// ThreeExtras.js r42 - http://github.com/mrdoob/three.js THREE.ColorUtils={adjustHSV:function(a,c,b,f){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.ColorUtils.clamp(e.h+c,0,1);e.s=THREE.ColorUtils.clamp(e.s+b,0,1);e.v=THREE.ColorUtils.clamp(e.v+f,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,c){var b=a.r,f=a.g,e=a.b,g=Math.max(Math.max(b,f),e),h=Math.min(Math.min(b,f),e);if(h==g)h=b=0;else{var j=g-h,h=j/g,b=b==g?(f-e)/j:f==g?2+(e-b)/j:4+(b-f)/j;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=h;c.v=g;return c}, clamp:function(a,c,b){return ab?b:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; THREE.GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,f=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,l=a.faceVertexUvs[0],e=e.faceVertexUvs[0];b&&c.matrixAutoUpdate&&c.updateMatrix();for(var m=0,n=h.length;m 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=f=0;c1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+p),f=f<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=e[0]+(g[0]-e[0])*f,b.y=e[1]+(g[1]-e[1])*f,b.z=e[2]+(g[2]-e[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",p,h.index-1).pos,this.points[1]=e,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",p,j.index+1).pos,f=f*0.33+0.33,e=this.interpolateCatmullRom(this.points,f),b.x=e[0],b.y=e[1],b.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,f,0)}else if(b=== "rot")THREE.Quaternion.slerp(e,g,a.quaternion,f);else if(b==="scl")b=a.scale,b.x=e[0]+(g[0]-e[0])*f,b.y=e[1]+(g[1]-e[1])*f,b.z=e[2]+(g[2]-e[2])*f}}if(this.JITCompile&&m[0][l]===void 0){this.hierarchy[0].update(void 0,!0);for(p=0;pa.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];l=a[b[3]];b=e*e;h=e*b;f[0]=this.interpolate(g[0],j[0],k[0],l[0],e,b,h);f[1]=this.interpolate(g[1],j[1],k[1],l[1],e,b,h);f[2]=this.interpolate(g[2],j[2],k[2],l[2],e,b,h);return f}; THREE.Animation.prototype.interpolate=function(a,c,b,f,e,g,h){a=(b-a)*0.5;f=(f-c)*0.5;return(2*(c-b)+a+f)*h+(-3*(c-b)-2*a-f)*g+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b0?b:0:b>=0?b:b+f.length;b>=0;b--)if(f[b][a]!==void 0)return f[b];return this.data.hierarchy[c].keys[f.length-1]}; THREE.FirstPersonCamera=function(a){function c(a,c){return function(){c.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed= a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!== void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault(); a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var a=(new Date).getTime();this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;if(!this.freeze){this.autoSpeedFactor= this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c);this.moveRight&&this.translateX(c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&& (this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi= (this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown), !1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype; THREE.FirstPersonCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))}; THREE.PathCamera=function(a){function c(a,b,c,f){var g={name:c,fps:0.6,length:f,hierarchy:[]},e,h=b.getControlPointsArray(),j=b.getLength(),k=h.length,A=0;e=k-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:h[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[e]={time:f,pos:h[e],rot:[0,0,0,1],scl:[1,1,1]};for(e=1;e=0?f:f+e;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var