import Node from '../core/Node.js'; class PointUVNode extends Node { constructor() { super( 'vec2' ); Object.defineProperty( this, 'isPointUVNode', { value: true } ); } generate( builder ) { return 'vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y )'; } } export default PointUVNode;