// Three.js r46dev - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},copyGammaToLinear:function(b){this.r=b.r*b.r;this.g=b.g*b.g;this.b=b.b*b.b;return this},copyLinearToGamma:function(b){this.r=Math.sqrt(b.r);this.g=Math.sqrt(b.g);this.b=Math.sqrt(b.b);return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,h,k;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=e*(1-c),k=e*(1- c*h),c=e*(1-c*(1-h)),f){case 1:this.r=k;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=k;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r=e;this.g=b;this.b=k;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.x=b||0;this.y=c||0;this.z=e||0}; THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},setX:function(b){this.x=b;return this},setY:function(b){this.y=b;return this},setZ:function(b){this.z=b;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this}, addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)}, cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13); Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,e,f){this.x=b||0;this.y=c||0;this.z=e||0;this.w=f!==void 0?f:1}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z- c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&k+b<1}for(var f,h=[],k=0,m=b.children.length;kb.scale.x)return[];f={distance:k,point:b.position,face:null,object:b};h.push(f)}else if(b instanceof THREE.Mesh){k=c(this.origin, this.direction,b.matrixWorld.getPosition());if(k==null||k>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return h;for(var n,u,t,w,o,x,v,A,z=b.geometry,y=z.vertices,k=0,m=z.faces.length;k0:x<0)))if(x=o.dot((new THREE.Vector3).sub(n,v))/x,v=v.addSelf(A.multiplyScalar(x)),f instanceof THREE.Face3)e(v,n,u,t)&&(f={distance:this.origin.distanceTo(v),point:v,face:f,object:b},h.push(f));else if(f instanceof THREE.Face4&&(e(v,n,u,w)||e(v,u,t,w)))f={distance:this.origin.distanceTo(v),point:v,face:f,object:b},h.push(f)}return h}}; THREE.Rectangle=function(){function b(){k=f-c;m=h-e}var c,e,f,h,k,m,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return k};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,w,o){n=!1;c=k;e=m;f=w;h=o;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=ck?f:k,h=h>m?h:m);b()};this.add3Points= function(k,m,w,o,x,v){n?(n=!1,c=kw?k>x?k:x:w>x?w:x,h=m>o?m>v?m:v:o>v?o:v):(c=kw?k>x?k>f?k:f:x>f?x:f:w>x?w>f?w:f:x>f?x:f,h=m>o?m>v?m>h?m:h:v>h?v:h:o>v?o>h?o:h:v>h?v:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=ck.getRight()?f:k.getRight(),h=h> k.getBottom()?h:k.getBottom());b()};this.inflate=function(k){c-=k;e-=k;f+=k;h+=k;b()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;h=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; THREE.Matrix4=function(b,c,e,f,h,k,m,n,u,t,w,o,x,v,A,z){this.set(b!==void 0?b:1,c||0,e||0,f||0,h||0,k!==void 0?k:1,m||0,n||0,u||0,t||0,w!==void 0?w:1,o||0,x||0,v||0,A||0,z!==void 0?z:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,k,m,n,u,t,w,o,x,v,A,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=k;this.n23=m;this.n24=n;this.n31=u;this.n32=t;this.n33=w;this.n34=o;this.n41=x;this.n42=v;this.n43=A;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(b,c).normalize();if(k.length()===0)k.z=1;f.cross(e,k).normalize();f.length()===0&&(k.x+=1.0E-4,f.cross(e,k).normalize());h.cross(k,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=k.x;this.n21=f.y;this.n22=h.y;this.n23=k.y;this.n31=f.z;this.n32=h.z;this.n33=k.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h; b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,u=b.n23,t=b.n24,w=b.n31,o=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,E=b.n44,F=c.n11,C=c.n12, G=c.n13,J=c.n14,M=c.n21,K=c.n22,B=c.n23,L=c.n24,Y=c.n31,H=c.n32,T=c.n33,Q=c.n34,Z=c.n41,$=c.n42,P=c.n43,p=c.n44;this.n11=e*F+f*M+h*Y+k*Z;this.n12=e*C+f*K+h*H+k*$;this.n13=e*G+f*B+h*T+k*P;this.n14=e*J+f*L+h*Q+k*p;this.n21=m*F+n*M+u*Y+t*Z;this.n22=m*C+n*K+u*H+t*$;this.n23=m*G+n*B+u*T+t*P;this.n24=m*J+n*L+u*Q+t*p;this.n31=w*F+o*M+x*Y+v*Z;this.n32=w*C+o*K+x*H+v*$;this.n33=w*G+o*B+x*T+v*P;this.n34=w*J+o*L+x*Q+v*p;this.n41=A*F+z*M+y*Y+E*Z;this.n42=A*C+z*K+y*H+E*$;this.n43=A*G+z*B+y*T+E*P;this.n44=A*J+z* L+y*Q+E*p;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*= b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,k=this.n22,m=this.n23,n=this.n24,u=this.n31,t=this.n32,w=this.n33,o=this.n34,x=this.n41,v=this.n42,A=this.n43,z=this.n44;return f*m*t*x-e*n*t*x-f*k*w*x+c*n*w*x+e*k*o*x-c*m*o*x-f*m*u*v+e*n*u*v+f*h*w*v-b*n*w*v-e*h*o*v+b*m*o*v+f*k*u*A-c*n*u*A-f*h*t*A+b*n*t*A+c*h*o*A-b*k*o*A-e*k*u*z+c*m*u*z+e*h*t*z-b*m*t*z-c*h*w*z+b*k*w*z}, transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34; b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11; b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34; b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0, 0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,k=b.x,m=b.y,n=b.z,u=h*k,t=h*m;this.set(u*k+e,u*m-f*n,u*n+f*m,0,u*m+f*n,t*m+e,t*n-f*k,0,u*n-f*m,t*n+f*k,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,k=Math.cos(e),e=Math.sin(e),m=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var u= m*n,t=m*h,w=f*n,o=f*h;this.n11=u+o*e;this.n12=w*e-t;this.n13=k*f;this.n21=k*h;this.n22=k*n;this.n23=-e;this.n31=t*e-w;this.n32=o+u*e;this.n33=k*m;break;case "ZXY":u=m*n;t=m*h;w=f*n;o=f*h;this.n11=u-o*e;this.n12=-k*h;this.n13=w+t*e;this.n21=t+w*e;this.n22=k*n;this.n23=o-u*e;this.n31=-k*f;this.n32=e;this.n33=k*m;break;case "ZYX":u=k*n;t=k*h;w=e*n;o=e*h;this.n11=m*n;this.n12=w*f-t;this.n13=u*f+o;this.n21=m*h;this.n22=o*f+u;this.n23=t*f-w;this.n31=-f;this.n32=e*m;this.n33=k*m;break;case "YZX":u=k*m;t= k*f;w=e*m;o=e*f;this.n11=m*n;this.n12=o-u*h;this.n13=w*h+t;this.n21=h;this.n22=k*n;this.n23=-e*n;this.n31=-f*n;this.n32=t*h+w;this.n33=u-o*h;break;case "XZY":u=k*m;t=k*f;w=e*m;o=e*f;this.n11=m*n;this.n12=-h;this.n13=f*n;this.n21=u*h+o;this.n22=k*n;this.n23=t*h-w;this.n31=w*h-t;this.n32=e*n;this.n33=o*h+u;break;default:u=k*n,t=k*h,w=e*n,o=e*h,this.n11=m*n,this.n12=-m*h,this.n13=f,this.n21=t+w*f,this.n22=u-o*f,this.n23=-e*m,this.n31=o-u*f,this.n32=w+t*f,this.n33=k*m}return this},setRotationFromQuaternion:function(b){var c= b.x,e=b.y,f=b.z,h=b.w,k=c+c,m=e+e,n=f+f,b=c*k,u=c*m;c*=n;var t=e*m;e*=n;f*=n;k*=h;m*=h;h*=n;this.n11=1-(t+f);this.n12=u-h;this.n13=c+m;this.n21=u+h;this.n22=1-(b+f);this.n23=e-k;this.n31=c-m;this.n32=e+k;this.n33=1-(b+t);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; f.identity();f.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);k.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); e.y=h.length();e.z=k.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23= b.n23*h;this.n33=b.n33*h}}; THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,u=b.n23,t=b.n24,w=b.n31,o=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,E=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=u*v*z-t*x*z+t*o*y-n*v*y-u*o*E+n*x*E;c.n12=k*x*z-h*v*z-k*o*y+f*v*y+h*o*E-f*x*E;c.n13=h*t*z-k*u*z+k*n*y-f*t*y-h*n*E+f*u*E;c.n14=k*u*o-h*t*o-k*n*x+f*t*x+h*n*v-f*u*v;c.n21=t*x*A-u*v*A-t*w*y+m*v*y+u*w*E-m*x*E;c.n22=h*v*A-k*x*A+k*w*y-e*v*y-h*w*E+e*x*E;c.n23=k*u*A-h*t*A-k*m*y+e*t*y+h*m*E-e*u*E;c.n24= h*t*w-k*u*w+k*m*x-e*t*x-h*m*v+e*u*v;c.n31=n*v*A-t*o*A+t*w*z-m*v*z-n*w*E+m*o*E;c.n32=k*o*A-f*v*A-k*w*z+e*v*z+f*w*E-e*o*E;c.n33=h*t*A-k*n*A+k*m*z-e*t*z-f*m*E+e*n*E;c.n34=k*n*w-f*t*w-k*m*o+e*t*o+f*m*v-e*n*v;c.n41=u*o*A-n*x*A-u*w*z+m*x*z+n*w*y-m*o*y;c.n42=f*x*A-h*o*A+h*w*z-e*x*z-f*w*y+e*o*y;c.n43=h*n*A-f*u*A-h*m*z+e*u*z+f*m*y-e*n*y;c.n44=f*u*w-h*n*w+h*m*o-e*u*o-f*m*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,k=b.n32*b.n21-b.n31*b.n22,m=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,u=-b.n32*b.n11+b.n31*b.n12,t=b.n23*b.n12-b.n22*b.n13,w=-b.n23*b.n11+b.n21*b.n13,o=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*m+b.n31*t;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*k;e[3]=b*m;e[4]=b*n;e[5]=b*u;e[6]=b*t;e[7]=b*w;e[8]=b*o;return c}; THREE.Matrix4.makeFrustum=function(b,c,e,f,h,k){var m;m=new THREE.Matrix4;m.n11=2*h/(c-b);m.n12=0;m.n13=(c+b)/(c-b);m.n14=0;m.n21=0;m.n22=2*h/(f-e);m.n23=(f+e)/(f-e);m.n24=0;m.n31=0;m.n32=0;m.n33=-(k+h)/(k-h);m.n34=-2*k*h/(k-h);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)}; THREE.Matrix4.makeOrtho=function(b,c,e,f,h,k){var m,n,u,t;m=new THREE.Matrix4;n=c-b;u=e-f;t=k-h;m.n11=2/n;m.n12=0;m.n13=0;m.n14=-((c+b)/n);m.n21=0;m.n22=2/u;m.n23=0;m.n24=-((e+f)/u);m.n31=0;m.n32=0;m.n33=-2/t;m.n34=-((k+h)/t);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)=== -1){b.parent!==void 0&&b.parent.remove(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,e=this.children.indexOf(b);if(e!