j=h[1]-h[0];this.phi= TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/j)*j+h[0];f=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;j=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/j)*j+h[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,b,c)};this.onMouseMove=function(a){this.mouseX= a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),j=new THREE.CubeGeometry(10,10,20),k=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(k,h);a.position.set(0,10,0);this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,b){return function(){b.apply(a,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(a){function c(a,c){return function(){c.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward= a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),e=c.size[0]/2,g=c.size[1]/2;this.moveState.yawLeft=-(a.clientX-c.offset[0]-e)/e;this.moveState.pitchDown=(a.clientY- c.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,c=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; THREE.RollCamera=function(a,c,b,f){THREE.Camera.call(this,a,c,b,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Matrix4,k=!1,l=1,m=0,n=0,o=0,p=0,v=0,w=window.innerWidth/2,x=window.innerHeight/2;this.update= function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*p),this.rotateVertically(a*v));a=this.delta*this.movementSpeed;this.translateZ(a*(m>0||this.autoForward&&!(m<0)?1:m));this.translateX(a*n);this.translateY(a*o);k&&(this.roll+=this.rollSpeed*this.delta*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?c.normalize():c.z=Math.sqrt(1-f*f);e=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(c.y);f.addSelf(this.up.clone().crossSelf(e).setLength(c.x));f.addSelf(e.setLength(c.z));return f}; this.rotateCamera=function(){var a=Math.acos(g.dot(h)/g.length()/h.length());if(a){var b=(new THREE.Vector3).cross(g,h).normalize(),c=new THREE.Quaternion;a*=this.rotateSpeed;c.setFromAxisAngle(b,-a);c.multiplyVector3(e);c.multiplyVector3(this.up);c.multiplyVector3(h);this.staticMoving?g=h:(c.setFromAxisAngle(b,a*(this.dynamicDampingFactor-1)),c.multiplyVector3(g))}};this.zoomCamera=function(){var a=1+(k.y-j.y)*this.zoomSpeed;a!==1&&a>0&&(e.multiplyScalar(a),this.staticMoving?j=k:j.y+=(k.y-j.y)*this.dynamicDampingFactor)}; this.panCamera=function(){var a=m.clone().subSelf(l);if(a.lengthSq()){a.multiplyScalar(e.length()*this.panSpeed);var b=e.clone().crossSelf(this.up).setLength(a.x);b.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(b);this.target.position.addSelf(b);this.staticMoving?l=m:l.addSelf(a.sub(m,l).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), e.lengthSq()g)break;f++}return f/e};THREE.LineCurve=function(a,c,b,f){this.x1=a;this.y1=c;this.x2=b;this.y2=f};THREE.LineCurve.prototype=new THREE.Curve;THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){return new THREE.Vector2(this.x1+(this.x2-this.x1)*a,this.y1+(this.y2-this.y1)*a)}; THREE.QuadraticBezierCurve=function(a,c,b,f,e,g){this.x0=a;this.y0=c;this.x1=b;this.y1=f;this.x2=e;this.y2=g};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var c;c=THREE.FontUtils.b2(a,this.x0,this.x1,this.x2);a=THREE.FontUtils.b2(a,this.y0,this.y1,this.y2);return new THREE.Vector2(c,a)}; THREE.QuadraticBezierCurve.prototype.getNormalVector=function(a){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(a,this.x0,this.x1,this.x2);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.y0,this.y1,this.y2);return(new