/** * @author mrdoob / http://mrdoob.com/ */ THREE.RaytracingRenderer = function ( parameters ) { console.log( 'THREE.RaytracingRenderer', THREE.REVISION ); parameters = parameters || {}; var canvas = document.createElement( 'canvas' ); var context = canvas.getContext( '2d', { alpha: parameters.alpha === true } ); var canvasWidth, canvasHeight; var canvasWidthHalf, canvasHeightHalf; var clearColor = new THREE.Color( 0x000000 ); var blockX = 0; var blockY = 0; var blockSize = 64; var canvasBlock = document.createElement( 'canvas' ); canvasBlock.width = blockSize; canvasBlock.height = blockSize; var contextBlock = canvasBlock.getContext( '2d', { alpha: parameters.alpha === true } ); var imagedata = contextBlock.getImageData( 0, 0, blockSize, blockSize ); var data = imagedata.data; var viewMatrix = new THREE.Matrix4(); var viewProjectionMatrix = new THREE.Matrix4(); var origin = new THREE.Vector3(); var direction = new THREE.Vector3(); var raycaster = new THREE.Raycaster( origin, direction ); var objects; this.domElement = canvas; this.autoClear = true; this.setClearColor = function ( color, alpha ) { clearColor.set( color ); }; this.setSize = function ( width, height ) { canvas.width = width; canvas.height = height; canvasWidth = canvas.width; canvasHeight = canvas.height; canvasWidthHalf = Math.floor( canvasWidth / 2 ); canvasHeightHalf = Math.floor( canvasHeight / 2 ); context.fillStyle = 'white'; }; this.setSize( canvas.width, canvas.height ); this.clear = function () { }; var renderBlock = function () { for ( var i = 0, l = data.length; i < l; i += 4 ) { data[ i ] = 0; data[ i + 1 ] = 0; data[ i + 2 ] = 0; } var index = 0; for ( var y = 0; y < blockSize; y ++ ) { for ( var x = 0; x < blockSize; x ++ ) { direction.set( x + blockX - canvasWidthHalf, y + blockY - canvasHeightHalf, - 500 ); direction.normalize(); var intersections = raycaster.intersectObjects( objects, true ); if ( intersections.length > 0 ) { var intersection = intersections[ 0 ]; var object = intersection.object; var material = object.material; var face = intersection.face; var color; if ( material.vertexColors === THREE.NoColors ) { color = material.color; } else if ( material.vertexColors === THREE.FaceColors ) { color = face.color; } data[ index ] = color.r * 255; data[ index + 1 ] = color.g * 255; data[ index + 2 ] = color.b * 255; } index += 4; } } context.putImageData( imagedata, blockX, blockY ); blockX += blockSize; if ( blockX >= canvasWidth ) { blockX = 0; blockY += blockSize; if ( blockY >= canvasHeight ) return; } context.fillRect( blockX, blockY, blockSize, blockSize ); requestAnimationFrame( renderBlock ); }; this.render = function ( scene, camera ) { if ( this.autoClear === true ) this.clear(); origin.copy( camera.position ); objects = scene.children; renderBlock(); } };