var Dice = function () { var scope = this; THREE.Geometry.call(this); v( -100.000000, 100.000000, -100.000000 ); v( -100.000000, -100.000000, -100.000000 ); v( 100.000000, 100.000000, -100.000000 ); v( 100.000000, -100.000000, -100.000000 ); v( 100.000000, 100.000000, 100.000000 ); v( 100.000000, -100.000000, 100.000000 ); v( -100.000000, 100.000000, 100.000000 ); v( -100.000000, -100.000000, 100.000000 ); f4( 2, 3, 1, 0, 0.000000, 0.000000, 1.000000 ); uv( 0.488325, 0.325550, 0.488325, 0.007784, 0.011675, 0.007784, 0.011675, 0.325550); f4( 4, 5, 3, 2, 0.000000, 0.000000, 1.000000 ); uv( 0.988325, 0.325550, 0.988325, 0.007784, 0.511675, 0.007784, 0.511675, 0.325550); f4( 6, 7, 5, 4, 0.000000, 0.000000, 1.000000 ); uv( 0.488325, 0.658883, 0.488325, 0.341117, 0.011675, 0.341117, 0.011675, 0.658883); f4( 0, 1, 7, 6, 0.000000, 0.000000, 1.000000 ); uv( 0.988325, 0.658883, 0.988325, 0.341117, 0.511675, 0.341117, 0.511675, 0.658883); f4( 3, 5, 7, 1, -1.000000, 0.000000, 0.000000 ); uv( 0.488325, 0.992216, 0.488325, 0.674450, 0.011675, 0.674450, 0.011675, 0.992216); f4( 4, 2, 0, 6, -1.000000, 0.000000, 0.000000 ); uv( 0.988325, 0.992216, 0.988325, 0.674450, 0.511675, 0.674450, 0.511675, 0.992216); scope.autoColor = function(){ this.colors = {}; this.selections = {}; var i = 0; this.colors[""] = 0xcccccc; for(var s in this.selections){ for(i = 0 ; i < this.selections[s].length; i++) this.faces[this.selections[s][i]].material = [ new THREE.MeshColorFillMaterial( this.colors[s],1) ]; } } function v( x, y, z ) { scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) ); } function f3( a, b, c, nx, ny, nz ) { scope.faces.push( new THREE.Face3( a, b, c, nx && ny && nz ? new THREE.Vector3( nx, ny, nz ) : null ) ); } function f4( a, b, c, d, nx, ny, nz ) { scope.faces.push( new THREE.Face4( a, b, c, d, nx && ny && nz ? new THREE.Vector3( nx, ny, nz ) : null ) ); } function uv( u1, v1, u2, v2, u3, v3, u4, v4 ) { var uv = []; uv.push( new THREE.UV( u1, v1 ) ); uv.push( new THREE.UV( u2, v2 ) ); uv.push( new THREE.UV( u3, v3 ) ); if ( u4 && v4 ) uv.push( new THREE.UV( u4, v4 ) ); scope.uvs.push( uv ); } } Dice.prototype = new THREE.Geometry(); Dice.prototype.constructor = Dice;