DirectionalLight - A directional light -------------------------------------- .. ............................................................................... .. rubric:: Constructor .. ............................................................................... .. class:: DirectionalLight( hex, intensity, distance ) A directional light Part of scene graph Inherits from :class:`Light` :class:`Object3D` Affects :class:`MeshLambertMaterial` and :class:`MeshPhongMaterial` :param integer hex: light color :param float intensity: light intensity :param float distance: distance affected by light .. ............................................................................... .. rubric:: Attributes .. ............................................................................... .. attribute:: DirectionalLight.color Light :class:`Color` .. attribute:: DirectionalLight.intensity Light intensity ``default 1.0`` .. attribute:: DirectionalLight.position Direction of the light is normalized vector from ``position`` to ``(0,0,0)``. .. attribute:: DirectionalLight.distance Modulating directional light by distance not implemented in :class:`WebGLRenderer` .. ............................................................................... .. rubric:: Shadow attributes .. ............................................................................... .. attribute:: DirectionalLight.castShadow If set to `true` light will cast dynamic shadows Warning: this is expensive and requires tweaking to get shadows looking right. ``default false`` .. attribute:: DirectionalLight.onlyShadow If set to `true` light will only cast shadow but not contribute any lighting (as if intensity was 0 but cheaper to compute) ``default false`` .. attribute:: DirectionalLight.target :class:`Object3D` target used for shadow camera orientation .. attribute:: DirectionalLight.shadowCameraNear Orthographic shadow camera frustum parameter ``default 50`` .. attribute:: DirectionalLight.shadowCameraFar Orthographic shadow camera frustum parameter ``default 5000`` .. attribute:: DirectionalLight.shadowCameraLeft Orthographic shadow camera frustum parameter ``default -500`` .. attribute:: DirectionalLight.shadowCameraRight Orthographic shadow camera frustum parameter ``default 500`` .. attribute:: DirectionalLight.shadowCameraTop Orthographic shadow camera frustum parameter ``default 500`` .. attribute:: DirectionalLight.shadowCameraBottom Orthographic shadow camera frustum parameter ``default -500`` .. attribute:: DirectionalLight.shadowCameraVisible Show debug shadow camera frustum ``default false`` .. attribute:: DirectionalLight.shadowBias Shadow map bias ``default 0`` .. attribute:: DirectionalLight.shadowDarkness Darkness of shadow casted by this light (``float`` from 0 to 1) ``default 0.5`` .. attribute:: DirectionalLight.shadowMapWidth Shadow map texture width in pixels ``default 512`` .. attribute:: DirectionalLight.shadowMapHeight Shadow map texture height in pixels ``default 512`` .. ............................................................................... .. rubric:: Example .. ............................................................................... :: // white directional light at half intensity shining from the top var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 ); directionalLight.position.set( 0, 1, 0 ); scene.add( directionalLight );