==-1){b.parent=void 0;for(this.children.splice(e,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var e,f,h;e=0;for(f=this.children.length;e=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?e=Math.max(e,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?e=Math.max(e,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fG&&m.positionScreen.z0&&K.z<1))ia=C[F]=C[F]||new THREE.RenderableParticle,F++,E=ia,E.x=K.x/K.w,E.y=K.y/K.w,E.z=K.z,E.rotation=U.rotation.z,E.scale.x=U.scale.x*Math.abs(E.x-(K.x+k.projectionMatrix.n11)/(K.w+k.projectionMatrix.n14)),E.scale.y=U.scale.y*Math.abs(E.y-(K.y+k.projectionMatrix.n22)/(K.w+k.projectionMatrix.n24)),E.materials=U.materials,J.push(E);h&&J.sort(c);return J}}; THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),k=Math.cos(e),e=Math.sin(e),m=b*c,n=f*h;this.w=m*k-n*e;this.x=m*e+n*k;this.y=f*c*k+b*h*e;this.z=b*h*k-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= this.x,e=this.y,f=this.z,h=this.w,k=b.x,m=b.y,n=b.z,b=b.w;this.x=c*b+h*k+e*n-f*m;this.y=e*b+h*m+f*k-c*n;this.z=f*b+h*n+c*m-e*k;this.w=h*b-c*k-e*m-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,k=this.x,m=this.y,n=this.z,u=this.w,t=u*e+m*h-n*f,w=u*f+n*e-k*h,o=u*h+k*f-m*e,e=-k* e-m*f-n*h;c.x=t*u+e*-k+w*-n-o*-m;c.y=w*u+e*-m+o*-k-t*-n;c.z=o*u+e*-n+t*-m-w*-k;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*k)/m;f=Math.sin(f*k)/m;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,k){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,f,h,k,m){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var e=0,f=this.vertices.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?k:k+1;e[3]=k>this.points.length-3?k:k+2;t=this.points[e[0]];w=this.points[e[1]]; o=this.points[e[2]];x=this.points[e[3]];n=m*m;u=m*n;f.x=c(t.x,w.x,o.x,x.x,m,n,u);f.y=c(t.y,w.y,o.y,x.y,m,n,u);f.z=c(t.z,w.z,o.z,x.z,m,n,u);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;bthis.duration||this.time<0){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(this.time<0)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration;b=THREE.MathUtils.clamp(Math.floor(this.time/c),0,this.geometry.morphTargets.length-1);if(b!=this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]= 0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[b]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=b;c=this.time%c/c;this.directionBackwards&&(c=1-c);this.morphTargetInfluences[this.currentKeyframe]=c;this.morphTargetInfluences[this.lastKeyframe]=1-c};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon; THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(b,c){c===void 0&&(c=0);for(var c=Math.abs(c),e=0;e1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, this.LODs[f].object3D.visible=!0;else break;for(;f0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+ Math.floor(A.b*255)+","+z+")"),v.fillRect(Math.floor(S.getX()),Math.floor(S.getY()),Math.floor(S.getWidth()),Math.floor(S.getHeight()))),S.empty())};this.render=function(b,u){function t(b){var c,e,f,k=b.lights;N.setRGB(0,0,0);ma.setRGB(0,0,0);ua.setRGB(0,0,0);b=0;for(c=k.length;b>1,xa=t.height>>1,m=k.scale.x*o,u=k.scale.y*x,p=m*w,n=u*xa,O.set(b.x-p,b.y-n,b.x+p,b.y+n),za.intersects(O)&&(v.save(),v.translate(b.x,b.y),v.rotate(-k.rotation),v.scale(m,-u),v.translate(-w,-xa),v.drawImage(t,0,0),v.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(p=k.scale.x*o,n=k.scale.y*x,O.set(b.x-p,b.y-n,b.x+p,b.y+n),za.intersects(O)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),v.save(),v.translate(b.x,b.y),v.rotate(-k.rotation),v.scale(p,n),m.program(v), v.restore()))}function eb(b,k,h,m){c(m.opacity);e(m.blending);v.beginPath();v.moveTo(b.positionScreen.x,b.positionScreen.y);v.lineTo(k.positionScreen.x,k.positionScreen.y);v.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(G!=b)v.lineWidth=G=b;b=m.linecap;if(J!=b)v.lineCap=J=b;b=m.linejoin;if(M!=b)v.lineJoin=M=b;f(m.color.getContextStyle());v.stroke();O.inflate(m.linewidth*2)}}function y(b,f,h,m,n,t,o,v,xa){k.info.render.vertices+=3;k.info.render.faces++;c(v.opacity);e(v.blending); Q=b.positionScreen.x;Z=b.positionScreen.y;$=f.positionScreen.x;P=f.positionScreen.y;p=h.positionScreen.x;V=h.positionScreen.y;F(Q,Z,$,P,p,V);if(v instanceof THREE.MeshBasicMaterial)if(v.map)v.map.mapping instanceof THREE.UVMapping&&(ra=o.uvs[0],ab(Q,Z,$,P,p,V,ra[m].u,ra[m].v,ra[n].u,ra[n].v,ra[t].u,ra[t].v,v.map));else if(v.envMap){if(v.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=u.matrixWorldInverse,oa.copy(o.vertexNormalsWorld[0]),sa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,ya= -(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(o.vertexNormalsWorld[1]),Ca=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ga=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(o.vertexNormalsWorld[2]),Fa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Da=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,ab(Q,Z,$,P,p,V,sa,ya,Ca,Ga,Fa,Da,v.envMap)}else v.wireframe?Na(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):C(v.color);else if(v instanceof THREE.MeshLambertMaterial)v.map&&!v.wireframe&& (v.map.mapping instanceof THREE.UVMapping&&(ra=o.uvs[0],ab(Q,Z,$,P,p,V,ra[m].u,ra[m].v,ra[n].u,ra[n].v,ra[t].u,ra[t].v,v.map)),e(THREE.SubtractiveBlending)),da?!v.wireframe&&v.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==3?(W.r=U.r=ia.r=N.r,W.g=U.g=ia.g=N.g,W.b=U.b=ia.b=N.b,w(xa,o.v1.positionWorld,o.vertexNormalsWorld[0],W),w(xa,o.v2.positionWorld,o.vertexNormalsWorld[1],U),w(xa,o.v3.positionWorld,o.vertexNormalsWorld[2],ia),W.r=Math.max(0,Math.min(v.color.r*W.r,1)),W.g=Math.max(0,Math.min(v.color.g* W.g,1)),W.b=Math.max(0,Math.min(v.color.b*W.b,1)),U.r=Math.max(0,Math.min(v.color.r*U.r,1)),U.g=Math.max(0,Math.min(v.color.g*U.g,1)),U.b=Math.max(0,Math.min(v.color.b*U.b,1)),ia.r=Math.max(0,Math.min(v.color.r*ia.r,1)),ia.g=Math.max(0,Math.min(v.color.g*ia.g,1)),ia.b=Math.max(0,Math.min(v.color.b*ia.b,1)),ja.r=(U.r+ia.r)*0.5,ja.g=(U.g+ia.g)*0.5,ja.b=(U.b+ia.b)*0.5,pa=Ya(W,U,ia,ja),Ua(Q,Z,$,P,p,V,0,0,1,0,0,1,pa)):(qa.r=N.r,qa.g=N.g,qa.b=N.b,w(xa,o.centroidWorld,o.normalWorld,qa),aa.r=Math.max(0,Math.min(v.color.r* qa.r,1)),aa.g=Math.max(0,Math.min(v.color.g*qa.g,1)),aa.b=Math.max(0,Math.min(v.color.b*qa.b,1)),v.wireframe?Na(aa,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):C(aa)):v.wireframe?Na(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):C(v.color);else if(v instanceof THREE.MeshDepthMaterial)la=u.near,ca=u.far,W.r=W.g=W.b=1-Qa(b.positionScreen.z,la,ca),U.r=U.g=U.b=1-Qa(f.positionScreen.z,la,ca),ia.r=ia.g=ia.b=1-Qa(h.positionScreen.z,la,ca),ja.r=(U.r+ia.r)*0.5,ja.g=(U.g+ ia.g)*0.5,ja.b=(U.b+ia.b)*0.5,pa=Ya(W,U,ia,ja),Ua(Q,Z,$,P,p,V,0,0,1,0,0,1,pa);else if(v instanceof THREE.MeshNormalMaterial)aa.r=Va(o.normalWorld.x),aa.g=Va(o.normalWorld.y),aa.b=Va(o.normalWorld.z),v.wireframe?Na(aa,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):C(aa)}function A(b,f,h,m,n,t,v,o,xa){k.info.render.vertices+=4;k.info.render.faces++;c(o.opacity);e(o.blending);if(o.map||o.envMap)y(b,f,m,0,1,3,v,o,xa),y(n,h,t,1,2,3,v,o,xa);else if(Q=b.positionScreen.x,Z=b.positionScreen.y, $=f.positionScreen.x,P=f.positionScreen.y,p=h.positionScreen.x,V=h.positionScreen.y,fa=m.positionScreen.x,ea=m.positionScreen.y,ha=n.positionScreen.x,ga=n.positionScreen.y,ka=t.positionScreen.x,na=t.positionScreen.y,o instanceof THREE.MeshBasicMaterial)E(Q,Z,$,P,p,V,fa,ea),o.wireframe?Na(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):C(o.color);else if(o instanceof THREE.MeshLambertMaterial)da?!o.wireframe&&o.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length==4?(W.r= U.r=ia.r=ja.r=N.r,W.g=U.g=ia.g=ja.g=N.g,W.b=U.b=ia.b=ja.b=N.b,w(xa,v.v1.positionWorld,v.vertexNormalsWorld[0],W),w(xa,v.v2.positionWorld,v.vertexNormalsWorld[1],U),w(xa,v.v4.positionWorld,v.vertexNormalsWorld[3],ia),w(xa,v.v3.positionWorld,v.vertexNormalsWorld[2],ja),W.r=Math.max(0,Math.min(o.color.r*W.r,1)),W.g=Math.max(0,Math.min(o.color.g*W.g,1)),W.b=Math.max(0,Math.min(o.color.b*W.b,1)),U.r=Math.max(0,Math.min(o.color.r*U.r,1)),U.g=Math.max(0,Math.min(o.color.g*U.g,1)),U.b=Math.max(0,Math.min(o.color.b* U.b,1)),ia.r=Math.max(0,Math.min(o.color.r*ia.r,1)),ia.g=Math.max(0,Math.min(o.color.g*ia.g,1)),ia.b=Math.max(0,Math.min(o.color.b*ia.b,1)),ja.r=Math.max(0,Math.min(o.color.r*ja.r,1)),ja.g=Math.max(0,Math.min(o.color.g*ja.g,1)),ja.b=Math.max(0,Math.min(o.color.b*ja.b,1)),pa=Ya(W,U,ia,ja),F(Q,Z,$,P,fa,ea),Ua(Q,Z,$,P,fa,ea,0,0,1,0,0,1,pa),F(ha,ga,p,V,ka,na),Ua(ha,ga,p,V,ka,na,1,0,1,1,0,1,pa)):(qa.r=N.r,qa.g=N.g,qa.b=N.b,w(xa,v.centroidWorld,v.normalWorld,qa),aa.r=Math.max(0,Math.min(o.color.r*qa.r, 1)),aa.g=Math.max(0,Math.min(o.color.g*qa.g,1)),aa.b=Math.max(0,Math.min(o.color.b*qa.b,1)),E(Q,Z,$,P,p,V,fa,ea),o.wireframe?Na(aa,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):C(aa)):(E(Q,Z,$,P,p,V,fa,ea),o.wireframe?Na(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):C(o.color));else if(o instanceof THREE.MeshNormalMaterial)aa.r=Va(v.normalWorld.x),aa.g=Va(v.normalWorld.y),aa.b=Va(v.normalWorld.z),E(Q,Z,$,P,p,V,fa,ea),o.wireframe?Na(aa,o.wireframeLinewidth,o.wireframeLinecap, o.wireframeLinejoin):C(aa);else if(o instanceof THREE.MeshDepthMaterial)la=u.near,ca=u.far,W.r=W.g=W.b=1-Qa(b.positionScreen.z,la,ca),U.r=U.g=U.b=1-Qa(f.positionScreen.z,la,ca),ia.r=ia.g=ia.b=1-Qa(m.positionScreen.z,la,ca),ja.r=ja.g=ja.b=1-Qa(h.positionScreen.z,la,ca),pa=Ya(W,U,ia,ja),F(Q,Z,$,P,fa,ea),Ua(Q,Z,$,P,fa,ea,0,0,1,0,0,1,pa),F(ha,ga,p,V,ka,na),Ua(ha,ga,p,V,ka,na,1,0,1,1,0,1,pa)}function F(b,c,e,f,k,h){v.beginPath();v.moveTo(b,c);v.lineTo(e,f);v.lineTo(k,h);v.lineTo(b,c);v.closePath()}function E(b, c,e,f,k,h,m,p){v.beginPath();v.moveTo(b,c);v.lineTo(e,f);v.lineTo(k,h);v.lineTo(m,p);v.lineTo(b,c);v.closePath()}function Na(b,c,e,k){if(G!