import Node from '../core/Node.js'; import AttributeNode from '../core/AttributeNode.js'; import VaryNode from '../core/VaryNode.js'; import ModelNode from '../accessors/ModelNode.js'; import CameraNode from '../accessors/CameraNode.js'; import OperatorNode from '../math/OperatorNode.js'; import MathNode from '../math/MathNode.js'; import { inverseTransformDirection } from '../functions/MathFunctions.js'; class NormalNode extends Node { static LOCAL = 'local'; static WORLD = 'world'; static VIEW = 'view'; constructor( scope = NormalNode.LOCAL ) { super( 'vec3' ); this.scope = scope; } generate( builder ) { const scope = this.scope; let outputNode = null; if ( scope === NormalNode.LOCAL ) { outputNode = new AttributeNode( 'normal', 'vec3' ); } else if ( scope === NormalNode.VIEW ) { const vertexNormalNode = new OperatorNode( '*', new ModelNode( ModelNode.NORMAL_MATRIX ), new NormalNode( NormalNode.LOCAL ) ); outputNode = new MathNode( MathNode.NORMALIZE, new VaryNode( vertexNormalNode ) ); } else if ( scope === NormalNode.WORLD ) { const vertexNormalNode = inverseTransformDirection.call( { dir: new NormalNode( NormalNode.VIEW ), matrix: new CameraNode( CameraNode.VIEW_MATRIX ) } ); outputNode = new MathNode( MathNode.NORMALIZE, new VaryNode( vertexNormalNode ) ); } return outputNode.build( builder ); } } export default NormalNode;