The recommended format for importing and exporting assets is glTF (GL Transmission Format). Because glTF is focused on runtime asset delivery, it is compact to transmit and fast to load.
three.js provides loaders for many other popular formats like FBX, Collada or OBJ as well. Nevertheless, you should always try to establish a glTF based workflow in your projects first.
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
These tags control viewport size and scale for mobile browsers (where page content may be rendered at different size than visible viewport).
visible_height = 2 * Math.tan( ( Math.PI / 180 ) * camera.fov / 2 ) * distance_from_camera;
If we increase the window height by a certain percentage, then what we want is the visible height at all distances
to increase by the same percentage.
This can not be done by changing the camera position. Instead you have to change the camera field-of-view.
[link:http://jsfiddle.net/Q4Jpu/ Example].
material.side = THREE.DoubleSide