=c)v.lineWidth=G=c;if(J!=e)v.lineCap=J=e;if(M!=k)v.lineJoin=M=k;f(b.getContextStyle());v.stroke();O.inflate(c*2)}function C(b){h(b.getContextStyle());v.fill()}function ab(b,c,e,f,k,m,p,n,u,o,t,xa,w){if(w.image.width!=0){if(w.needsUpdate==!0||ta[w.id]==void 0){var x=w.wrapS==THREE.RepeatWrapping,S=w.wrapT==THREE.RepeatWrapping;ta[w.id]=v.createPattern(w.image,x&& S?"repeat":x&&!S?"repeat-x":!x&&S?"repeat-y":"no-repeat");w.needsUpdate=!1}h(ta[w.id]);var x=w.offset.x/w.repeat.x,S=w.offset.y/w.repeat.y,z=(w.image.width-1)*w.repeat.x,w=(w.image.height-1)*w.repeat.y,p=(p+x)*z,n=(n+S)*w,u=(u+x)*z,o=(o+S)*w,t=(t+x)*z,xa=(xa+S)*w;e-=b;f-=c;k-=b;m-=c;u-=p;o-=n;t-=p;xa-=n;x=1/(u*xa-t*o);w=(xa*e-o*k)*x;o=(xa*f-o*m)*x;e=(u*k-t*e)*x;f=(u*m-t*f)*x;b=b-w*p-e*n;c=c-o*p-f*n;v.save();v.transform(w,o,e,f,b,c);v.fill();v.restore()}}function Ua(b,c,e,f,k,h,m,p,n,u,o,t,w){var xa, x;xa=w.width-1;x=w.height-1;m*=xa;p*=x;n*=xa;u*=x;o*=xa;t*=x;e-=b;f-=c;k-=b;h-=c;n-=m;u-=p;o-=m;t-=p;x=1/(n*t-o*u);xa=(t*e-u*k)*x;u=(t*f-u*h)*x;e=(n*k-o*e)*x;f=(n*h-o*f)*x;b=b-xa*m-e*p;c=c-u*m-f*p;v.save();v.transform(xa,u,e,f,b,c);v.clip();v.drawImage(w,0,0);v.restore()}function Ya(b,c,e,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(c.r*255),p=~~(c.g*255),c=~~(c.b*255),n=~~(e.r*255),u=~~(e.g*255),e=~~(e.b*255),o=~~(f.r*255),t=~~(f.g*255),f=~~(f.b*255);va[0]=k<0?0:k>255?255:k;va[1]=h<0?0: h>255?255:h;va[2]=b<0?0:b>255?255:b;va[4]=m<0?0:m>255?255:m;va[5]=p<0?0:p>255?255:p;va[6]=c<0?0:c>255?255:c;va[8]=n<0?0:n>255?255:n;va[9]=u<0?0:u>255?255:u;va[10]=e<0?0:e>255?255:e;va[12]=o<0?0:o>255?255:o;va[13]=t<0?0:t>255?255:t;va[14]=f<0?0:f>255?255:f;Ia.putImageData(Ba,0,0);Ha.drawImage(Ea,0,0);return Ka}function Qa(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Va(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Oa(b,c){var e=c.x-b.x,f=c.y-b.y,k=e*e+f*f;k!=0&&(k=1/Math.sqrt(k),e*=k,f*=k,c.x+= e,c.y+=f,b.x-=e,b.y-=f)}var Za,bb,wa,Ja,Pa,Wa,$a,Aa;this.autoClear?this.clear():v.setTransform(1,0,0,-1,o,x);k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,u,this.sortElements);(da=b.lights.length>0)&&t(b);Za=0;for(bb=m.length;Za0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m)):h instanceof THREE.PointLight&&(Y.sub(h.position,c.centroidWorld),Y.normalize(),m=c.normalWorld.dot(Y)*h.intensity,m>0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m))}function c(c,e,m,n,o,t){k.info.render.vertices+=3;k.info.render.faces++;Q=f(Z++); Q.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");o instanceof THREE.MeshBasicMaterial?G.copy(o.color):o instanceof THREE.MeshLambertMaterial?C?(J.r=M.r,J.g=M.g,J.b=M.b,b(t,n,J),G.r=Math.max(0,Math.min(o.color.r*J.r,1)),G.g=Math.max(0,Math.min(o.color.g*J.g,1)),G.b=Math.max(0,Math.min(o.color.b*J.b,1))):G.copy(o.color):o instanceof THREE.MeshDepthMaterial?(L=1-o.__2near/(o.__farPlusNear- n.z*o.__farMinusNear),G.setRGB(L,L,L)):o instanceof THREE.MeshNormalMaterial&&G.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));o.wireframe?Q.setAttribute("style","fill: none; stroke: "+G.getContextStyle()+"; stroke-width: "+o.wireframeLinewidth+"; stroke-opacity: "+o.opacity+"; stroke-linecap: "+o.wireframeLinecap+"; stroke-linejoin: "+o.wireframeLinejoin):Q.setAttribute("style","fill: "+G.getContextStyle()+"; fill-opacity: "+o.opacity);u.appendChild(Q)}function e(c,e,m,n,o,t,v){k.info.render.vertices+= 4;k.info.render.faces++;Q=f(Z++);Q.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+" L "+n.positionScreen.x+","+n.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?G.copy(t.color):t instanceof THREE.MeshLambertMaterial?C?(J.r=M.r,J.g=M.g,J.b=M.b,b(v,o,J),G.r=Math.max(0,Math.min(t.color.r*J.r,1)),G.g=Math.max(0,Math.min(t.color.g*J.g,1)),G.b=Math.max(0,Math.min(t.color.b*J.b,1))): G.copy(t.color):t instanceof THREE.MeshDepthMaterial?(L=1-t.__2near/(t.__farPlusNear-o.z*t.__farMinusNear),G.setRGB(L,L,L)):t instanceof THREE.MeshNormalMaterial&&G.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));t.wireframe?Q.setAttribute("style","fill: none; stroke: "+G.getContextStyle()+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):Q.setAttribute("style","fill: "+G.getContextStyle()+ "; fill-opacity: "+t.opacity);u.appendChild(Q)}function f(b){H[b]==null&&(H[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),P==0&&H[b].setAttribute("shape-rendering","crispEdges"));return H[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var k=this,m=null,n=new THREE.Projector,u=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,w,o,x,v,A,z,y,E=new THREE.Rectangle,F=new THREE.Rectangle,C=!1,G=new THREE.Color(16777215),J=new THREE.Color(16777215),M=new THREE.Color(0), K=new THREE.Color(0),B=new THREE.Color(0),L,Y=new THREE.Vector3,H=[],T=[],Q,Z,$,P=1;this.domElement=u;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(b){switch(b){case "high":P=1;break;case "low":P=0}};this.setSize=function(b,c){t=b;w=c;o=t/2;x=w/2;u.setAttribute("viewBox",-o+" "+-x+" "+t+" "+w);u.setAttribute("width",t);u.setAttribute("height",w);E.set(-o,-x,o,x)};this.clear=function(){for(;u.childNodes.length>0;)u.removeChild(u.childNodes[0])}; this.render=function(b,f){var h,t,w,G,H,L,J,W;this.autoClear&&this.clear();k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,f,this.sortElements);$=Z=0;if(C=b.lights.length>0){J=b.lights;M.setRGB(0,0,0);K.setRGB(0,0,0);B.setRGB(0,0,0);h=0;for(t=J.length;h 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\n}", lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif", lights_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = pow( pointDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = pow( dirDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient * diffuse ) + totalSpecular;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif", shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"}; THREE.UniformsUtils={merge:function(b){var c,e,f,h={};for(c=0;c=0)c&&(p.bindBuffer(p.ARRAY_BUFFER,k.__webglVertexBuffer),p.vertexAttribPointer(b.position,3,p.FLOAT,!1,0,0));else if(m.morphTargetBase){f=h.program.attributes;m.morphTargetBase!== -1?(p.bindBuffer(p.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[m.morphTargetBase]),p.vertexAttribPointer(f.position,3,p.FLOAT,!1,0,0)):f.position>=0&&(p.bindBuffer(p.ARRAY_BUFFER,k.__webglVertexBuffer),p.vertexAttribPointer(f.position,3,p.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var o=0,t=m.morphTargetForcedOrder,u=m.morphTargetInfluences;ov&&(w=x,v=u[w]);p.bindBuffer(p.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[w]);p.vertexAttribPointer(f["morphTarget"+o],3,p.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[o]=v;t[w]=1;v=-1;o++}}h.program.uniforms.morphTargetInfluences!==null&&p.uniform1fv(h.program.uniforms.morphTargetInfluences, m.__webglMorphTargetInfluences)}if(c){if(k.__webglCustomAttributes)for(n in k.__webglCustomAttributes)b[n]>=0&&(f=k.__webglCustomAttributes[n],p.bindBuffer(p.ARRAY_BUFFER,f.buffer),p.vertexAttribPointer(b[n],f.size,p.FLOAT,!1,0,0));b.color>=0&&(p.bindBuffer(p.ARRAY_BUFFER,k.__webglColorBuffer),p.vertexAttribPointer(b.color,3,p.FLOAT,!1,0,0));b.normal>=0&&(p.bindBuffer(p.ARRAY_BUFFER,k.__webglNormalBuffer),p.vertexAttribPointer(b.normal,3,p.FLOAT,!1,0,0));b.tangent>=0&&(p.bindBuffer(p.ARRAY_BUFFER, k.__webglTangentBuffer),p.vertexAttribPointer(b.tangent,4,p.FLOAT,!1,0,0));b.uv>=0&&(k.__webglUVBuffer?(p.bindBuffer(p.ARRAY_BUFFER,k.__webglUVBuffer),p.vertexAttribPointer(b.uv,2,p.FLOAT,!1,0,0),p.enableVertexAttribArray(b.uv)):p.disableVertexAttribArray(b.uv));b.uv2>=0&&(k.__webglUV2Buffer?(p.bindBuffer(p.ARRAY_BUFFER,k.__webglUV2Buffer),p.vertexAttribPointer(b.uv2,2,p.FLOAT,!1,0,0),p.enableVertexAttribArray(b.uv2)):p.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>= 0&&b.skinIndex>=0&&b.skinWeight>=0&&(p.bindBuffer(p.ARRAY_BUFFER,k.__webglSkinVertexABuffer),p.vertexAttribPointer(b.skinVertexA,4,p.FLOAT,!1,0,0),p.bindBuffer(p.ARRAY_BUFFER,k.__webglSkinVertexBBuffer),p.vertexAttribPointer(b.skinVertexB,4,p.FLOAT,!1,0,0),p.bindBuffer(p.ARRAY_BUFFER,k.__webglSkinIndicesBuffer),p.vertexAttribPointer(b.skinIndex,4,p.FLOAT,!1,0,0),p.bindBuffer(p.ARRAY_BUFFER,k.__webglSkinWeightsBuffer),p.vertexAttribPointer(b.skinWeight,4,p.FLOAT,!1,0,0))}m instanceof THREE.Mesh?(h.wireframe? (p.lineWidth(h.wireframeLinewidth),c&&p.bindBuffer(p.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer),p.drawElements(p.LINES,k.__webglLineCount,p.UNSIGNED_SHORT,0)):(c&&p.bindBuffer(p.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer),p.drawElements(p.TRIANGLES,k.__webglFaceCount,p.UNSIGNED_SHORT,0)),P.info.render.calls++,P.info.render.vertices+=k.