/** * @author mpk / http://polko.me/ */ THREE.SMAAPass = function ( width, height, areaTexture ) { // render targets this.edgesRT = new THREE.WebGLRenderTarget( width, height, { depthBuffer: false, stencilBuffer: false, generateMipmaps: false, minFilter: THREE.LinearFilter, format: THREE.RGBFormat } ); this.weightsRT = new THREE.WebGLRenderTarget( width, height, { depthBuffer: false, stencilBuffer: false, generateMipmaps: false, minFilter: THREE.LinearFilter, format: THREE.RGBAFormat } ); // textures if ( areaTexture === undefined ) { console.error( "THREE.SMAAPass relies on smaa-area.png texture. You can find it in examples/textures/." ); } this.areaTexture = areaTexture; this.areaTexture.format = THREE.RGBFormat; this.areaTexture.minFilter = THREE.LinearFilter; this.areaTexture.generateMipmaps = false; this.areaTexture.flipY = false; this.searchTexture = new THREE.DataTexture( this.getSearchTextureBytes(), 66, 33, THREE.AlphaFormat ); this.searchTexture.magFilter = THREE.NearestFilter; this.searchTexture.minFilter = THREE.NearestFilter; this.searchTexture.generateMipmaps = false; this.searchTexture.unpackAlignment = 1; this.searchTexture.needsUpdate = true; this.searchTexture.flipY = false; // materials - pass 1 if ( THREE.SMAAShader === undefined ) { console.error( "THREE.SMAAPass relies on THREE.SMAAShader" ); } this.uniformsEdges = THREE.UniformsUtils.clone( THREE.SMAAShader[0].uniforms ); this.uniformsEdges[ "resolution" ].value.set( 1 / width, 1 / height ); this.materialEdges = new THREE.ShaderMaterial( { defines: THREE.SMAAShader[0].defines, uniforms: this.uniformsEdges, vertexShader: THREE.SMAAShader[0].vertexShader, fragmentShader: THREE.SMAAShader[0].fragmentShader } ); // materials - pass 2 this.uniformsWeights = THREE.UniformsUtils.clone( THREE.SMAAShader[1].uniforms ); this.uniformsWeights[ "resolution" ].value.set( 1 / width, 1 / height ); this.uniformsWeights[ "tDiffuse" ].value = this.edgesRT; this.uniformsWeights[ "tArea" ].value = this.areaTexture; this.uniformsWeights[ "tSearch" ].value = this.searchTexture; this.materialWeights = new THREE.ShaderMaterial( { defines: THREE.SMAAShader[1].defines, uniforms: this.uniformsWeights, vertexShader: THREE.SMAAShader[1].vertexShader, fragmentShader: THREE.SMAAShader[1].fragmentShader } ); // materials - pass 3 this.uniformsBlend = THREE.UniformsUtils.clone( THREE.SMAAShader[2].uniforms ); this.uniformsBlend[ "resolution" ].value.set( 1 / width, 1 / height ); this.uniformsBlend[ "tDiffuse" ].value = this.weightsRT; this.materialBlend = new THREE.ShaderMaterial( { uniforms: this.uniformsBlend, vertexShader: THREE.SMAAShader[2].vertexShader, fragmentShader: THREE.SMAAShader[2].fragmentShader } ); // this.renderToScreen = false; this.enabled = true; this.needsSwap = false; this.clear = false; this.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 ); this.scene = new THREE.Scene(); this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null ); this.scene.add( this.quad ); }; THREE.SMAAPass.prototype = { render: function ( renderer, writeBuffer, readBuffer, delta ) { // pass 1 this.uniformsEdges[ "tDiffuse" ].value = readBuffer; this.quad.material = this.materialEdges; renderer.render( this.scene, this.camera, this.edgesRT, this.clear ); // pass 2 this.quad.material = this.materialWeights; renderer.render( this.scene, this.camera, this.weightsRT, this.clear ); // pass 3 this.uniformsBlend[ "tColor" ].value = readBuffer; this.quad.material = this.materialBlend; if ( this.renderToScreen ) { renderer.render( this.scene, this.camera ); } else { renderer.render( this.scene, this.camera, writeBuffer, this.clear ); } }, setSize: function ( width, height ) { this.edgesRT.setSize( width, height ); this.weightsRT.setSize( width, height ); this.materialEdges.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height ); this.materialWeights.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height ); this.materialBlend.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height ); }, getSearchTextureBytes: function () { return new Uint8Array( [ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,1, 1,0,0,1,1,0,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1, 1,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,1,1, 0,1,1,0,0,1,1,0,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0, 0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,1, 1,0,0,2,2,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,2,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,1,1,0,0,2,2,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,2,1,0, 0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2, 0,1,1,0,0,2,2,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,2,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,1,1,0,0,2,2,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,2, 1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ] ); 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