THREE.Vector2(-a,c)).unit()};THREE.CubicBezierCurve=function(a,c,b,f,e,g,h,j){this.x0=a;this.y0=c;this.x1=b;this.y1=f;this.x2=e;this.y2=g;this.x3=h;this.y3=j};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(a){var c;c=THREE.FontUtils.b3(a,this.x0,this.x1,this.x2,this.x3);a=THREE.FontUtils.b3(a,this.y0,this.y1,this.y2,this.y3);return new THREE.Vector2(c,a)};THREE.SplineCurve=function(a){this.points=a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],f=this.points,e;e=(f.length-1)*a;a=Math.floor(e);e-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>f.length-2?a:a+1;b[3]=a>f.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(f[b[0]].x,f[b[1]].x,f[b[2]].x,f[b[3]].x,e);c.y=THREE.Curve.Utils.interpolate(f[b[0]].y,f[b[1]].y,f[b[2]].y,f[b[3]].y,e);return c};THREE.ArcCurve=function(a,c,b,f,e,g){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=f;this.aEndAngle=e;this.aClockwise=g}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,f){return 2*(1-a)*(b-c)+2*a*(f-b)},tangentSpline:function(){},interpolate:function(a,c,b,f,e){var a=(b-a)*0.5,f=(f-c)*0.5,g=e*e;return(2*c-2*b+a+f)*e*g+(-3*c+3*b-2*a-f)*g+a*e+c}};THREE.Path=function(a){this.actions=[];this.curves=[];a&&this.fromPoints(a)};THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"}; THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);var c,b=a.length;for(c=1;c0?(g=c[c.length-1],o=g.x,p=g.y):(g=this.actions[b-1].args,o=g[g.length-2],p=g[g.length-1]);for(g=1;g<=a;g++)v=g/a,e=THREE.FontUtils.b2(v,o,m,h),v=THREE.FontUtils.b2(v,p,n,j),c.push(new THREE.Vector2(e, v));break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];j=e[5];m=e[0];n=e[1];k=e[2];l=e[3];c.length>0?(g=c[c.length-1],o=g.x,p=g.y):(g=this.actions[b-1].args,o=g[g.length-2],p=g[g.length-1]);for(g=1;g<=a;g++)v=g/a,e=THREE.FontUtils.b3(v,o,m,k,h),v=THREE.FontUtils.b3(v,p,n,l,j),c.push(new THREE.Vector2(e,v));break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[b-1].args;g=[new THREE.Vector2(g[g.length-2],g[g.length-1])];v=a*e[0].length;g=g.concat(e[0]);e=new THREE.SplineCurve(g);for(g=1;g<=v;g++)c.push(e.getPointAt(g/ v));break;case THREE.PathActions.ARC:g=this.actions[b-1].args;h=e[0];j=e[1];k=e[2];m=e[3];v=e[4];n=!!e[5];l=g[g.length-2];o=g[g.length-1];g.length==0&&(l=o=0);p=v-m;var w=a*2;for(g=1;g<=w;g++)v=g/w,n||(v=1-v),v=m+v*p,e=l+h+k*Math.cos(v),v=o+j+k*Math.sin(v),c.push(new THREE.Vector2(e,v))}return c}; THREE.Path.prototype.getMinAndMax=function(){var a=this.getPoints(),c,b,f,e;c=b=Number.NEGATIVE_INFINITY;f=e=Number.POSITIVE_INFINITY;var g,h,j;h=0;for(j=a.length;hc)c=g.x;else if(g.xb)b=g.y;else if(g.y=c)return c=b[a]-c,a=this.curves[a],c=1-c/a.getLength(),a.getPointAt(c);a++}return null}; THREE.Path.prototype.getLength=function(){var a=[],c=0,b,f=this.curves.length;for(b=0;b=0?j-1:b.length-1;g=h-1>=0?h-1:l.length-1;var w=[l[h],b[j],b[e]];n=THREE.FontUtils.Triangulate.area(w);var