__webglFaceCount,P.info.render.faces+=k.__webglFaceCount/3):m instanceof THREE.Line?(m=m.type==THREE.LineStrip?p.LINE_STRIP:p.LINES,p.lineWidth(h.linewidth),p.drawArrays(m, 0,k.__webglLineCount),P.info.render.calls++):m instanceof THREE.ParticleSystem?(p.drawArrays(p.POINTS,0,k.__webglParticleCount),P.info.render.calls++):m instanceof THREE.Ribbon&&(p.drawArrays(p.TRIANGLE_STRIP,0,k.__webglVertexCount),P.info.render.calls++)}}function h(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=p.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=p.createBuffer();b.hasPos&&(p.bindBuffer(p.ARRAY_BUFFER,b.__webglVertexBuffer),p.bufferData(p.ARRAY_BUFFER,b.positionArray, p.DYNAMIC_DRAW),p.enableVertexAttribArray(c.attributes.position),p.vertexAttribPointer(c.attributes.position,3,p.FLOAT,!1,0,0));if(b.hasNormal){p.bindBuffer(p.ARRAY_BUFFER,b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,k,h,m,n,o,t,u,v,w,x=b.count*3;for(w=0;w=0;e--)b[e].object==c&&b.splice(e,1)}function J(b){function c(b){var k=[];e=0;for(f=b.length;e65535&&(t[p].counter+=1,o=t[p].hash+"_"+t[p].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]={faces:[],materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[o].faces.push(k),b.geometryGroups[o].vertices+=m;b.geometryGroupsList=[];for(var v in b.geometryGroups)b.geometryGroups[v].id=ka++,b.geometryGroupsList.push(b.geometryGroups[v])}function M(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0}, transparent:{list:[],count:0}})}function K(b){if(b!=W){switch(b){case THREE.AdditiveBlending:p.blendEquation(p.FUNC_ADD);p.blendFunc(p.SRC_ALPHA,p.ONE);break;case THREE.SubtractiveBlending:p.blendEquation(p.FUNC_ADD);p.blendFunc(p.ZERO,p.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:p.blendEquation(p.FUNC_ADD);p.blendFunc(p.ZERO,p.SRC_COLOR);break;default:p.blendEquationSeparate(p.FUNC_ADD,p.FUNC_ADD),p.blendFuncSeparate(p.SRC_ALPHA,p.ONE_MINUS_SRC_ALPHA,p.ONE,p.ONE_MINUS_SRC_ALPHA)}W=b}} function B(b,c,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(p.texParameteri(b,p.TEXTURE_WRAP_S,$(c.wrapS)),p.texParameteri(b,p.TEXTURE_WRAP_T,$(c.wrapT)),p.texParameteri(b,p.TEXTURE_MAG_FILTER,$(c.magFilter)),p.texParameteri(b,p.TEXTURE_MIN_FILTER,$(c.minFilter)),p.generateMipmap(b)):(p.texParameteri(b,p.TEXTURE_WRAP_S,p.CLAMP_TO_EDGE),p.texParameteri(b,p.TEXTURE_WRAP_T,p.CLAMP_TO_EDGE),p.texParameteri(b,p.TEXTURE_MAG_FILTER,Z(c.magFilter)),p.texParameteri(b,p.TEXTURE_MIN_FILTER,Z(c.minFilter)))} function L(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=p.createTexture(),P.info.memory.textures++;p.activeTexture(p.TEXTURE0+c);p.bindTexture(p.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?p.texImage2D(p.TEXTURE_2D,0,$(b.format),b.image.width,b.image.height,0,$(b.format),p.UNSIGNED_BYTE,b.image.data):p.texImage2D(p.TEXTURE_2D,0,p.RGBA,p.RGBA,p.UNSIGNED_BYTE,b.image);B(p.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else p.activeTexture(p.TEXTURE0+c),p.bindTexture(p.TEXTURE_2D, b.__webglTexture)}function Y(b,c){p.bindRenderbuffer(p.RENDERBUFFER,b);c.depthBuffer&&!c.stencilBuffer?(p.renderbufferStorage(p.RENDERBUFFER,p.DEPTH_COMPONENT16,c.width,c.height),p.framebufferRenderbuffer(p.FRAMEBUFFER,p.DEPTH_ATTACHMENT,p.RENDERBUFFER,b)):c.depthBuffer&&c.stencilBuffer?(p.renderbufferStorage(p.RENDERBUFFER,p.DEPTH_STENCIL,c.width,c.height),p.framebufferRenderbuffer(p.FRAMEBUFFER,p.DEPTH_STENCIL_ATTACHMENT,p.RENDERBUFFER,b)):p.renderbufferStorage(p.RENDERBUFFER,p.RGBA4,c.width,c.height)} function H(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglTexture=p.createTexture();if(c){b.__webglFramebuffer=[];b.__webglRenderbuffer=[];p.bindTexture(p.TEXTURE_CUBE_MAP,b.__webglTexture);B(p.TEXTURE_CUBE_MAP,b,b);for(var e=0;e<6;e++){b.__webglFramebuffer[e]=p.createFramebuffer();b.__webglRenderbuffer[e]=p.createRenderbuffer();p.texImage2D(p.TEXTURE_CUBE_MAP_POSITIVE_X+ e,0,$(b.format),b.width,b.height,0,$(b.format),$(b.type),null);var f=b,k=p.TEXTURE_CUBE_MAP_POSITIVE_X+e;p.bindFramebuffer(p.FRAMEBUFFER,b.__webglFramebuffer[e]);p.framebufferTexture2D(p.FRAMEBUFFER,p.COLOR_ATTACHMENT0,k,f.__webglTexture,0);Y(b.__webglRenderbuffer[e],b)}}else b.__webglFramebuffer=p.createFramebuffer(),b.__webglRenderbuffer=p.createRenderbuffer(),p.bindTexture(p.TEXTURE_2D,b.__webglTexture),B(p.TEXTURE_2D,b,b),p.texImage2D(p.TEXTURE_2D,0,$(b.format),b.width,b.height,0,$(b.format), $(b.type),null),e=p.TEXTURE_2D,p.bindFramebuffer(p.FRAMEBUFFER,b.__webglFramebuffer),p.framebufferTexture2D(p.FRAMEBUFFER,p.COLOR_ATTACHMENT0,e,b.__webglTexture,0),p.bindRenderbuffer(p.RENDERBUFFER,b.__webglRenderbuffer),Y(b.__webglRenderbuffer,b);c?p.bindTexture(p.TEXTURE_CUBE_MAP,null):p.bindTexture(p.TEXTURE_2D,null);p.bindRenderbuffer(p.RENDERBUFFER,null);p.bindFramebuffer(p.FRAMEBUFFER,null)}b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,e=b.width,b=b.height,k=f=0):(c=null, e=ra,b=sa,f=ca,k=pa);c!=ea&&(p.bindFramebuffer(p.FRAMEBUFFER,c),p.viewport(f,k,e,b),ea=c)}function T(b){b instanceof THREE.WebGLRenderTargetCube?(p.bindTexture(p.TEXTURE_CUBE_MAP,b.__webglTexture),p.generateMipmap(p.TEXTURE_CUBE_MAP),p.bindTexture(p.TEXTURE_CUBE_MAP,null)):(p.bindTexture(p.TEXTURE_2D,b.__webglTexture),p.generateMipmap(p.TEXTURE_2D),p.bindTexture(p.TEXTURE_2D,null))}function Q(b,c){var e;b=="fragment"?e=p.createShader(p.FRAGMENT_SHADER):b=="vertex"&&(e=p.createShader(p.VERTEX_SHADER)); p.shaderSource(e,c);p.compileShader(e);if(!p.getShaderParameter(e,p.COMPILE_STATUS))return console.error(p.getShaderInfoLog(e)),console.error(c),null;return e}function Z(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return p.NEAREST;default:return p.LINEAR}}function $(b){switch(b){case THREE.RepeatWrapping:return p.REPEAT;case THREE.ClampToEdgeWrapping:return p.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return p.MIRRORED_REPEAT; case THREE.NearestFilter:return p.NEAREST;case THREE.NearestMipMapNearestFilter:return p.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return p.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return p.LINEAR;case THREE.LinearMipMapNearestFilter:return p.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return p.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return p.BYTE;case THREE.UnsignedByteType:return p.UNSIGNED_BYTE;case THREE.ShortType:return p.SHORT;case THREE.UnsignedShortType:return p.UNSIGNED_SHORT; case THREE.IntType:return p.INT;case THREE.UnsignedShortType:return p.UNSIGNED_INT;case THREE.FloatType:return p.FLOAT;case THREE.AlphaFormat:return p.ALPHA;case THREE.RGBFormat:return p.RGB;case THREE.RGBAFormat:return p.RGBA;case THREE.LuminanceFormat:return p.LUMINANCE;case THREE.LuminanceAlphaFormat:return p.LUMINANCE_ALPHA}return 0}var P=this,p,V=[],fa=null,ea=null,ha=-1,ga=null,ka=0,na=null,aa=null,W=null,U=null,ia=null,ja=null,ta=null,la=null,ca=0,pa=0,ra=0,sa=0,ya=[new THREE.Vector4,new THREE.Vector4, new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ca=new THREE.Matrix4,Ga=new Float32Array(16),Fa=new Float32Array(16),Da=new THREE.Vector4,za={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},S=b.canvas!==void 0?b.canvas:document.createElement("canvas"),O=b.stencil!==void 0?b.stencil:!0,da=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,qa=b.antialias!==void 0?b.antialias:!1,N=b.clearColor!== void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ma=b.clearAlpha!==void 0?b.clearAlpha:0,ua=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=S;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight= this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var oa,Ea=[],b=THREE.ShaderLib.depthRGBA,Ia=THREE.UniformsUtils.clone(b.uniforms),Ba=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Ia}),va=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Ia,morphTargets:!0});Ba._shadowPass= !0;va._shadowPass=!0;try{if(!(p=S.getContext("experimental-webgl",{antialias:qa,stencil:O,preserveDrawingBuffer:da})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+p.getParameter(p.VERSION)+" | "+p.getParameter(p.VENDOR)+" | "+p.getParameter(p.RENDERER)+" | "+p.getParameter(p.SHADING_LANGUAGE_VERSION))}catch(Ka){console.error(Ka)}p.clearColor(0,0,0,1);p.clearDepth(1);p.clearStencil(0);p.enable(p.DEPTH_TEST);p.depthFunc(p.LEQUAL);p.frontFace(p.CCW);p.cullFace(p.BACK);p.enable(p.CULL_FACE); p.enable(p.BLEND);p.blendEquation(p.FUNC_ADD);p.blendFunc(p.SRC_ALPHA,p.ONE_MINUS_SRC_ALPHA);p.clearColor(N.r,N.g,N.b,ma);this.context=p;var Ha=p.getParameter(p.