Object3D - Base class for scene graph objects --------------------------------------------- .. ............................................................................... .. rubric:: Constructor .. ............................................................................... .. class:: Object3D() Base class for scene graph objects .. ............................................................................... .. rubric:: Attributes .. ............................................................................... .. attribute:: Object3D.id Unique number of this object instance .. attribute:: Object3D.name Optional name of the object (doesn't have to be unique) .. ............................................................................... .. rubric:: Scene graph attributes .. ............................................................................... .. attribute:: Object3D.parent Object's parent in scene graph .. attribute:: Object3D.children Array with object's children .. ............................................................................... .. rubric:: Transform attributes .. ............................................................................... .. attribute:: Object3D.position Object's local position :class:`Vector3` - default ``( 0, 0, 0 )`` .. attribute:: Object3D.rotation Object's local rotation (Euler angles) :class:`Vector3` - default ``( 0, 0, 0 )`` .. attribute:: Object3D.eulerOrder Order of axis for Euler angles ``string`` - default ``XYZ`` .. attribute:: Object3D.scale Object's local scale :class:`Vector3` - default ``( 1, 1, 1 )`` .. attribute:: Object3D.up Up direction :class:`Vector3` - default ``( 0, 1, 0 )`` .. attribute:: Object3D.matrix Local transform :class:`Matrix4` .. attribute:: Object3D.matrixWorld Global transform :class:`Matrix4` .. attribute:: Object3D.matrixRotationWorld Global rotation :class:`Matrix4` .. attribute:: Object3D.quaternion Rotation quaternion :class:`Quaternion` .. attribute:: Object3D.useQuaternion Use quaternion instead of Euler angles for specifying local rotation boolean - default ``false`` .. attribute:: Object3D.boundRadius ``float`` - default ``0.0`` .. attribute:: Object3D.boundRadiusScale Maximum scale from X, Y, Z scale components ``float`` - default ``1.0`` .. attribute:: Object3D.renderDepth Override depth-sorting order if non ``null`` ``float`` - default ``null`` .. ............................................................................... .. rubric:: Appearance flags .. ............................................................................... .. attribute:: Object3D.visible Object gets rendered if ``true`` ``boolean`` - default ``true`` .. attribute:: Object3D.doubleSided Both sides of faces visible if ``true`` default ``false`` .. attribute:: Object3D.flipSided Backside of face visible default ``false`` .. attribute:: Object3D.castShadow Gets rendered into shadow map ``boolean`` - default ``false`` .. attribute:: Object3D.receiveShadow Material gets baked in shadow receiving ``boolean`` - default ``false`` .. ............................................................................... .. rubric:: Scene graph flags .. ............................................................................... .. attribute:: Object3D.frustumCulled ``boolean`` - default ``true`` .. attribute:: Object3D.matrixAutoUpdate ``boolean`` - default ``true`` .. attribute:: Object3D.matrixWorldNeedsUpdate ``boolean`` - default ``true`` .. attribute:: Object3D.rotationAutoUpdate ``boolean`` - default ``true`` .. ............................................................................... .. rubric:: Methods .. ............................................................................... .. function:: Object3D.translate ( distance, axis ) Translates object along arbitrary axis by distance :param float distance: distance :param Vector3 axis: translation direction .. function:: Object3D.translateX ( distance ) Translates object along X-axis by distance :param float distance: distance .. function:: Object3D.translateY ( distance ) Translates object along Y-axis by distance :param float distance: distance .. function:: Object3D.translateZ ( distance ) Translates object along Z-axis by distance :param float distance: distance .. function:: Object3D.lookAt ( vector ) Rotates object to face point in space :param Vector3 vector: vector .. function:: Object3D.add ( object ) Adds child object to this object :param Object3D object: child .. function:: Object3D.remove ( object ) Removes child object from this object :param Object3D object: child .. function:: Object3D.getChildByName ( name, doRecurse ) Gets first child with name matching the argument (searches whole subgraph recursively if flag is set). :param string name: child name :param boolean doRecurse: recurse flag :returns: child with matching name or ``undefined`` :rtype: :class:`Object3D` .. function:: Object3D.updateMatrix ( ) Updates local transform .. function:: Object3D.updateMatrixWorld ( force ) Updates global transform of the object and its children .. ............................................................................... .. rubric:: Example .. ...............................................................................