x=[l[h],l[g],b[j]];o=THREE.FontUtils.Triangulate.area(x);p=j;m=h;j+=1;h+=-1;j<0&&(j+=b.length);j%=b.length; h<0&&(h+=l.length);h%=l.length;e=j-1>=0?j-1:b.length-1;g=h-1>=0?h-1:l.length-1;w=[l[h],b[j],b[e]];w=THREE.FontUtils.Triangulate.area(w);x=[l[h],l[g],b[j]];x=THREE.FontUtils.Triangulate.area(x);n+o>w+x&&(j=p,h=m,j<0&&(j+=b.length),j%=b.length,h<0&&(h+=l.length),h%=l.length,e=j-1>=0?j-1:b.length-1,g=h-1>=0?h-1:l.length-1);n=b.slice(0,j);o=b.slice(j);p=l.slice(h);m=l.slice(0,h);g=[l[h],l[g],b[j]];v.push([l[h],b[j],b[e]]);v.push(g);b=n.concat(p).concat(m).concat(o)}return{shape:b,isolatedPts:v,allpoints:f}}, triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),f=b.allpoints,e=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),g,h,j,k;for(g=0;g0){h(0,0,-m-(g||0));for(k=a;k0){h(0,0,m+ (e||0));for(k=a+a/2;k<2*a;k++)j.faces.push(new THREE.Face4(2*a+1,(2*k-2*a+2)%a+a,(2*k-2*a+1)%a+a,(2*k-2*a)%a+a))}k=0;for(a=this.faces.length;k=0;){N=D;M=D-1;M<0&&(M=a.length-1);for(var b=0;b0;H--){t=H/m;z=j*t;L=k*(1-Math.sin((1-t)*Math.PI/2));D=0;for(il= C.length;D0||(m=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,j,o)))-1);l.push(m)}c.push(l)}for(var p,v,w,e=c.length,b=0;b0)for(f=0;f1&&(p= this.vertices[h].position.clone(),v=this.vertices[k].position.clone(),w=this.vertices[l].position.clone(),p.normalize(),v.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,k,l,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([m,n,x]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(a,c){THREE.Geometry.call(this);this.parameters=c||{};this.set(a)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.TextGeometry.prototype.set=function(a,c){function b(a,b,c){v.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function f(a,b,c,f){v.faces.push(new THREE.Face4(a,b,c,f))}this.text=a;var c=c||this.parameters,e=c.height!==void 0?c.height:50,g=c.curveSegments!==void 0?c.curveSegments:4,h=c.font!==void 0?c.font:"helvetiker",j=c.weight!==void 0?c.weight:"normal",k=c.style!==void 0?c.style:"normal",l=c.bezelThickness!==void 0?c.bezelThickness:10,m=c.bezelSize!==void 0?c.bezelSize:8,n=c.bezelEnabled!== void 0?c.bezelEnabled:!1;THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=g;THREE.FontUtils.face=h;THREE.FontUtils.weight=j;THREE.FontUtils.style=k;THREE.FontUtils.bezelSize=m;var j=THREE.FontUtils.drawText(a),g=j.points,o=j.faces,h=j.contour,p=j.bezel,v=this;v.vertices=[];v.faces=[];for(var w,k=g.length,x=o.length,m=p.length,j=0;j0;){if(y){if(y.equals(h[j])){y=null;continue}}else y=h[j];l=k*2+j;o=l-1;f(l,o,o+m,l+m);for(n=0;n0;){if(y){if(y.equals(h[j])){y=null;continue}}else y=h[j];for(n=0;n0&&j.push({shape:e,holes:f}),e=n,f=[]):f.push(n):this.Triangulate.area(n)<0?(j.push({shape:n,holes:f}),f=[]):f.push(n);b++}m&&j.push({shape:e,holes:f})}var o,p,v, w,x,y;g=[];for(h=0;h=0?p-1:e.length-1;var n=o-1>=0?o-1:m.length-1,A=[];A.push(m[o]);A.push(e[p]);A.push(e[b]);v=this.Triangulate.area(A);var u=[];u.push(m[o]);u.push(m[n]);u.push(e[p]);x=this.Triangulate.area(u);w=p;y=o;p+=1;o+=-1;p<0&&(p+=e.length);p%=e.length;o<0&&(o+=m.length);o%=e.length;b=p- 1>=0?p-1:e.length-1;n=o-1>=0?o-1:m.length-1;A=[];A.push(m[o]);A.push(e[p]);A.push(e[b]);A=this.Triangulate.area(A);u=[];u.push(m[o]);u.push(m[n]);u.push(e[p]);u=this.Triangulate.area(u);v+x>A+u&&(p=w,o=y,p<0&&(p+=e.length),p%=e.length,o<0&&(o+=m.length),o%=e.length,b=p-1>=0?p-1:e.length-1,n=o-1>=0?o-1:m.length-1);v=e.slice(0,p);x=e.slice(p);w=m.slice(o);y=m.slice(0,o);g.push(m[o]);g.push(e[p]);g.push(e[b]);g.push(m[o]);g.push(m[n]);g.push(e[p]);e=v.concat(w).concat(y).concat(x)}k.shape=e}o=[];p=[]; for(h=l=0;h=0;){if(m){if(m.equals(b[a])){m=null;k=this.Triangulate.area(f)>0;h.push(k);g.push(j.divideScalar(f.length));f=[];j=new