// ThreeWebGL.js r46dev - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},copyGammaToLinear:function(b){this.r=b.r*b.r;this.g=b.g*b.g;this.b=b.b*b.b;return this},copyLinearToGamma:function(b){this.r=Math.sqrt(b.r);this.g=Math.sqrt(b.g);this.b=Math.sqrt(b.b);return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var d,h,i;if(e==0)this.r=this.g=this.b=0;else switch(d=Math.floor(b*6),h=b*6-d,b=e*(1-c),i=e*(1- c*h),c=e*(1-c*(1-h)),d){case 1:this.r=i;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=i;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r=e;this.g=b;this.b=i;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.x=b||0;this.y=c||0;this.z=e||0}; THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},setX:function(b){this.x=b;return this},setY:function(b){this.y=b;return this},setZ:function(b){this.z=b;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this}, addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)}, cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13); Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,e,d){this.x=b||0;this.y=c||0;this.z=e||0;this.w=d!==void 0?d:1}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,e,d){this.x=b;this.y=c;this.z=e;this.w=d;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z- c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,d=[];c=0;for(e=b.length;c0&&b>0&&i+b<1}for(var d,h=[],i=0,j=b.children.length;ib.scale.x)return[];d={distance:i,point:b.position,face:null,object:b};h.push(d)}else if(b instanceof THREE.Mesh){i=c(this.origin, this.direction,b.matrixWorld.getPosition());if(i==null||i>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return h;for(var k,n,p,q,t,s,m,B,y=b.geometry,J=y.vertices,i=0,j=y.faces.length;i0:s<0)))if(s=t.dot((new THREE.Vector3).sub(k,m))/s,m=m.addSelf(B.multiplyScalar(s)),d instanceof THREE.Face3)e(m,k,n,p)&&(d={distance:this.origin.distanceTo(m),point:m,face:d,object:b},h.push(d));else if(d instanceof THREE.Face4&&(e(m,k,n,q)||e(m,n,p,q)))d={distance:this.origin.distanceTo(m),point:m,face:d,object:b},h.push(d)}return h}}; THREE.Rectangle=function(){function b(){i=d-c;j=h-e}var c,e,d,h,i,j,k=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return i};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(i,j,q,t){k=!1;c=i;e=j;d=q;h=t;b()};this.addPoint=function(i,j){k?(k=!1,c=i,e=j,d=i,h=j):(c=ci?d:i,h=h>j?h:j);b()};this.add3Points= function(i,j,q,t,s,m){k?(k=!1,c=iq?i>s?i:s:q>s?q:s,h=j>t?j>m?j:m:t>m?t:m):(c=iq?i>s?i>d?i:d:s>d?s:d:q>s?q>d?q:d:s>d?s:d,h=j>t?j>m?j>h?j:h:m>h?m:h:t>m?t>h?t:h:m>h?m:h);b()};this.addRectangle=function(i){k?(k=!1,c=i.getLeft(),e=i.getTop(),d=i.getRight(),h=i.getBottom()):(c=ci.getRight()?d:i.getRight(),h=h> i.getBottom()?h:i.getBottom());b()};this.inflate=function(i){c-=i;e-=i;d+=i;h+=i;b()};this.minSelf=function(i){c=c>i.getLeft()?c:i.getLeft();e=e>i.getTop()?e:i.getTop();d=d=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){k=!0;h=d=e=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; THREE.Matrix4=function(b,c,e,d,h,i,j,k,n,p,q,t,s,m,B,y){this.set(b!==void 0?b:1,c||0,e||0,d||0,h||0,i!==void 0?i:1,j||0,k||0,n||0,p||0,q!==void 0?q:1,t||0,s||0,m||0,B||0,y!==void 0?y:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,d,h,i,j,k,n,p,q,t,s,m,B,y){this.n11=b;this.n12=c;this.n13=e;this.n14=d;this.n21=h;this.n22=i;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=q;this.n34=t;this.n41=s;this.n42=m;this.n43=B;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, c,e){var d=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(b,c).normalize();if(i.length()===0)i.z=1;d.cross(e,i).normalize();d.length()===0&&(i.x+=1.0E-4,d.cross(e,i).normalize());h.cross(i,d).normalize();this.n11=d.x;this.n12=h.x;this.n13=i.x;this.n21=d.y;this.n22=h.y;this.n23=i.y;this.n31=d.z;this.n32=h.z;this.n33=i.