import WebGPUBinding from './WebGPUBinding.js'; class WebGPUSampledTexture extends WebGPUBinding { constructor() { super(); this.name = ''; this.type = 'sampled-texture'; this.visibility = GPUShaderStage.FRAGMENT; this.textureGPU = null; // set by the renderer Object.defineProperty( this, 'isSampledTexture', { value: true } ); } setName( name ) { this.name = name; } } export default WebGPUSampledTexture;