import { PixelFormat, Texture, TextureDataType, TextureFilter, WebGLRenderer, WebGLRenderTargetCube } from '../../../src/Three'; export interface CubemapGeneratorOptions { resolution?: number; generateMipmaps?: boolean; magFilter?: TextureFilter; minFilter?: TextureFilter; } export interface EquirectangularToCubeGeneratorOptions { resolution?: number; format?: PixelFormat; type?: TextureDataType; } export class CubemapGenerator { constructor(renderer: WebGLRenderer); fromEquirectangular(texture: Texture, options?: CubemapGeneratorOptions): WebGLRenderTargetCube; } export class EquirectangularToCubeGenerator { constructor(sourceTexture: Texture, options?: EquirectangularToCubeGeneratorOptions); dispose(): void; update(renderer: WebGLRenderer): Texture; }