THREE.Vector2;continue}}else m=b[a];j.addSelf(b[a]);f.push(b[a])}a=b.length;for(f= 0;--a>=0;)k=b[a],j=g[f],k=k.clone().subSelf(j),l=this.bezelSize/k.length(),h[f]?l+=1:l=1-l,l=k.multiplyScalar(l).addSelf(j),e.unshift(l),m?m.equals(b[a])&&(m=null,f++):m=b[a];c.bezel=e;return c},b2p0:function(a,c){var b=1-a;return b*b*c},b2p1:function(a,c){return 2*(1-a)*a*c},b2p2:function(a,c){return a*a*c},b2:function(a,c,b,f){return this.b2p0(a,c)+this.b2p1(a,b)+this.b2p2(a,f)},b3p0:function(a,c){var b=1-a;return b*b*b*c},b3p1:function(a,c){var b=1-a;return 3*b*b*a*c},b3p2:function(a,c){return 3* (1-a)*a*a*c},b3p3:function(a,c){return a*a*a*c},b3:function(a,c,b,f,e){return this.b3p0(a,c)+this.b3p1(a,b)+this.b3p2(a,f)+this.b3p3(a,e)},extractGlyphPoints:function(a,c,b,f,e){var g=[],h,j,k,l,m,n,o,p,v,w,x=c.glyphs[a]||c.glyphs[ctxt.options.fallbackCharacter];if(x){if(x.o){c=x._cachedOutline||(x._cachedOutline=x.o.split(" "));k=c.length;for(a=0;a0)for(l=0;l2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return j;return g}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);m=l+1;e<=m&&(m=0);var o;a:{o=a;var p=k,v=l,w=m,x=e,y=h,A=void 0,u=void 0,B=void 0, C=void 0,H=void 0,J=void 0,K=void 0,I=void 0,D=void 0,u=o[y[p]].x,B=o[y[p]].y,C=o[y[v]].x,H=o[y[v]].y,J=o[y[w]].x,K=o[y[w]].y;if(1.0E-10>(C-u)*(K-B)-(H-B)*(J-u))o=!1;else{for(A=0;A=0&&L>=0&&M>=0){o=!1;break a}}o=!0}}if(o){g.push([a[h[k]], a[h[l]],a[h[m]]]);j.push([h[k],h[l],h[m]]);k=l;for(m=l+1;m>7)-127;f|=(g&127)<<16|e<<8;if(f==0&&j==-127)return 0;return(1-2*(h>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,j)}function e(a,b){var c=m(a,b),f=m(a,b+1),g=m(a,b+2);return(m(a,b+3)<<24)+(g<<16)+(f<<8)+c}function k(a,b){var c=m(a,b);return(m(a,b+1)<<8)+c}function l(a,b){var c=m(a,b);return c>127?c-256:c}function m(a, b){return a.charCodeAt(b)&255}function n(b){var c,f,g;c=e(a,b);f=e(a,b+H);g=e(a,b+J);b=k(a,b+K);THREE.BinaryLoader.prototype.f3(y,c,f,g,b)}function o(b){var c,f,g,h,l,m;c=e(a,b);f=e(a,b+H);g=e(a,b+J);h=k(a,b+K);l=e(a,b+I);m=e(a,b+D);b=e(a,b+G);THREE.BinaryLoader.prototype.f3n(y,B,c,f,g,h,l,m,b)}function p(b){var c,f,g,h;c=e(a,b);f=e(a,b+F);g=e(a,b+L);h=e(a,b+N);b=k(a,b+M);THREE.BinaryLoader.prototype.f4(y,c,f,g,h,b)}function v(b){var c,f,g,h,l,m,n,o;c=e(a,b);f=e(a,b+F);g=e(a,b+L);h=e(a,b+N);l=k(a, b+M);m=e(a,b+O);n=e(a,b+Q);o=e(a,b+E);b=e(a,b+R);THREE.BinaryLoader.prototype.f4n(y,B,c,f,g,h,l,m,n,o,b)}function w(b){var c,f;c=e(a,b);f=e(a,b+P);b=e(a,b+T);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],C[c*2],C[c*2+1],C[f*2],C[f*2+1],C[b*2],C[b*2+1])}function x(b){var c,f,g;c=e(a,b);f=e(a,b+U);g=e(a,b+$);b=e(a,b+aa);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],C[c*2],C[c*2+1],C[f*2],C[f*2+1],C[g*2],C[g*2+1],C[b*2],C[b*2+1])}var y=this,A=0,u,B=[],C=[],H,J,K,I,D,G,F,L,N,M,O,Q,E,R,P,T, U,$,aa,V,W,X,Y,Z,S;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,f,b);u={signature:a.substr(A,8),header_bytes:m(a,A+8),vertex_coordinate_bytes:m(a,A+9),normal_coordinate_bytes:m(a,A+10),uv_coordinate_bytes:m(a,A+11),vertex_index_bytes:m(a,A+12),normal_index_bytes:m(a,A+13),uv_index_bytes:m(a,A+14),material_index_bytes:m(a,A+15),nvertices:e(a,A+16),nnormals:e(a,A+16+4),nuvs:e(a,A+16+8),ntri_flat:e(a,A+16+12),ntri_smooth:e(a,A+16+16),ntri_flat_uv:e(a,A+16+20),ntri_smooth_uv:e(a, A+16+24),nquad_flat:e(a,A+16+28),nquad_smooth:e(a,A+16+32),nquad_flat_uv:e(a,A+16+36),nquad_smooth_uv:e(a,A+16+40)};A+=u.header_bytes;H=u.vertex_index_bytes;J=u.vertex_index_bytes*2;K=u.vertex_index_bytes*3;I=u.vertex_index_bytes*3+u.material_index_bytes;D=u.vertex_index_bytes*3+u.material_index_bytes+u.normal_index_bytes;G=u.vertex_index_bytes*3+u.material_index_bytes+u.normal_index_bytes*2;F=u.vertex_index_bytes;L=u.vertex_index_bytes*2;N=u.vertex_index_bytes*3;M=u.vertex_index_bytes*4;O=u.vertex_index_bytes* 