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,X={};X.vertices=new Float32Array(16);X.faces=new Uint16Array(6);O=0;X.vertices[O++]=-1;X.vertices[O++]=-1;X.vertices[O++]=0;X.vertices[O++]=1;X.vertices[O++]=1;X.vertices[O++]=-1;X.vertices[O++]=1;X.vertices[O++]=1;X.vertices[O++]=1;X.vertices[O++]=1;X.vertices[O++]=1;X.vertices[O++]=0;X.vertices[O++]=-1; X.vertices[O++]=1;X.vertices[O++]=0;O=X.vertices[O++]=0;X.faces[O++]=0;X.faces[O++]=1;X.faces[O++]=2;X.faces[O++]=0;X.faces[O++]=2;X.faces[O++]=3;X.vertexBuffer=p.createBuffer();X.elementBuffer=p.createBuffer();p.bindBuffer(p.ARRAY_BUFFER,X.vertexBuffer);p.bufferData(p.ARRAY_BUFFER,X.vertices,p.STATIC_DRAW);p.bindBuffer(p.ELEMENT_ARRAY_BUFFER,X.elementBuffer);p.bufferData(p.ELEMENT_ARRAY_BUFFER,X.faces,p.STATIC_DRAW);X.program=p.createProgram();p.attachShader(X.program,Q("fragment",THREE.ShaderLib.sprite.fragmentShader)); p.attachShader(X.program,Q("vertex",THREE.ShaderLib.sprite.vertexShader));p.linkProgram(X.program);X.attributes={};X.uniforms={};X.attributes.position=p.getAttribLocation(X.program,"position");X.attributes.uv=p.getAttribLocation(X.program,"uv");X.uniforms.uvOffset=p.getUniformLocation(X.program,"uvOffset");X.uniforms.uvScale=p.getUniformLocation(X.program,"uvScale");X.uniforms.rotation=p.getUniformLocation(X.program,"rotation");X.uniforms.scale=p.getUniformLocation(X.program,"scale");X.uniforms.alignment= p.getUniformLocation(X.program,"alignment");X.uniforms.color=p.getUniformLocation(X.program,"color");X.uniforms.map=p.getUniformLocation(X.program,"map");X.uniforms.opacity=p.getUniformLocation(X.program,"opacity");X.uniforms.useScreenCoordinates=p.getUniformLocation(X.program,"useScreenCoordinates");X.uniforms.affectedByDistance=p.getUniformLocation(X.program,"affectedByDistance");X.uniforms.screenPosition=p.getUniformLocation(X.program,"screenPosition");X.uniforms.modelViewMatrix=p.getUniformLocation(X.program, "modelViewMatrix");X.uniforms.projectionMatrix=p.getUniformLocation(X.program,"projectionMatrix");var Xa=!1;this.setSize=function(b,c){S.width=b;S.height=c;this.setViewport(0,0,S.width,S.height)};this.setViewport=function(b,c,e,f){ca=b;pa=c;ra=e;sa=f;p.viewport(ca,pa,ra,sa)};this.setScissor=function(b,c,e,f){p.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?p.enable(p.SCISSOR_TEST):p.disable(p.SCISSOR_TEST)};this.setClearColorHex=function(b,c){N.setHex(b);ma=c;p.clearColor(N.r,N.g,N.b,ma)}; this.setClearColor=function(b,c){N.copy(b);ma=c;p.clearColor(N.r,N.g,N.b,ma)};this.getClearColor=function(){return N};this.getClearAlpha=function(){return ma};this.clear=function(b,c,e){var f=0;if(b==void 0||b)f|=p.COLOR_BUFFER_BIT;if(c==void 0||c)f|=p.DEPTH_BUFFER_BIT;if(e==void 0||e)f|=p.STENCIL_BUFFER_BIT;p.clear(f)};this.getContext=function(){return p};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray, delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];p.deleteBuffer(c.__webglVertexBuffer);p.deleteBuffer(c.__webglNormalBuffer);p.deleteBuffer(c.__webglTangentBuffer);p.deleteBuffer(c.__webglColorBuffer);p.deleteBuffer(c.__webglUVBuffer);p.deleteBuffer(c.__webglUV2Buffer);p.deleteBuffer(c.__webglSkinVertexABuffer);p.deleteBuffer(c.__webglSkinVertexBBuffer);p.deleteBuffer(c.__webglSkinIndicesBuffer);p.deleteBuffer(c.__webglSkinWeightsBuffer); p.deleteBuffer(c.__webglFaceBuffer);p.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var e=0,f=c.numMorphTargets;e=0&&p.enableVertexAttribArray(x.position);x.color>=0&&p.enableVertexAttribArray(x.color);x.normal>=0&&p.enableVertexAttribArray(x.normal);x.tangent>=0&&p.enableVertexAttribArray(x.tangent); b.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(p.enableVertexAttribArray(x.skinVertexA),p.enableVertexAttribArray(x.skinVertexB),p.enableVertexAttribArray(x.skinIndex),p.enableVertexAttribArray(x.skinWeight));if(b.attributes)for(h in b.attributes)x[h]!==void 0&&x[h]>=0&&p.enableVertexAttribArray(x[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h=0&&(p.enableVertexAttribArray(x[y]),b.numSupportedMorphTargets++); b.uniformsList=[];for(k in b.uniforms)b.uniformsList.push([b.uniforms[k],k])};this.clearTarget=function(b,c,e,f){H(b);this.clear(c,e,f)};this.updateShadowMap=function(b,c){z(b,c)};this.render=function(b,c,o,S){var O,da,F,C,G,qa,B,la,J=b.lights,ca=b.fog;ha=-1;this.shadowMapEnabled&&this.shadowMapAutoUpdate&&z(b,c);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;if(c.matrixAutoUpdate){for(G=c;G.parent;)G=G.parent;G.update(void 0,!0)}b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Fa); c.projectionMatrix.flattenToArray(Ga);Ca.multiply(c.projectionMatrix,c.matrixWorldInverse);t(Ca);this.initWebGLObjects(b);H(o);(this.autoClear||S)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);G=b.__webglObjects.length;for(S=0;S=0;S--)if(O=b.__webglObjects[S],O.render){B=O.object;la=O.buffer;F=O.opaque;k(B);for(O=0;O0||x.faceVertexUvs.length> 0)m.__uvArray=new Float32Array(o*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(o*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)m.__skinVertexAArray=new Float32Array(o*4),m.__skinVertexBArray=new Float32Array(o*4),m.__skinIndexArray=new Float32Array(o*4),m.__skinWeightArray=new Float32Array(o*4);m.__faceArray=new Uint16Array(y*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));m.__lineArray=new Uint16Array(S*2);if(m.numMorphTargets){m.__morphTargetsArrays= [];x=0;for(z=m.numMorphTargets;x=0;h--)f[h]==k&&f.splice(h,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&G(f.__webglObjectsImmediate,e);e.__webglActive=!1;b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e0&&(p.bindBuffer(p.ARRAY_BUFFER,t.__webglColorBuffer),p.bufferData(p.ARRAY_BUFFER,ea,y));Ga&&(p.bindBuffer(p.ARRAY_BUFFER,t.__webglNormalBuffer),p.bufferData(p.ARRAY_BUFFER,ga,y));Da&&va.hasTangents&&(p.bindBuffer(p.ARRAY_BUFFER,t.__webglTangentBuffer),p.bufferData(p.ARRAY_BUFFER,ha,y));Ha&&ra>0&&(p.bindBuffer(p.ARRAY_BUFFER, t.__webglUVBuffer),p.bufferData(p.ARRAY_BUFFER,ia,y));Ha&&T>0&&(p.bindBuffer(p.ARRAY_BUFFER,t.__webglUV2Buffer),p.bufferData(p.ARRAY_BUFFER,Ea,y));Ca&&(p.bindBuffer(p.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),p.bufferData(p.ELEMENT_ARRAY_BUFFER,Ba,y),p.bindBuffer(p.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),p.bufferData(p.ELEMENT_ARRAY_BUFFER,ta,y));R>0&&(p.bindBuffer(p.ARRAY_BUFFER,t.__webglSkinVertexABuffer),p.bufferData(p.ARRAY_BUFFER,ja,y),p.bindBuffer(p.ARRAY_BUFFER,t.__webglSkinVertexBBuffer), p.bufferData(p.ARRAY_BUFFER,sa,y),p.bindBuffer(p.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),p.bufferData(p.ARRAY_BUFFER,aa,y),p.bindBuffer(p.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),p.bufferData(p.ARRAY_BUFFER,fa,y));S&&(delete t.__inittedArrays,delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}k.__dirtyVertices= !1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals=!1;k.__dirtyTangents=!1;k.__dirtyColors=!1;C(m)}else if(h instanceof THREE.Ribbon){k=h.geometry;if(k.__dirtyVertices||k.__dirtyColors){h=k;m=p.DYNAMIC_DRAW;n=x=S=S=void 0;u=h.vertices;o=h.colors;v=u.length;t=o.length;z=h.__vertexArray;y=h.__colorArray;A=h.__dirtyColors;if(h.__dirtyVertices){for(S=0;S1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=m;c.v=k;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; THREE.GeometryUtils={merge:function(b,c){var e,f,h=b.vertices.length,k=c instanceof THREE.Mesh?c.geometry:c,m=b.vertices,n=k.vertices,u=b.faces,t=k.faces,w=b.faceVertexUvs[0],k=k.faceVertexUvs[0];if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),e=c.matrix,f=new THREE.Matrix4,f.extractRotation(e,c.scale);for(var o=0,x=n.length;o1&&(f=1-f,h=1-h);k=1-f-h;m.copy(b);m.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);m.addSelf(n);n.copy(e);n.multiplyScalar(k);m.addSelf(n);return m},randomPointInFace:function(b,c,e){var f,h,k;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,k=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,k);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;k=c.vertices[b.c].position;var c=c.vertices[b.d].position, m;e?b._area1&&b._area2?(e=b._area1,m=b._area2):(e=THREE.GeometryUtils.triangleArea(f,h,c),m=THREE.GeometryUtils.triangleArea(h,k,c),b._area1=e,b._area2=m):(e=THREE.GeometryUtils.triangleArea(f,h,c),m=THREE.GeometryUtils.triangleArea(h,k,c));return THREE.GeometryUtils.random()*(e+m) b?c(e,k-1):t[k]e?e:b},mapLinear:function(b,c,e,f,h){return(b-c)*(h-f)/(e-c)+f}};THREE.SceneUtils={showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var e,f,h=b.children.length;for(f=0;f 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor) + totalSpecular;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, uReflectivity );\n}", THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(b){return this.getPoint(this.getUtoTmapping(b))};THREE.Curve.prototype.getPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPoint(c/b));return e};THREE.Curve.prototype.getSpacedPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPointAt(c/b));return e}; THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),h,k=0;c.push(0);for(h=1;h<=b;h++)e=this.getPoint(h/b),k+=e.distanceTo(f),c.push(k),f=e;return this.cacheArcLengths=c}; THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,h=e.length,k;k=c?c:b*e[h-1];time=Date.now();for(var m=0,n=h-1,u;m<=n;)if(f=Math.floor(m+(n-m)/2),u=e[f]-k,u<0)m=f+1;else if(u>0)n=f-1;else{n=f;break}f=n;if(e[f]==k)return f/(h-1);m=e[f];return e=(f+(k-m)/(e[f+1]-m))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b}; THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; THREE.QuadraticBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,b)};THREE.QuadraticBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,b);c.normalize();return c}; THREE.CubicBezierCurve=function(b,c,e,f){if(!