// Ported from Stefan Gustavson's java implementation // http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf // Sean McCullough banksean@gmail.com var SimplexNoise = function(gen) { this.rand = gen; this.grad3 = [ [1,1,0],[-1,1,0],[1,-1,0],[-1,-1,0], [1,0,1],[-1,0,1],[1,0,-1],[-1,0,-1], [0,1,1],[0,-1,1],[0,1,-1],[0,-1,-1] ]; this.simplex = [ [0,1,2,3],[0,1,3,2],[0,0,0,0],[0,2,3,1],[0,0,0,0],[0,0,0,0],[0,0,0,0],[1,2,3,0], [0,2,1,3],[0,0,0,0],[0,3,1,2],[0,3,2,1],[0,0,0,0],[0,0,0,0],[0,0,0,0],[1,3,2,0], [0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0], [1,2,0,3],[0,0,0,0],[1,3,0,2],[0,0,0,0],[0,0,0,0],[0,0,0,0],[2,3,0,1],[2,3,1,0], [1,0,2,3],[1,0,3,2],[0,0,0,0],[0,0,0,0],[0,0,0,0],[2,0,3,1],[0,0,0,0],[2,1,3,0], [0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0], [2,0,1,3],[0,0,0,0],[0,0,0,0],[0,0,0,0],[3,0,1,2],[3,0,2,1],[0,0,0,0],[3,1,2,0], [2,1,0,3],[0,0,0,0],[0,0,0,0],[0,0,0,0],[3,1,0,2],[0,0,0,0],[3,2,0,1],[3,2,1,0] ]; }; SimplexNoise.prototype.setSeed = function(seed) { this.p = []; this.rand.seed = seed; for (var i=0; i<256; i++) { this.p[i] = Math.floor(this.rand.nextRange(0, 255)); } this.perm = []; for(var i=0; i<512; i++) { this.perm[i]=this.p[i & 255]; } } SimplexNoise.prototype.dot = function(g, x, y) { return g[0]*x + g[1]*y; }; SimplexNoise.prototype.noise = function(xin, yin) { var n0, n1, n2; var F2 = 0.5*(Math.sqrt(3.0)-1.0); var s = (xin+yin)*F2; var i = Math.floor(xin+s); var j = Math.floor(yin+s); var G2 = (3.0-Math.sqrt(3.0))/6.0; var t = (i+j)*G2; var X0 = i-t; var Y0 = j-t; var x0 = xin-X0; var y0 = yin-Y0; var i1, j1; if(x0>y0) {i1=1; j1=0;} else {i1=0; j1=1;} var x1 = x0 - i1 + G2; var y1 = y0 - j1 + G2; var x2 = x0 - 1.0 + 2.0 * G2; var y2 = y0 - 1.0 + 2.0 * G2; var ii = i & 255; var jj = j & 255; var gi0 = this.perm[ii+this.perm[jj]] % 12; var gi1 = this.perm[ii+i1+this.perm[jj+j1]] % 12; var gi2 = this.perm[ii+1+this.perm[jj+1]] % 12; var t0 = 0.5 - x0*x0-y0*y0; if(t0<0) n0 = 0.0; else { t0 *= t0; n0 = t0 * t0 * this.dot(this.grad3[gi0], x0, y0); } var t1 = 0.5 - x1*x1-y1*y1; if(t1<0) n1 = 0.0; else { t1 *= t1; n1 = t1 * t1 * this.dot(this.grad3[gi1], x1, y1); } var t2 = 0.5 - x2*x2-y2*y2; if(t2<0) n2 = 0.0; else { t2 *= t2; n2 = t2 * t2 * this.dot(this.grad3[gi2], x2, y2); } return 70.0 * (n0 + n1 + n2); };