4+u.material_index_bytes;Q=u.vertex_index_bytes*4+u.material_index_bytes+u.normal_index_bytes;E=u.vertex_index_bytes*4+u.material_index_bytes+u.normal_index_bytes*2;R=u.vertex_index_bytes*4+u.material_index_bytes+u.normal_index_bytes*3;P=u.uv_index_bytes;T=u.uv_index_bytes*2;U=u.uv_index_bytes;$=u.uv_index_bytes*2;aa=u.uv_index_bytes*3;b=u.vertex_index_bytes*3+u.material_index_bytes;S=u.vertex_index_bytes*4+u.material_index_bytes;V=u.ntri_flat*b;W=u.ntri_smooth*(b+u.normal_index_bytes*3);X=u.ntri_flat_uv* (b+u.uv_index_bytes*3);Y=u.ntri_smooth_uv*(b+u.normal_index_bytes*3+u.uv_index_bytes*3);Z=u.nquad_flat*S;b=u.nquad_smooth*(S+u.normal_index_bytes*4);S=u.nquad_flat_uv*(S+u.uv_index_bytes*4);A+=function(b){for(var f,e,g,j=u.vertex_coordinate_bytes*3,k=b+u.nvertices*j;b1&&(D=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(H,D);object.name=p;object.position.set(u[0],u[1],u[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;E.scene.addObject(object);E.objects[p]=object;A.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),E.scene.collisions.colliders.push(a)); if(A.castsShadow)a=new THREE.ShadowVolume(H),E.scene.addChild(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;A.trigger&&A.trigger.toLowerCase()!="none"&&(a={type:A.trigger,object:A},E.triggers[object.name]=a)}}else u=A.position,r=A.rotation,q=A.quaternion,s=A.scale,q=0,object=new THREE.Object3D,object.name=p,object.position.set(u[0],u[1],u[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], s[1],s[2]),object.visible=A.visible!==void 0?A.visible:!1,E.scene.addObject(object),E.objects[p]=object,E.empties[p]=object,A.trigger&&A.trigger.toLowerCase()!="none"&&(a={type:A.trigger,object:A},E.triggers[object.name]=a)}function k(a){return function(c){E.geometries[a]=c;j();N-=1;b.onLoadComplete();m()}}function l(a){return function(b){E.geometries[a]=b}}function m(){b.callbackProgress({totalModels:O,totalTextures:Q,loadedModels:O-N,loadedTextures:Q-M},E);b.onLoadProgress();N==0&&M==0&&c(E)}var n, o,p,v,w,x,y,A,u,B,C,H,J,K,I,D,G,F,L,N,M,O,Q,E;F=a.data;I=new THREE.BinaryLoader;L=new THREE.JSONLoader;M=N=0;E={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(p in F.objects)if(A=F.objects[p],A.meshCollider){a=!0;break}if(a)E.scene.collisions=new THREE.CollisionSystem;if(F.transform){a=F.transform.position;B=F.transform.rotation;var R=F.transform.scale;a&&E.scene.position.set(a[0],a[1],a[2]);B&&E.scene.rotation.set(B[0], B[1],B[2]);R&&E.scene.scale.set(R[0],R[1],R[2]);(a||B||R)&&E.scene.updateMatrix()}a=function(){M-=1;m();b.onLoadComplete()};for(w in F.cameras){B=F.cameras[w];if(B.type=="perspective")J=new THREE.Camera(B.fov,B.aspect,B.near,B.far);else if(B.type=="ortho")J=new THREE.Camera,J.projectionMatrix=THREE.Matrix4.makeOrtho(B.left,B.right,B.top,B.bottom,B.near,B.far);u=B.position;B=B.target;J.position.set(u[0],u[1],u[2]);J.target.position.set(B[0],B[1],B[2]);E.cameras[w]=J}for(v in F.lights)w=F.lights[v], J=w.color!