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,d=b.z,h=1/(this.n41*c+this.n42*e+this.n43*d+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*d+this.n14)*h; b.y=(this.n21*c+this.n22*e+this.n23*d+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*d+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,d=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*d+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*d+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*d+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*d+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,d=b.z;b.x=c*this.n11+e*this.n12+d*this.n13;b.y=c*this.n21+e*this.n22+d*this.n23;b.z=c*this.n31+ e*this.n32+d*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,d=b.n12,h=b.n13,i=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,q=b.n31,t=b.n32,s=b.n33,m=b.n34,B=b.n41,y=b.n42,J=b.n43,F=b.n44,xa=c.n11,ya= c.n12,ja=c.n13,ta=c.n14,ha=c.n21,G=c.n22,v=c.n23,T=c.n24,L=c.n31,V=c.n32,la=c.n33,Z=c.n34,Ca=c.n41,$=c.n42,H=c.n43,f=c.n44;this.n11=e*xa+d*ha+h*L+i*Ca;this.n12=e*ya+d*G+h*V+i*$;this.n13=e*ja+d*v+h*la+i*H;this.n14=e*ta+d*T+h*Z+i*f;this.n21=j*xa+k*ha+n*L+p*Ca;this.n22=j*ya+k*G+n*V+p*$;this.n23=j*ja+k*v+n*la+p*H;this.n24=j*ta+k*T+n*Z+p*f;this.n31=q*xa+t*ha+s*L+m*Ca;this.n32=q*ya+t*G+s*V+m*$;this.n33=q*ja+t*v+s*la+m*H;this.n34=q*ta+t*T+s*Z+m*f;this.n41=B*xa+y*ha+J*L+F*Ca;this.n42=B*ya+y*G+J*V+F*$;this.n43= B*ja+y*v+J*la+F*H;this.n44=B*ta+y*T+J*Z+F*f;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*= b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,d=this.n14,h=this.n21,i=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,q=this.n33,t=this.n34,s=this.n41,m=this.n42,B=this.n43,y=this.n44;return d*j*p*s-e*k*p*s-d*i*q*s+c*k*q*s+e*i*t*s-c*j*t*s-d*j*n*m+e*k*n*m+d*h*q*m-b*k*q*m-e*h*t*m+b*j*t*m+d*i*n*B-c*k*n*B-d*h*p*B+b*k*p*B+c*h*t*B-b*i*t*B-e*i*n*y+c*j* n*y+e*h*p*y-b*j*p*y-c*h*q*y+b*i*q*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32; b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, 0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),d=Math.sin(c),h=1-e,i=b.x,j=b.y,k=b.z,n=h*i,p=h*j;this.set(n*i+e,n*j-d*k,n*k+d*j,0,n*j+d*k,p*j+e,p*k-d*i,0,n*k-d*j,p*k+d*i,h*k*k+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,d=b.y,h=b.z,i=Math.cos(e),e=Math.sin(e),j=Math.cos(d),d=Math.sin(d),k=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var n= j*k,p=j*h,q=d*k,t=d*h;this.n11=n+t*e;this.n12=q*e-p;this.n13=i*d;this.n21=i*h;this.n22=i*k;this.n23=-e;this.n31=p*e-q;this.n32=t+n*e;this.n33=i*j;break;case "ZXY":n=j*k;p=j*h;q=d*k;t=d*h;this.n11=n-t*e;this.n12=-i*h;this.n13=q+p*e;this.n21=p+q*e;this.n22=i*k;this.n23=t-n*e;this.n31=-i*d;this.n32=e;this.n33=i*j;break;case "ZYX":n=i*k;p=i*h;q=e*k;t=e*h;this.n11=j*k;this.n12=q*d-p;this.n13=n*d+t;this.n21=j*h;this.n22=t*d+n;this.n23=p*d-q;this.n31=-d;this.n32=e*j;this.n33=i*j;break;case "YZX":n=i*j;p= i*d;q=e*j;t=e*d;this.n11=j*k;this.n12=t-n*h;this.n13=q*h+p;this.n21=h;this.n22=i*k;this.n23=-e*k;this.n31=-d*k;this.n32=p*h+q;this.n33=n-t*h;break;case "XZY":n=i*j;p=i*d;q=e*j;t=e*d;this.n11=j*k;this.n12=-h;this.n13=d*k;this.n21=n*h+t;this.n22=i*k;this.n23=p*h-q;this.n31=q*h-p;this.n32=e*k;this.n33=t*h+n;break;default:n=i*k,p=i*h,q=e*k,t=e*h,this.n11=j*k,this.n12=-j*h,this.n13=d,this.n21=p+q*d,this.n22=n-t*d,this.n23=-e*j,this.n31=t-n*d,this.n32=q+p*d,this.n33=i*j}return this},setRotationFromQuaternion:function(b){var c= b.x,e=b.y,d=b.z,h=b.w,i=c+c,j=e+e,k=d+d,b=c*i,n=c*j;c*=k;var p=e*j;e*=k;d*=k;i*=h;j*=h;h*=k;this.n11=1-(p+d);this.n12=n-h;this.n13=c+j;this.n21=n+h;this.n22=1-(b+d);this.n23=e-i;this.n31=c-j;this.n32=e+i;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var d=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; d.identity();d.