(c instanceof THREE.Vector2))var h=Array.prototype.slice.call(arguments),b=new THREE.Vector2(h[0],h[1]),c=new THREE.Vector2(h[2],h[3]),e=new THREE.Vector2(h[4],h[5]),f=new THREE.Vector2(h[6],h[7]);this.v0=b;this.v1=c;this.v2=e;this.v3=f};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,b)};THREE.CubicBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,b);c.normalize();return c}; THREE.SplineCurve=function(b){this.points=b};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,h;h=(f.length-1)*b;b=Math.floor(h);h-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,h);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,h);return c};THREE.ArcCurve=function(b,c,e,f,h,k){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=h;this.aClockwise=k}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(b){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(b=1-b);b=this.aStartAngle+b*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(b),this.aY+this.aRadius*Math.sin(b))}; THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,h){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*h},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,h){var b=(e-b)*0.5,f=(f-c)*0.5,k=h*h;return(2*c-2*e+b+f)*h*k+(-3*c+3*e-2*b-f)*k+b*h+c}}; THREE.Curve.create=function(b,c){b.prototype=new THREE.Curve;b.prototype.constructor=b;b.prototype.getPoint=c;return b};THREE.LineCurve3=THREE.Curve.create(function(b,c){this.v1=b;this.v2=c},function(b){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(b);c.addSelf(this.v1);return c}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)}); THREE.CubicBezierCurve3=THREE.Curve.create(function(b,c,e,f){this.v0=b;this.v1=c;this.v2=e;this.v3=f},function(b){var c,e;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);e=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=THREE.Shape.Utils.b3(b,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,e,b)}); THREE.SplineCurve3=THREE.Curve.create(function(b){this.points=b},function(b){var c=new THREE.Vector3,e=[],f=this.points,h;h=(f.length-1)*b;b=Math.floor(h);h-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,h);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,h);c.z=THREE.Curve.Utils.interpolate(f[e[0]].z,f[e[1]].z,f[e[2]].z,f[e[3]].z,h);return c}); THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;ec)c=k.x;else if(k.xe)e=k.y;else if(k.y0?(m=e[e.length-1],v=m.x,A=m.y):(m=this.actions[f-1].args,v=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b2(z,v,o,n),z=THREE.Shape.Utils.b2(z,A,x, u),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.BEZIER_CURVE_TO:n=k[4];u=k[5];o=k[0];x=k[1];t=k[2];w=k[3];e.length>0?(m=e[e.length-1],v=m.x,A=m.y):(m=this.actions[f-1].args,v=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b3(z,v,o,t,n),z=THREE.Shape.Utils.b3(z,A,x,w,u),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.CSPLINE_THRU:m=this.actions[f-1].args;m=[new THREE.Vector2(m[m.length-2],m[m.length-1])];z=b*k[0].length;m=m.concat(k[0]);k=new THREE.SplineCurve(m); for(m=1;m<=z;m++)e.push(k.getPointAt(m/z));break;case THREE.PathActions.ARC:m=this.actions[f-1].args;n=k[0];u=k[1];t=k[2];o=k[3];z=k[4];x=!!k[5];w=m[m.length-2];v=m[m.length-1];m.length==0&&(w=v=0);A=z-o;var y=b*2;for(m=1;m<=y;m++)z=m/y,x||(z=1-z),z=o+z*A,k=w+n+t*Math.cos(z),z=v+u+t*Math.sin(z),e.push(new THREE.Vector2(k,z))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; THREE.Path.prototype.nltransform=function(b,c,e,f,h,k){var m=this.getPoints(),n,u,t,w,o;n=0;for(u=m.length;n=0?n-1:e.length-1;k=m-1>=0?m-1:t.length-1;var z=[t[m],e[n],e[h]];o=THREE.FontUtils.Triangulate.area(z);var y=[t[m],t[k],e[n]];x=THREE.FontUtils.Triangulate.area(y);v=n;w=m;n+=1;m+=-1;n< 0&&(n+=e.length);n%=e.length;m<0&&(m+=t.length);m%=t.length;h=n-1>=0?n-1:e.length-1;k=m-1>=0?m-1:t.length-1;z=[t[m],e[n],e[h]];z=THREE.FontUtils.Triangulate.area(z);y=[t[m],t[k],e[n]];y=THREE.FontUtils.Triangulate.area(y);o+x>z+y&&(n=v,m=w,n<0&&(n+=e.length),n%=e.length,m<0&&(m+=t.length),m%=t.length,h=n-1>=0?n-1:e.length-1,k=m-1>=0?m-1:t.length-1);o=e.slice(0,n);x=e.slice(n);v=t.slice(m);w=t.slice(0,m);k=[t[m],t[k],e[n]];A.push([t[m],e[n],e[h]]);A.push(k);e=o.concat(v).concat(w).concat(x)}return{shape:e, isolatedPts:A,allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),k,m,n,u,t={};k=0;for(m=f.length;k1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",v,m.index-1).pos,this.points[1]=h,this.points[2]=k,this.points[3]=this.getNextKeyWith("pos",v,n.index+1).pos,f=f*0.33+0.33,h=this.interpolateCatmullRom(this.points,f),e.x=h[0],e.y=h[1],e.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== "rot")THREE.Quaternion.slerp(h,k,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f}}if(this.JITCompile&&w[0][t]===void 0){this.hierarchy[0].update(void 0,!0);for(v=0;vb.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];n=b[e[1]];u=b[e[2]];t=b[e[3]];e=h*h;m=h*e;f[0]=this.interpolate(k[0],n[0],u[0],t[0],h,e,m);f[1]=this.interpolate(k[1],n[1],u[1],t[1],h,e,m);f[2]=this.interpolate(k[2],n[2],u[2],t[2],h,e,m);return f}; THREE.Animation.prototype.interpolate=function(b,c,e,f,h,k,m){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*m+(-3*(c-e)-2*b-f)*k+b*h+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; THREE.CubeCamera=function(b,c,e,f){this.heightOffset=e;this.position=new THREE.Vector3(0,e,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position= this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ= new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(f,f,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(b){this.position.copy(b);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+= 1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(b,e){var c=this.renderTarget;c.activeCubeFace=0;b.render(e,this.cameraPX,c);c.activeCubeFace=1;b.render(e,this.cameraNX,c);c.activeCubeFace=2;b.render(e,this.cameraPY,c);c.activeCubeFace=3;b.render(e, this.cameraNY,c);c.activeCubeFace=4;b.render(e,this.cameraPZ,c);c.activeCubeFace=5;b.render(e,this.cameraNZ,c)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")}; THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(b,c,e,f,h,k,m){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(b/-2,b/2,c/2,c/-2,k,m);this.cameraP=new THREE.PerspectiveCamera(e,b/c,f,h);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.projectionMatrix=this.cameraP.projectionMatrix};THREE.CombinedCamera.prototype.toOrthographic=function(){this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix};THREE.CombinedCamera.prototype.setFov=function(b){this.cameraP.fov=b;this.cameraP.updateProjectionMatrix();this.toPerspective()}; THREE.CombinedCamera.prototype.setLens=function(b,c){c||(c=43.25);var e=2*Math.atan(c/(b*2));e*=180/Math.PI;this.setFov(e);return e}; THREE.FirstPersonControls=function(b,c){function e(b,c){return function(){c.apply(b,arguments)}}this.object=b;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.lastUpdate=(new Date).getTime();this.theta=this.phi=this.lon=this.lat= this.mouseY=this.mouseX=this.autoSpeedFactor=this.tdiff=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(b){this.domElement!==document&&this.domElement.focus();b.preventDefault();b.stopPropagation(); if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.domElement===document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY= b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward= !1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update=function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.object.position.ythis.heightMax?this.heightMax:this.object.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&& !this.moveBackward)&&this.object.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(c);this.moveLeft&&this.object.translateX(-c);this.moveRight&&this.object.translateX(c);this.moveUp&&this.object.translateY(c);this.moveDown&&this.object.translateY(-c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon* Math.PI/180;var b=this.target,e=this.object.position;b.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=e.y+100*Math.cos(this.phi);b.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax- this.verticalMin)/(Math.PI-0)+this.verticalMin;b=this.target;e=this.object.position;b.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=e.y+100*Math.cos(this.phi);b.