: Attributes .. ............................................................................... .. attribute:: OrthographicCamera.left Camera frustum left plane .. attribute:: OrthographicCamera.right Camera frustum right plane .. attribute:: OrthographicCamera.top Camera frustum top plane .. attribute:: OrthographicCamera.bottom Camera frustum bottom plane .. attribute:: OrthographicCamera.near Camera frustum near plane .. attribute:: OrthographicCamera.far Camera frustum far plane .. ............................................................................... .. rubric:: Method .. ............................................................................... .. function:: OrthographicCamera.updateProjectionMatrix() Updates camera's projection matrix. Must be called after change of parameters. .. ............................................................................... .. rubric:: Example .. ............................................................................... :: var camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 1, 1000 ); scene.add( camera );