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(d,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var d=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);i.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=d.length(); e.y=h.length();e.z=i.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=e.x;d.n21/=e.x;d.n31/=e.x;d.n12/=e.y;d.n22/=e.y;d.n32/=e.y;d.n13/=e.z;d.n23/=e.z;d.n33/=e.z;c.setFromRotationMatrix(d);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,d=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*d;this.n22=b.n22*d;this.n32=b.n32*d;this.n13=b.n13*h;this.n23= b.n23*h;this.n33=b.n33*h}}; THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,d=b.n12,h=b.n13,i=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,q=b.n31,t=b.n32,s=b.n33,m=b.n34,B=b.n41,y=b.n42,J=b.n43,F=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=n*m*y-p*s*y+p*t*J-k*m*J-n*t*F+k*s*F;c.n12=i*s*y-h*m*y-i*t*J+d*m*J+h*t*F-d*s*F;c.n13=h*p*y-i*n*y+i*k*J-d*p*J-h*k*F+d*n*F;c.n14=i*n*t-h*p*t-i*k*s+d*p*s+h*k*m-d*n*m;c.n21=p*s*B-n*m*B-p*q*J+j*m*J+n*q*F-j*s*F;c.n22=h*m*B-i*s*B+i*q*J-e*m*J-h*q*F+e*s*F;c.n23=i*n*B-h*p*B-i*j*J+e*p*J+h*j*F-e*n*F;c.n24= h*p*q-i*n*q+i*j*s-e*p*s-h*j*m+e*n*m;c.n31=k*m*B-p*t*B+p*q*y-j*m*y-k*q*F+j*t*F;c.n32=i*t*B-d*m*B-i*q*y+e*m*y+d*q*F-e*t*F;c.n33=h*p*B-i*k*B+i*j*y-e*p*y-d*j*F+e*k*F;c.n34=i*k*q-d*p*q-i*j*t+e*p*t+d*j*m-e*k*m;c.n41=n*t*B-k*s*B-n*q*y+j*s*y+k*q*J-j*t*J;c.n42=d*s*B-h*t*B+h*q*y-e*s*y-d*q*J+e*t*J;c.n43=h*k*B-d*n*B-h*j*y+e*n*y+d*j*J-e*k*J;c.n44=d*n*q-h*k*q+h*j*t-e*n*t-d*j*s+e*k*s;c.multiplyScalar(1/b.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,d=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,i=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*d+b.n21*j+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*d;e[1]=b*h;e[2]=b*i;e[3]=b*j;e[4]=b*k;e[5]=b*n;e[6]=b*p;e[7]=b*q;e[8]=b*t;return c}; THREE.Matrix4.makeFrustum=function(b,c,e,d,h,i){var j;j=new THREE.Matrix4;j.n11=2*h/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*h/(d-e);j.n23=(d+e)/(d-e);j.n24=0;j.n31=0;j.n32=0;j.n33=-(i+h)/(i-h);j.n34=-2*i*h/(i-h);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,e,d){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,d)}; THREE.Matrix4.makeOrtho=function(b,c,e,d,h,i){var j,k,n,p;j=new THREE.Matrix4;k=c-b;n=e-d;p=i-h;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((e+d)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((i+h)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)=== -1){b.parent!==void 0&&b.parent.remove(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,e=this.children.indexOf(b);if(e!==-1){b.parent=void 0;for(this.children.splice(e,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var e,d,h;e=0;for(d=this.children.length;e=0&&i>=0&&h>=0&&j>=0?!0:f<0&&i<0||h<0&&j<0?!1:(f<0?e=Math.max(e,f/(f-i)):i<0&&(d=Math.min(d,f/(f-i))),h<0?e=Math.max(e,h/(h-j)):j<0&&(d=Math.min(d,h/(h-j))),dH&&j.positionScreen.z0&&G.z<1))za=ya[xa]=ya[xa]||new THREE.RenderableParticle,xa++,F=za,F.x=G.x/G.w,F.y=G.y/G.w,F.z=G.z,F.rotation=P.rotation.z,F.scale.x=P.scale.x*Math.abs(F.x-(G.x+i.projectionMatrix.n11)/(G.w+i.projectionMatrix.n14)),F.scale.y=P.scale.y*Math.abs(F.y-(G.y+i.projectionMatrix.n22)/(G.w+i.projectionMatrix.n24)),F.materials=P.materials,ta.push(F);h&&ta.sort(c);return ta}}; THREE.Quaternion=function(b,c,e,d){this.set(b||0,c||0,e||0,d!