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",e(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",e(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup", e(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",e(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",e(this,this.onKeyUp),!1)}; THREE.PathControls=function(b,c){function e(b){if((b*=2)<1)return 0.5*b*b;return-0.5*(--b*(b-2)-1)}function f(b,c){return function(){c.apply(b,arguments)}}function h(b,c,e,f){var k={name:e,fps:0.6,length:f,hierarchy:[]},h,m=c.getControlPointsArray(),n=c.getLength(),y=m.length,E=0;h=y-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:f,pos:m[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?b:b+m;b=this.verticalAngleMap.srcRange; c=this.verticalAngleMap.dstRange;var f=c[1]-c[0];this.phi=e(((this.phi-b[0])*(c[1]-c[0])/(b[1]-b[0])+c[0]-c[0])/f)*f+c[0];b=this.horizontalAngleMap.srcRange;c=this.horizontalAngleMap.dstRange;f=c[1]-c[0];this.theta=e(((this.theta-b[0])*(c[1]-c[0])/(b[1]-b[0])+c[0]-c[0])/f)*f+c[0];b=this.target.position;b.x=100*Math.sin(this.phi)*Math.cos(this.theta);b.y=100*Math.cos(this.phi);b.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(b){this.domElement=== document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),c=new THREE.MeshLambertMaterial({color:65280}), e=new THREE.CubeGeometry(10,10,20),m=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(e,b);b=new THREE.Mesh(m,c);b.position.set(0,10,0);this.animation=h(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(b)}else this.animation=h(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var b= this.debugPath,c=this.spline,e=k(c,10),m=k(c,10),n=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(e,n);particleObj=new THREE.ParticleSystem(m,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.add(lineObj);particleObj.scale.set(1,1,1);b.add(particleObj);m=new THREE.SphereGeometry(1,16,8);n=new THREE.MeshBasicMaterial({color:65280});for(i=0;i0){var c=this.getContainerDimensions(),e=c.size[0]/2,m=c.size[1]/2;this.moveState.yawLeft=-(b.pageX-c.offset[0]-e)/e;this.moveState.pitchDown=(b.pageY-c.offset[1]-m)/m;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward= !1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff*this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c, 1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var b=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back}; this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0, 0]}};this.domElement.addEventListener("mousemove",e(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",e(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",e(this,this.mouseup),!1);this.domElement.addEventListener("keydown",e(this,this.keydown),!1);this.domElement.addEventListener("keyup",e(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; THREE.RollControls=function(b,c){this.object=b;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,m=!1,n=1,u=0,t=0,w=0,o=0,x=0,v=window.innerWidth/2,A=window.innerHeight/2;this.update=function(){var b= (new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*o),this.rotateVertically(b*x));b=this.delta*this.movementSpeed;this.object.translateZ(-b*(u>0||this.autoForward&&!(u<0)?1:u));this.object.translateX(b*t);this.object.translateY(b*w);m&&(this.roll+=this.rollSpeed*this.delta*n);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?e.normalize():e.z=Math.sqrt(1-f*f);k.copy(this.object.position).subSelf(this.target);f=this.object.up.clone().setLength(e.y);f.addSelf(this.object.up.clone().crossSelf(k).setLength(e.x));f.addSelf(k.setLength(e.z));return f};this.rotateCamera=function(){var b=Math.acos(m.dot(n)/m.length()/n.length());if(b){var c=(new THREE.Vector3).cross(m,n).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c, -b);e.multiplyVector3(k);e.multiplyVector3(this.object.up);e.multiplyVector3(n);this.staticMoving?m=n:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(t.y-u.y)*this.zoomSpeed;b!==1&&b>0&&(k.multiplyScalar(b),this.staticMoving?u=t:u.y+=(t.y-u.y)*this.dynamicDampingFactor)};this.panCamera=function(){var b=o.clone().subSelf(w);if(b.lengthSq()){b.multiplyScalar(k.length()*this.panSpeed);var c=k.clone().crossSelf(this.object.up).setLength(b.x); c.addSelf(this.object.up.clone().setLength(b.y));this.object.position.addSelf(c);this.target.addSelf(c);this.staticMoving?w=o:w.addSelf(b.sub(o,w).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),k.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(n=0;nb&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(H=b.length;--H>=0;){ka=H;na=H-1;na<0&&(na=b.length- 1);for(var c=0,e=v+w*2,c=0;c=0;Q--){Z=Q/w;$=u*(1-Z);Z=t*Math.sin(Z*Math.PI/2);H=0;for(T=F.length;H0||(w=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,n,x)))-1);t.push(w)}c.push(t)}for(var v,A,z,h=c.length,e=0;e0)for(f=0;f1&&(v= this.vertices[m].position.clone(),A=this.vertices[u].position.clone(),z=this.vertices[t].position.clone(),v.normalize(),A.normalize(),z.normalize(),this.faces.push(new THREE.Face3(m,u,t,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([w,o,y]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c= this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),k=h.length,m=[],b=0;b0)for(t=0;t2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return k}u=t;h<=u&&(u=0);t=u+1;h<=t&&(t=0);w=t+1;h<=w&&(w=0);var x;a:{x=b;var v=u,A=t,z=w,y=h,E=m,F=void 0,C=void 0,G=void 0, J=void 0,M=void 0,K=void 0,B=void 0,L=void 0,Y=void 0,C=x[E[v]].x,G=x[E[v]].y,J=x[E[A]].x,M=x[E[A]].y,K=x[E[z]].x,B=x[E[z]].y;if(1.0E-10>(J-C)*(B-G)-(M-G)*(K-C))x=!1;else{for(F=0;F=0&&Q>=0&&$>=0){x=!1;break a}}x= !0}}if(x){k.push([b[m[u]],b[m[t]],b[m[w]]]);n.push([m[u],m[t],m[w]]);u=t;for(w=t+1;w0;)this.smooth(b)}; THREE.SubdivisionModifier.prototype.smooth=function(b){function c(b,c,e,f,n,t){var u=new THREE.Face4(b,c,e,f,null,n.color,n.material);if(m.useOldVertexColors){u.vertexColors=[];for(var v,p,w,x=0;x<4;x++){w=t[x];v=new THREE.Color;v.setRGB(0,0,0);for(var y=0;y>7)-127;f|=(h&127)<<16|k<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,c){var e=w(b,c),f=w(b,c+1),k=w(b,c+2);return(w(b,c+3)<<24)+(k<<16)+(f<<8)+e}function u(b,c){var e=w(b,c);return(w(b,c+1)<<8)+e}function t(b,c){var e=w(b,c);return e>127?e-256:e}function w(b,c){return b.charCodeAt(c)&255}function o(c){var e, f,k;e=h(b,c);f=h(b,c+M);k=h(b,c+K);c=u(b,c+B);E.faces.push(new THREE.Face3(e,f,k,null,null,E.materials[c]))}function x(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+M);k=h(b,c+K);m=u(b,c+B);o=h(b,c+L);p=h(b,c+Y);c=h(b,c+H);m=E.materials[m];var t=G[p*3],v=G[p*3+1];p=G[p*3+2];var w=G[c*3],x=G[c*3+1],c=G[c*3+2];E.faces.push(new THREE.Face3(e,f,k,[new THREE.Vector3(G[o*3],G[o*3+1],G[o*3+2]),new THREE.Vector3(t,v,p),new THREE.Vector3(w,x,c)],null,m))}function v(c){var e,f,k,m;e=h(b,c);f=h(b,c+T);k=h(b,c+Q);m=h(b, c+Z);c=u(b,c+$);E.faces.push(new THREE.Face4(e,f,k,m,null,null,E.materials[c]))}function A(c){var e,f,k,m,o,t,v,w;e=h(b,c);f=h(b,c+T);k=h(b,c+Q);m=h(b,c+Z);o=u(b,c+$);t=h(b,c+P);v=h(b,c+p);w=h(b,c+V);c=h(b,c+fa);o=E.materials[o];var x=G[v*3],y=G[v*3+1];v=G[v*3+2];var S=G[w*3],z=G[w*3+1];w=G[w*3+2];var A=G[c*3],B=G[c*3+1],c=G[c*3+2];E.faces.push(new THREE.Face4(e,f,k,m,[new THREE.Vector3(G[t*3],G[t*3+1],G[t*3+2]),new THREE.Vector3(x,y,v),new THREE.Vector3(S,z,w),new THREE.Vector3(A,B,c)],null,o))} function z(c){var e,f,k,m;e=h(b,c);f=h(b,c+ea);k=h(b,c+ha);c=J[e*2];m=J[e*2+1];e=J[f*2];var o=E.faceVertexUvs[0];f=J[f*2+1];var p=J[k*2];k=J[k*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,k));o.push(t)}function y(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+ga);k=h(b,c+ka);m=h(b,c+na);c=J[e*2];o=J[e*2+1];e=J[f*2];p=J[f*2+1];f=J[k*2];var t=E.faceVertexUvs[0];k=J[k*2+1];var u=J[m*2];m=J[m*2+1];var v=[];v.push(new THREE.UV(c,o));v.push(new THREE.UV(e,p));v.push(new THREE.UV(f, k));v.push(new THREE.UV(u,m));t.push(v)}var E=this,F=0,C,G=[],J=[],M,K,B,L,Y,H,T,Q,Z,$,P,p,V,fa,ea,ha,ga,ka,na,aa,W,U,ia,ja,ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(E,f,c);C={signature:b.substr(F,8),header_bytes:w(b,F+8),vertex_coordinate_bytes:w(b,F+9),normal_coordinate_bytes:w(b,F+10),uv_coordinate_bytes:w(b,F+11),vertex_index_bytes:w(b,F+12),normal_index_bytes:w(b,F+13),uv_index_bytes:w(b,F+14),material_index_bytes:w(b,F+15),nvertices:h(b,F+16),nnormals:h(b,F+16+4),nuvs:h(b, F+16+8),ntri_flat:h(b,F+16+12),ntri_smooth:h(b,F+16+16),ntri_flat_uv:h(b,F+16+20),ntri_smooth_uv:h(b,F+16+24),nquad_flat:h(b,F+16+28),nquad_smooth:h(b,F+16+32),nquad_flat_uv:h(b,F+16+36),nquad_smooth_uv:h(b,F+16+40)};F+=C.header_bytes;M=C.vertex_index_bytes;K=C.vertex_index_bytes*2;B=C.vertex_index_bytes*3;L=C.vertex_index_bytes*3+C.material_index_bytes;Y=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes;H=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*2;T=C.vertex_index_bytes; Q=C.vertex_index_bytes*2;Z=C.vertex_index_bytes*3;$=C.vertex_index_bytes*4;P=C.vertex_index_bytes*4+C.material_index_bytes;p=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes;V=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*2;fa=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*3;ea=C.uv_index_bytes;ha=C.uv_index_bytes*2;ga=C.uv_index_bytes;ka=C.uv_index_bytes*2;na=C.uv_index_bytes*3;c=C.vertex_index_bytes*3+C.material_index_bytes;ta=C.vertex_index_bytes* 4+C.material_index_bytes;aa=C.ntri_flat*c;W=C.ntri_smooth*(c+C.normal_index_bytes*3);U=C.ntri_flat_uv*(c+C.uv_index_bytes*3);ia=C.ntri_smooth_uv*(c+C.normal_index_bytes*3+C.uv_index_bytes*3);ja=C.nquad_flat*ta;c=C.nquad_smooth*(ta+C.normal_index_bytes*4);ta=C.nquad_flat_uv*(ta+C.uv_index_bytes*4);F+=function(c){for(var f,k,h,n=C.vertex_coordinate_bytes*3,o=c+C.nvertices*n;c=0){y=o.invBindMatrices[v];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[];for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1?e[1].substr(0,c):"0";e[1].length=0,m=k.indexOf("(")>=0,n;if(h)f=k.split("."),k=f.shift(),f.shift();else if(m){n=k.split("(");k=n.shift(); for(f=0;fc){u=t.output[p];break}m=u!