/** * @author alteredq / http://alteredqualia.com/ */ THREE.ScreenPass = function( opacity ) { var shader = THREE.ShaderUtils.lib[ "screen" ]; this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0; this.material = new THREE.MeshShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader } ); }; THREE.ScreenPass.prototype = { render: function ( renderer, renderTarget, delta ) { this.uniforms[ "tDiffuse" ].texture = renderTarget; THREE.EffectComposer.quad.materials[ 0 ] = this.material; renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera ); } };