==void 0?d:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,d){this.x=b;this.y=c;this.z=e;this.w=d;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,e=b.x*c,d=b.y*c,h=b.z*c,b=Math.cos(d),d=Math.sin(d),c=Math.cos(-h),h=Math.sin(-h),i=Math.cos(e),e=Math.sin(e),j=b*c,k=d*h;this.w=j*i-k*e;this.x=j*e+k*i;this.y=d*c*i+b*h*e;this.z=b*h*i-d*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,d=Math.sin(e); this.x=b.x*d;this.y=b.y*d;this.z=b.z*d;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= this.x,e=this.y,d=this.z,h=this.w,i=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+h*i+e*k-d*j;this.y=e*b+h*j+d*i-c*k;this.z=d*b+h*k+c*j-e*i;this.w=h*b-c*i-e*j-d*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,d=b.y,h=b.z,i=this.x,j=this.y,k=this.z,n=this.w,p=n*e+j*h-k*d,q=n*d+k*e-i*h,t=n*h+i*d-j*e,e=-i* e-j*d-k*h;c.x=p*n+e*-i+q*-k-t*-j;c.y=q*n+e*-j+t*-i-p*-k;c.z=t*n+e*-k+p*-j-q*-i;return c}};THREE.Quaternion.slerp=function(b,c,e,d){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var i=Math.acos(h),j=Math.sqrt(1-h*h);if(Math.abs(j)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-d)*i)/j;d=Math.sin(d*i)/j;e.w=b.w*h+c.w*d;e.x=b.x*h+c.x*d;e.y=b.y*h+c.y*d;e.z=b.z*h+c.z*d;return e}; THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,d,h,i){this.a=b;this.b=c;this.c=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,d,h,i,j){this.a=b;this.b=c;this.c=e;this.d=d;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var e=0,d=this.vertices.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?i:i+1;e[3]=i>this.points.length-3?i:i+2;p=this.points[e[0]];q=this.points[e[1]]; t=this.points[e[2]];s=this.points[e[3]];k=j*j;n=j*k;d.x=c(p.x,q.x,t.x,s.x,j,k,n);d.y=c(p.y,q.y,t.y,s.y,j,k,n);d.z=c(p.z,q.z,t.z,s.z,j,k,n);return d};this.getControlPointsArray=function(){var b,c,e=this.points.length,d=[];for(b=0;b1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var d=1;d=this.LODs[d].visibleAtDistance)this.LODs[d-1].object3D.visible=!1, this.LODs[d].object3D.visible=!0;else break;for(;d 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\n}", lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif", lights_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = pow( pointDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = pow( dirDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient * diffuse ) + totalSpecular;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif", shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"}; THREE.UniformsUtils={merge:function(b){var c,e,d,h={};for(c=0;c=0)c&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglVertexBuffer),f.vertexAttribPointer(b.position,3,f.FLOAT,!1,0,0));else if(j.morphTargetBase){d=i.program.attributes;j.morphTargetBase!== -1?(f.bindBuffer(f.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]),f.vertexAttribPointer(d.position,3,f.FLOAT,!1,0,0)):d.position>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglVertexBuffer),f.vertexAttribPointer(d.position,3,f.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var n=0,x=j.morphTargetForcedOrder,p=j.morphTargetInfluences;nz&&(q=m,z=p[q]);f.bindBuffer(f.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[q]);f.vertexAttribPointer(d["morphTarget"+n],3,f.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[n]=z;x[q]=1;z=-1;n++}}i.program.uniforms.morphTargetInfluences!==null&&f.uniform1fv(i.program.uniforms.morphTargetInfluences, j.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(k in h.__webglCustomAttributes)b[k]>=0&&(d=h.__webglCustomAttributes[k],f.bindBuffer(f.ARRAY_BUFFER,d.buffer),f.vertexAttribPointer(b[k],d.size,f.FLOAT,!1,0,0));b.color>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglColorBuffer),f.vertexAttribPointer(b.color,3,f.FLOAT,!1,0,0));b.normal>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglNormalBuffer),f.vertexAttribPointer(b.normal,3,f.FLOAT,!1,0,0));b.tangent>=0&&(f.bindBuffer(f.ARRAY_BUFFER, h.