==void 0?w.color:16777215,B=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(u=w.direction,G=new THREE.DirectionalLight(J,B),G.position.set(u[0],u[1],u[2]),G.position.normalize()):w.type=="point"?(u=w.position,d=w.distance,G=new THREE.PointLight(J,B,d),G.position.set(u[0],u[1],u[2])):w.type=="ambient"&&(G=new THREE.AmbientLight(J)),E.scene.addLight(G),E.lights[v]=G;for(x in F.fogs)v=F.fogs[x],v.type=="linear"?K=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(K=new THREE.FogExp2(0, v.density)),B=v.color,K.color.setRGB(B[0],B[1],B[2]),E.fogs[x]=K;if(E.cameras&&F.defaults.camera)E.currentCamera=E.cameras[F.defaults.camera];if(E.fogs&&F.defaults.fog)E.scene.fog=E.fogs[F.defaults.fog];B=F.defaults.bgcolor;E.bgColor=new THREE.Color;E.bgColor.setRGB(B[0],B[1],B[2]);E.bgColorAlpha=F.defaults.bgalpha;for(n in F.geometries)if(x=F.geometries[n],x.type=="bin_mesh"||x.type=="ascii_mesh")N+=1,b.onLoadStart();O=N;for(n in F.geometries)x=F.geometries[n],x.type=="cube"?(H=new THREE.CubeGeometry(x.width, x.height,x.depth,x.segmentsWidth,x.segmentsHeight,x.segmentsDepth,null,x.flipped,x.sides),E.geometries[n]=H):x.type=="plane"?(H=new THREE.PlaneGeometry(x.width,x.height,x.segmentsWidth,x.segmentsHeight),E.geometries[n]=H):x.type=="sphere"?(H=new THREE.SphereGeometry(x.radius,x.segmentsWidth,x.segmentsHeight),E.geometries[n]=H):x.type=="cylinder"?(H=new THREE.CylinderGeometry(x.numSegs,x.topRad,x.botRad,x.height,x.topOffset,x.botOffset),E.geometries[n]=H):x.type=="torus"?(H=new THREE.TorusGeometry(x.radius, x.tube,x.segmentsR,x.segmentsT),E.geometries[n]=H):x.type=="icosahedron"?(H=new THREE.IcosahedronGeometry(x.subdivisions),E.geometries[n]=H):x.type=="bin_mesh"?I.load({model:f(x.url,F.urlBaseType),callback:k(n)}):x.type=="ascii_mesh"?L.load({model:f(x.url,F.urlBaseType),callback:k(n)}):x.type=="embedded_mesh"&&(x=F.embeds[x.id])&&L.createModel(x,l(n),"");for(y in F.textures)if(n=F.textures[y],n.url instanceof Array){M+=n.url.length;for(I=0;I=this.maxCount-3&&j(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(k=this.size-1);var o=Math.floor(l-j);o<1&&(o=1);l=Math.floor(l+j);l>this.size-1&&(l=this.size-1);var p=Math.floor(m-j);p<1&&(p=1);j=Math.floor(m+j);j>this.size-1&&(j=this.size- 1);for(var v,w,x,y,A,u;n0&&(this.field[x+v]+=y)}}};this.addPlaneX=function(a,c){var e,g,h,j,k,l=this.size,m=this.yd,n=this.zd,o=this.field,p=l*Math.sqrt(a/c);p>l&&(p=l);for(e=0;e0)for(g=0;gm&&(v=m);for(g=0;g0){k=g*n;for(e=0;esize&&(dist=size);for(h=0;h0){k=zd*h;for(g=0;gg?this.hits.push(e):this.hits.unshift(e),g=f;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var f=this.rayMesh(a,c[b]);if(f.distc.length)return null;return c[b]}; THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)}; THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),f=Number.MAX_VALUE,e,g=0;g=j*e))return Number.MAX_VALUE;h/=j;j=THREE.CollisionSystem.__v3;j.copy(a.direction);j.multiplyScalar(h);j.addSelf(a.origin);Math.abs(g.x)> Math.abs(g.y)?Math.abs(g.x)>Math.abs(g.z)?(a=j.y-c.y,g=b.y-c.y,e=f.y-c.y,j=j.z-c.z,b=b.z-c.z,f=f.z-c.z):(a=j.x-c.x,g=b.x-c.x,e=f.x-c.x,j=j.y-c.y,b=b.y-c.y,f=f.y-c.y):Math.abs(g.y)>Math.abs(g.z)?(a=j.x-c.x,g=b.x-c.x,e=f.x-c.x,j=j.z-c.z,b=b.z-c.z,f=f.z-c.z):(a=j.x-c.x,g=b.x-c.x,e=f.x-c.x,j=j.y-c.y,b=b.y-c.y,f=f.y-c.y);c=g*f-b*e;if(c==0)return Number.MAX_VALUE;c=1/c;f=(a*f-j*e)*c;if(!