==void 0?u instanceof THREE.Matrix4? m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14,c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b0&&(this[e.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};Y.prototype.create=function(){var b={},c=this.transparency!==void 0&&this.transparency<1,e;for(e in this)switch(e){case "ambient":case "emission":case "diffuse":case "specular":var f=this[e];if(f instanceof L)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=la[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ga+f.init_from), b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else e=="diffuse"?b.color=f.color.getHex():c||(b[e]=f.color.getHex());break;case "shininess":case "reflectivity":b[e]=this[e];break;case "transparency":if(c)b.transparent=!0,b.opacity=this[e],c=!0}b.shading=za;return this.material=new THREE.MeshLambertMaterial(b)};H.prototype.parse=function(b){for(var c=0;c=0,f=b.indexOf("(")>=0,k,h;if(e)c=b.split("."),b=c.shift(),h=c.shift();else if(f){k=b.split("(");b=k.shift();for(c=0;c1&&(Y=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(M,Y);object.name=v;object.position.set(C[0],C[1],C[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;V.scene.add(object);V.objects[v]=object;F.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),V.scene.collisions.colliders.push(b)); if(F.castsShadow)b=new THREE.ShadowVolume(M),V.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},V.triggers[object.name]=b)}}else C=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(C[0],C[1],C[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], s[1],s[2]),object.visible=F.visible!==void 0?F.visible:!1,V.scene.add(object),V.objects[v]=object,V.empties[v]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},V.triggers[object.name]=b)}function u(b){return function(c){V.geometries[b]=c;n();Z-=1;e.onLoadComplete();w()}}function t(b){return function(c){V.geometries[b]=c}}function w(){e.callbackProgress({totalModels:P,totalTextures:p,loadedModels:P-Z,loadedTextures:p-$},V);e.onLoadProgress();Z==0&&$==0&&c(V)}var o,x, v,A,z,y,E,F,C,G,J,M,K,B,L,Y,H,T,Q,Z,$,P,p,V;T=b.data;L=new THREE.BinaryLoader;Q=new THREE.JSONLoader;$=Z=0;V={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(v in T.objects)if(F=T.objects[v],F.meshCollider){b=!0;break}if(b)V.scene.collisions=new THREE.CollisionSystem;if(T.transform){b=T.transform.position;G=T.transform.rotation;var fa=T.transform.scale;b&&V.scene.position.set(b[0],b[1],b[2]);G&&V.scene.rotation.set(G[0], G[1],G[2]);fa&&V.scene.scale.set(fa[0],fa[1],fa[2]);(b||G||fa)&&V.scene.updateMatrix()}b=function(){$-=1;w();e.onLoadComplete()};for(z in T.cameras)G=T.cameras[z],G.type=="perspective"?K=new THREE.PerspectiveCamera(G.fov,G.aspect,G.near,G.far):G.type=="ortho"&&(K=new THREE.OrthographicCamera(G.left,G.right,G.top,G.bottom,G.near,G.far)),C=G.position,G=G.target,K.position.set(C[0],C[1],C[2]),K.target=new THREE.Vector3(G[0],G[1],G[2]),V.cameras[z]=K;for(A in T.lights)z=T.lights[A],K=z.color!==void 0? z.color:16777215,G=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(C=z.direction,H=new THREE.DirectionalLight(K,G),H.position.set(C[0],C[1],C[2]),H.position.normalize()):z.type=="point"?(C=z.position,d=z.distance,H=new THREE.PointLight(K,G,d),H.position.set(C[0],C[1],C[2])):z.type=="ambient"&&(H=new THREE.AmbientLight(K)),V.scene.add(H),V.lights[A]=H;for(y in T.fogs)A=T.fogs[y],A.type=="linear"?B=new THREE.Fog(0,A.near,A.far):A.type=="exp2"&&(B=new THREE.FogExp2(0,A.density)),G=A.color, B.color.setRGB(G[0],G[1],G[2]),V.fogs[y]=B;if(V.cameras&&T.defaults.camera)V.currentCamera=V.cameras[T.defaults.camera];if(V.fogs&&T.defaults.fog)V.scene.fog=V.fogs[T.defaults.fog];G=T.defaults.bgcolor;V.bgColor=new THREE.Color;V.bgColor.setRGB(G[0],G[1],G[2]);V.bgColorAlpha=T.defaults.bgalpha;for(o in T.geometries)if(y=T.geometries[o],y.type=="bin_mesh"||y.type=="ascii_mesh")Z+=1,e.onLoadStart();P=Z;for(o in T.geometries)y=T.geometries[o],y.type=="cube"?(M=new THREE.CubeGeometry(y.width,y.height, y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),V.geometries[o]=M):y.type=="plane"?(M=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),V.geometries[o]=M):y.type=="sphere"?(M=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),V.geometries[o]=M):y.type=="cylinder"?(M=new THREE.CylinderGeometry(y.topRad,y.botRad,y.height,y.radSegs,y.heightSegs),V.geometries[o]=M):y.type=="torus"?(M=new THREE.TorusGeometry(y.radius,y.tube,y.segmentsR, y.segmentsT),V.geometries[o]=M):y.type=="icosahedron"?(M=new THREE.IcosahedronGeometry(y.subdivisions),V.geometries[o]=M):y.type=="bin_mesh"?L.load({model:f(y.url,T.urlBaseType),callback:u(o)}):y.type=="ascii_mesh"?Q.load({model:f(y.url,T.urlBaseType),callback:u(o)}):y.type=="embedded_mesh"&&(y=T.embeds[y.id])&&Q.createModel(y,t(o),"");for(E in T.textures)if(o=T.textures[E],o.url instanceof Array){$+=o.url.length;for(L=0;L=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var k=0,m=0;m>1^-(n&1);e[8*m+h]=k}f+=c}c=b.length-f;k=new Uint16Array(c);for(h=m=0;h=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(u=this.size-1);var x=Math.floor(t-n);x<1&&(x=1);t=Math.floor(t+n);t>this.size-1&&(t=this.size-1);var v=Math.floor(w-n);v<1&&(v=1);n=Math.floor(w+n);n>this.size-1&&(n=this.size- 1);for(var A,z,y,E,F,C;o0&&(this.field[y+A]+=E)}}};this.addPlaneX=function(b,c){var h,k,m,n,u,t=this.size,w=this.yd,o=this.zd,x=this.field,v=t*Math.sqrt(b/c);v>t&&(v=t);for(h=0;h0)for(k=0;kw&&(A=w);for(k=0;k0){u=k*o;for(h=0;hsize&&(dist=size);for(m=0;m0){u=zd*m;for(k=0;kk?this.hits.push(h):this.hits.unshift(h),k=f;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,k=0;k=n*h))return Number.MAX_VALUE;m/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(m);n.addSelf(b.origin);Math.abs(k.x)> Math.abs(k.y)?Math.abs(k.x)>Math.abs(k.z)?(b=n.y-c.y,k=e.y-c.y,h=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(k.y)>Math.abs(k.z)?(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=k*f-e*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=k*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return m}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,k=0,m=0,n=0,u=0,t=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,t=!1,m=1);e.origin.yc.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y, t=!1,n=1);e.origin.zc.max.z&&(k=c.max.z-e.origin.z,k/=e.direction.z,t=!1,u=1);if(t)return-1;t=0;h>f&&(t=1,f=h);k>f&&(t=2,f=k);switch(t){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(m,0,0);break;case 1:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,u)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.PerspectiveCamera,k=new THREE.PerspectiveCamera,m=new THREE.Matrix4,n=new THREE.Matrix4,u,t,w;h.matrixAutoUpdate=k.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.PerspectiveCamera(53,1,1,1E4);v.position.z= 2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); var A=new THREE.Scene;A.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);o.width=b;o.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(u!==e.aspect||t!==e.near||w!==e.fov){u=e.aspect;t=e.near;w=e.fov;var E=e.projectionMatrix.clone(),F=125/30*0.5,C=F*t/125,G=t*Math.tan(w*Math.PI/360),J;m.n14=F;n.n14=-F;F=-G*u+C;J=G*u+C;E.n11=2*t/(J-F);E.n13=(J+F)/(J-F);h.projectionMatrix=E.clone();F=-G*u-C;J=G*u-C;E.n11=2*t/(J-F);E.n13= (J+F)/(J-F);k.projectionMatrix=E.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=t;h.far=e.far;f.call(c,b,h,o,!0);k.matrix=e.matrixWorld.clone().multiplySelf(m);k.update(null,!0);k.position.copy(e.position);k.near=t;k.far=e.far;f.call(c,b,k,x,!0);f.call(c,A,v)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,h,k,m=new THREE.PerspectiveCamera;m.target=new THREE.Vector3(0,0,0);var n=new THREE.PerspectiveCamera;n.target=new THREE.Vector3(0,0,0);c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;this.setSize=function(b,f){e.call(c,b,f);h=b/2;k=f};this.render=function(b,e){this.clear();m.fov=e.fov;m.aspect=0.5*e.aspect;m.near=e.near;m.far= e.far;m.updateProjectionMatrix();m.position.copy(e.position);m.target.copy(e.target);m.translateX(c.separation);m.lookAt(m.target);n.projectionMatrix=m.projectionMatrix;n.position.copy(e.position);n.target.copy(e.target);n.translateX(-c.separation);n.lookAt(n.target);this.setViewport(0,0,h,k);f.call(c,b,m);this.setViewport(h,0,h,k);f.call(c,b,n,!1)}};