__webglTangentBuffer),f.vertexAttribPointer(b.tangent,4,f.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(f.bindBuffer(f.ARRAY_BUFFER,h.__webglUVBuffer),f.vertexAttribPointer(b.uv,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv)):f.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(f.bindBuffer(f.ARRAY_BUFFER,h.__webglUV2Buffer),f.vertexAttribPointer(b.uv2,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv2)):f.disableVertexAttribArray(b.uv2));i.skinning&&b.skinVertexA>=0&&b.skinVertexB>= 0&&b.skinIndex>=0&&b.skinWeight>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinVertexABuffer),f.vertexAttribPointer(b.skinVertexA,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(i.wireframe? (f.lineWidth(i.wireframeLinewidth),c&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),f.drawElements(f.LINES,h.__webglLineCount,f.UNSIGNED_SHORT,0)):(c&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),f.drawElements(f.TRIANGLES,h.__webglFaceCount,f.UNSIGNED_SHORT,0)),H.info.render.calls++,H.info.render.vertices+=h.__webglFaceCount,H.info.render.faces+=h.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?f.LINE_STRIP:f.LINES,f.lineWidth(i.linewidth),f.drawArrays(j, 0,h.__webglLineCount),H.info.render.calls++):j instanceof THREE.ParticleSystem?(f.drawArrays(f.POINTS,0,h.__webglParticleCount),H.info.render.calls++):j instanceof THREE.Ribbon&&(f.drawArrays(f.TRIANGLE_STRIP,0,h.__webglVertexCount),H.info.render.calls++)}}function h(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=f.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=f.createBuffer();b.hasPos&&(f.bindBuffer(f.ARRAY_BUFFER,b.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,b.positionArray, f.DYNAMIC_DRAW),f.enableVertexAttribArray(c.attributes.position),f.vertexAttribPointer(c.attributes.position,3,f.FLOAT,!1,0,0));if(b.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,b.__webglNormalBuffer);if(d==THREE.FlatShading){var e,h,i,j,k,x,n,p,q,m,t=b.count*3;for(m=0;m=0;f--)b[f].object==c&&b.splice(f,1)}function ta(b){function c(b){var e=[];f=0;for(d=b.length;f65535&&(m[k].counter+=1,n=m[k].hash+"_"+m[k].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:j,vertices:0,numMorphTargets:p})),b.geometryGroups[n].faces.push(e),b.geometryGroups[n].vertices+=i;b.geometryGroupsList=[];for(var q in b.geometryGroups)b.geometryGroups[q].id=R++,b.geometryGroupsList.push(b.geometryGroups[q])}function ha(b,c,f){b.push({buffer:c,object:f, opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=ia){switch(b){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.SRC_COLOR);break;default:f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD),f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}ia= b}}function v(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(f.texParameteri(b,f.TEXTURE_WRAP_S,$(c.wrapS)),f.texParameteri(b,f.TEXTURE_WRAP_T,$(c.wrapT)),f.texParameteri(b,f.TEXTURE_MAG_FILTER,$(c.magFilter)),f.texParameteri(b,f.TEXTURE_MIN_FILTER,$(c.minFilter)),f.generateMipmap(b)):(f.texParameteri(b,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_MAG_FILTER,Ca(c.magFilter)),f.texParameteri(b,f.TEXTURE_MIN_FILTER,Ca(c.minFilter)))} function T(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=f.createTexture(),H.info.memory.textures++;f.activeTexture(f.TEXTURE0+c);f.bindTexture(f.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?f.texImage2D(f.TEXTURE_2D,0,$(b.format),b.image.width,b.image.height,0,$(b.format),f.UNSIGNED_BYTE,b.image.data):f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,b.image);v(f.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else f.activeTexture(f.TEXTURE0+c),f.bindTexture(f.TEXTURE_2D, b.