(f>=0))return Number.MAX_VALUE;c*=g*j-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return h}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,b);var f=THREE.CollisionSystem.__r;f.origin.copy(a.origin);f.direction.copy(a.direction);b.multiplyVector3(f.origin);b.rotateAxis(f.direction);f.direction.normalize();return f}; THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var f=0,e=0,g=0,h=0,j=0,k=0,l=!0;b.origin.xc.max.x&&(f=c.max.x-b.origin.x,f/=b.direction.x,l=!1,h=1);b.origin.yc.max.y&&(e=c.max.y-b.origin.y,e/=b.direction.y, l=!1,j=1);b.origin.zc.max.z&&(g=c.max.z-b.origin.z,g/=b.direction.z,l=!1,k=1);if(l)return-1;l=0;e>f&&(l=1,f=e);g>f&&(l=2,f=g);switch(l){case 0:j=b.origin.y+b.direction.y*f;if(jc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*f;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=b.origin.x+b.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* f;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,j,0);break;case 2:h=b.origin.x+b.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;j=b.origin.y+b.direction.y*f;if(jc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,k)}return f};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),f=c.point.dot(c.normal);if(b<0)b=(f-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq=0)return Math.abs(f)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var c=this,b=this.setSize,f=this.render,e=new THREE.Camera,g=new THREE.Camera,h=new THREE.Matrix4,j=new THREE.Matrix4,k,l,m;e.useTarget=g.useTarget=!1;e.matrixAutoUpdate=g.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},n=new THREE.WebGLRenderTarget(512,512,a),o=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.Camera(53,1,1,1E4);p.position.z= 2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:n},mapRight:{type:"t",value:1,texture:o}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); var v=new THREE.Scene;v.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){b.call(c,a,e);n.width=a;n.height=e;o.width=a;o.height=e};this.render=function(a,b){b.update(null,!0);if(k!==b.aspect||l!==b.near||m!==b.fov){k=b.aspect;l=b.near;m=b.fov;var y=b.projectionMatrix.clone(),A=125/30*0.5,u=A*l/125,B=l*Math.tan(m*Math.PI/360),C;h.n14=A;j.n14=-A;A=-B*k+u;C=B*k+u;y.n11=2*l/(C-A);y.n13=(C+A)/(C-A);e.projectionMatrix=y.clone();A=-B*k-u;C=B*k-u;y.n11=2*l/(C-A); y.n13=(C+A)/(C-A);g.projectionMatrix=y.clone()}e.matrix=b.matrixWorld.clone().multiplySelf(j);e.update(null,!0);e.position.copy(b.position);e.near=l;e.far=b.far;f.call(c,a,e,n,!0);g.matrix=b.matrixWorld.clone().multiplySelf(h);g.update(null,!0);g.position.copy(b.position);g.near=l;g.far=b.far;f.call(c,a,g,o,!0);f.call(c,v,p)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,f=this.render,e,g,h=new THREE.Camera,j=new THREE.Camera;c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,f){b.call(c,a,f);e=a/2;g=f};this.render=function(a,b){this.clear();h.fov=b.fov;h.aspect=0.5*b.aspect;h.near=b.near;h.far=b.far; h.updateProjectionMatrix();h.position.copy(b.position);h.target.position.copy(b.target.position);h.translateX(c.separation);j.projectionMatrix=h.projectionMatrix;j.position.copy(b.position);j.target.position.copy(b.target.position);j.translateX(-c.separation);this.setViewport(0,0,e,g);f.call(c,a,h);this.setViewport(e,0,e,g);f.call(c,a,j,!1)}};