__webglTexture)}function L(b,c){f.bindRenderbuffer(f.RENDERBUFFER,b);c.depthBuffer&&!c.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,c.width,c.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,b)):c.depthBuffer&&c.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_STENCIL,c.width,c.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,b)):f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,c.width,c.height)} function V(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglTexture=f.createTexture();if(c){b.__webglFramebuffer=[];b.__webglRenderbuffer=[];f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture);v(f.TEXTURE_CUBE_MAP,b,b);for(var d=0;d<6;d++){b.__webglFramebuffer[d]=f.createFramebuffer();b.__webglRenderbuffer[d]=f.createRenderbuffer();f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+ d,0,$(b.format),b.width,b.height,0,$(b.format),$(b.type),null);var e=b,h=f.TEXTURE_CUBE_MAP_POSITIVE_X+d;f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer[d]);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,h,e.__webglTexture,0);L(b.__webglRenderbuffer[d],b)}}else b.__webglFramebuffer=f.createFramebuffer(),b.__webglRenderbuffer=f.createRenderbuffer(),f.bindTexture(f.TEXTURE_2D,b.__webglTexture),v(f.TEXTURE_2D,b,b),f.texImage2D(f.TEXTURE_2D,0,$(b.format),b.width,b.height,0,$(b.format), $(b.type),null),d=f.TEXTURE_2D,f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,d,b.__webglTexture,0),f.bindRenderbuffer(f.RENDERBUFFER,b.__webglRenderbuffer),L(b.__webglRenderbuffer,b);c?f.bindTexture(f.TEXTURE_CUBE_MAP,null):f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=e=0):(c=null, d=va,b=Ka,e=Aa,h=Ea);c!=aa&&(f.bindFramebuffer(f.FRAMEBUFFER,c),f.viewport(e,h,d,b),aa=c)}function la(b){b instanceof THREE.WebGLRenderTargetCube?(f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture),f.generateMipmap(f.TEXTURE_CUBE_MAP),f.bindTexture(f.TEXTURE_CUBE_MAP,null)):(f.bindTexture(f.TEXTURE_2D,b.__webglTexture),f.generateMipmap(f.TEXTURE_2D),f.bindTexture(f.TEXTURE_2D,null))}function Z(b,c){var d;b=="fragment"?d=f.createShader(f.FRAGMENT_SHADER):b=="vertex"&&(d=f.createShader(f.VERTEX_SHADER)); f.shaderSource(d,c);f.compileShader(d);if(!f.getShaderParameter(d,f.COMPILE_STATUS))return console.error(f.getShaderInfoLog(d)),console.error(c),null;return d}function Ca(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;default:return f.LINEAR}}function $(b){switch(b){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT; case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT; case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var H=this,f,Ia=[],Za=null,aa=null,na=-1,D=null,R=0,U=null,W=null,ia=null,P=null,za=null,Ma=null,Sa=null,Ta=null,Aa=0,Ea=0,va=0,Ka=0,X=[new THREE.Vector4,new THREE.Vector4, new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Fa=new THREE.Matrix4,Wa=new Float32Array(16),Xa=new Float32Array(16),Ja=new THREE.Vector4,ab={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ga=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Q=b.stencil!==void 0?b.stencil:!0,fb=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,gb=b.antialias!==void 0?b.antialias:!1,wa=b.clearColor!== void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ba=b.clearAlpha!==void 0?b.clearAlpha:0,$a=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ga;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight= this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var sa,Va=[],b=THREE.ShaderLib.depthRGBA,db=THREE.UniformsUtils.clone(b.uniforms),Ya=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:db}),bb=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:db,morphTargets:!0});Ya._shadowPass= !0;bb._shadowPass=!0;try{if(!(f=Ga.getContext("experimental-webgl",{antialias:gb,stencil:Q,preserveDrawingBuffer:fb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+f.getParameter(f.VERSION)+" | "+f.getParameter(f.VENDOR)+" | "+f.getParameter(f.RENDERER)+" | "+f.getParameter(f.SHADING_LANGUAGE_VERSION))}catch(hb){console.error(hb)}f.clearColor(0,0,0,1);f.clearDepth(1);f.clearStencil(0);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK); f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);f.clearColor(wa.r,wa.g,wa.b,Ba);this.context=f;var eb=f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,r={};r.vertices=new Float32Array(16);r.faces=new Uint16Array(6);Q=0;r.vertices[Q++]=-1;r.vertices[Q++]=-1;r.vertices[Q++]=0;r.vertices[Q++]=1;r.vertices[Q++]=1;r.vertices[Q++]=-1;r.vertices[Q++]=1;r.vertices[Q++]=1;r.vertices[Q++]=1;r.vertices[Q++]=1;r.vertices[Q++]=1;r.vertices[Q++]= 0;r.vertices[Q++]=-1;r.vertices[Q++]=1;r.vertices[Q++]=0;Q=r.vertices[Q++]=0;r.faces[Q++]=0;r.faces[Q++]=1;r.faces[Q++]=2;r.faces[Q++]=0;r.faces[Q++]=2;r.faces[Q++]=3;r.vertexBuffer=f.createBuffer();r.elementBuffer=f.createBuffer();f.bindBuffer(f.ARRAY_BUFFER,r.vertexBuffer);f.bufferData(f.ARRAY_BUFFER,r.vertices,f.STATIC_DRAW);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,r.elementBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,r.faces,f.STATIC_DRAW);r.program=f.createProgram();f.attachShader(r.program,Z("fragment", THREE.ShaderLib.sprite.fragmentShader));f.attachShader(r.program,Z("vertex",THREE.ShaderLib.sprite.vertexShader));f.linkProgram(r.program);r.attributes={};r.uniforms={};r.attributes.position=f.getAttribLocation(r.program,"position");r.attributes.uv=f.getAttribLocation(r.program,"uv");r.uniforms.uvOffset=f.getUniformLocation(r.program,"uvOffset");r.uniforms.uvScale=f.getUniformLocation(r.program,"uvScale");r.uniforms.rotation=f.getUniformLocation(r.program,"rotation");r.uniforms.scale=f.getUniformLocation(r.program, "scale");r.uniforms.alignment=f.getUniformLocation(r.program,"alignment");r.uniforms.color=f.getUniformLocation(r.program,"color");r.uniforms.map=f.getUniformLocation(r.program,"map");r.uniforms.opacity=f.getUniformLocation(r.program,"opacity");r.uniforms.useScreenCoordinates=f.getUniformLocation(r.program,"useScreenCoordinates");r.uniforms.affectedByDistance=f.getUniformLocation(r.program,"affectedByDistance");r.uniforms.screenPosition=f.getUniformLocation(r.program,"screenPosition");r.uniforms.modelViewMatrix= f.getUniformLocation(r.program,"modelViewMatrix");r.uniforms.projectionMatrix=f.getUniformLocation(r.program,"projectionMatrix");var cb=!1;this.setSize=function(b,c){Ga.width=b;Ga.height=c;this.setViewport(0,0,Ga.width,Ga.height)};this.setViewport=function(b,c,d,e){Aa=b;Ea=c;va=d;Ka=e;f.viewport(Aa,Ea,va,Ka)};this.setScissor=function(b,c,d,e){f.scissor(b,c,d,e)};this.enableScissorTest=function(b){b?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.setClearColorHex=function(b,c){wa.setHex(b); Ba=c;f.clearColor(wa.r,wa.g,wa.b,Ba)};this.setClearColor=function(b,c){wa.copy(b);Ba=c;f.clearColor(wa.r,wa.g,wa.b,Ba)};this.getClearColor=function(){return wa};this.getClearAlpha=function(){return Ba};this.clear=function(b,c,d){var e=0;if(b==void 0||b)e|=f.COLOR_BUFFER_BIT;if(c==void 0||c)e|=f.DEPTH_BUFFER_BIT;if(d==void 0||d)e|=f.STENCIL_BUFFER_BIT;f.clear(e)};this.getContext=function(){return f};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray, delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];f.deleteBuffer(c.__webglVertexBuffer);f.deleteBuffer(c.__webglNormalBuffer);f.deleteBuffer(c.__webglTangentBuffer);f.deleteBuffer(c.__webglColorBuffer);f.deleteBuffer(c.__webglUVBuffer);f.deleteBuffer(c.__webglUV2Buffer);f.deleteBuffer(c.__webglSkinVertexABuffer);f.deleteBuffer(c.__webglSkinVertexBBuffer);f.deleteBuffer(c.__webglSkinIndicesBuffer); f.deleteBuffer(c.__webglSkinWeightsBuffer);f.deleteBuffer(c.__webglFaceBuffer);f.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d=0&&f.enableVertexAttribArray(s.position);s.color>=0&&f.enableVertexAttribArray(s.color);s.normal>=0&&f.enableVertexAttribArray(s.normal);s.tangent>=0&&f.enableVertexAttribArray(s.tangent); b.skinning&&s.skinVertexA>=0&&s.skinVertexB>=0&&s.skinIndex>=0&&s.skinWeight>=0&&(f.enableVertexAttribArray(s.skinVertexA),f.enableVertexAttribArray(s.skinVertexB),f.enableVertexAttribArray(s.skinIndex),f.enableVertexAttribArray(s.skinWeight));if(b.attributes)for(i in b.attributes)s[i]!==void 0&&s[i]>=0&&f.enableVertexAttribArray(s[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i=0&&(f.enableVertexAttribArray(s[v]),b.numSupportedMorphTargets++); b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,f){V(b);this.clear(c,d,f)};this.updateShadowMap=function(b,c){y(b,c)};this.render=function(b,c,t,r){var I,v,Da,S,x,Ua,z,Qa,Ra=b.lights,M=b.fog;na=-1;this.shadowMapEnabled&&this.shadowMapAutoUpdate&&y(b,c);H.info.render.calls=0;H.info.render.vertices=0;H.info.render.faces=0;if(c.matrixAutoUpdate){for(x=c;x.parent;)x=x.parent;x.update(void 0,!0)}b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Xa); c.projectionMatrix.flattenToArray(Wa);Fa.multiply(c.projectionMatrix,c.matrixWorldInverse);p(Fa);this.initWebGLObjects(b);V(t);(this.autoClear||r)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);x=b.__webglObjects.length;for(r=0;r=0;r--)if(I=b.__webglObjects[r],I.render){z=I.object;Qa=I.buffer;Da=I.opaque;i(z);for(I=0;I0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(n* 2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(n*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(n*4),j.__skinVertexBArray=new Float32Array(n*4),j.__skinIndexArray=new Float32Array(n*4),j.__skinWeightArray=new Float32Array(n*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(B*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(r= j.numMorphTargets;t=0;i--)e[i]==h&&e.splice(i,1)}else(d instanceof THREE.MarchingCubes||d.immediateRenderCallback)&&ja(e.__webglObjectsImmediate,d);d.__webglActive=!1;b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,ra,v));Ca&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglNormalBuffer),f.bufferData(f.ARRAY_BUFFER,W,v));Ea&&ua.hasTangents&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglTangentBuffer),f.bufferData(f.ARRAY_BUFFER,ca,v));va&&$>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglUVBuffer),f.bufferData(f.ARRAY_BUFFER,la,v));va&&aa>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglUV2Buffer),f.bufferData(f.ARRAY_BUFFER, na,v));Aa&&(f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),f.bufferData(f.ELEMENT_ARRAY_BUFFER,ia,v),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer),f.bufferData(f.ELEMENT_ARRAY_BUFFER,X,v));w>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinVertexABuffer),f.bufferData(f.ARRAY_BUFFER,da,v),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),f.bufferData(f.ARRAY_BUFFER,ea,v),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),f.bufferData(f.ARRAY_BUFFER,fa,v),f.bindBuffer(f.ARRAY_BUFFER, m.__webglSkinWeightsBuffer),f.bufferData(f.ARRAY_BUFFER,ga,v));B&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray,delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors= !1;ya(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=f.DYNAMIC_DRAW;k=t=B=B=void 0;p=i.vertices;n=i.colors;q=p.length;m=n.length;r=i.__vertexArray;v=i.__colorArray;y=i.__dirtyColors;if(i.__dirtyVertices){for(B=0;B