// ThreeExtras.js - http://github.com/mrdoob/three.js 'use strict';THREE.ColorUtils={adjustHSV:function(a,b,c,d){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.Math.clamp(f.h+b,0,1);f.s=THREE.Math.clamp(f.s+c,0,1);f.v=THREE.Math.clamp(f.v+d,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,f=a.b,e=Math.max(Math.max(c,d),f),g=Math.min(Math.min(c,d),f);if(g===e)g=c=0;else{var h=e-g,g=h/e,c=(c===e?(d-f)/h:d===e?2+(f-c)/h:4+(c-d)/h)/6;0>c&&(c+=1);1a?b(c,f-1):i[f]b||r>b||l>b){j=a.vertices.length;v=f.clone();o=f.clone();n>=r&&n>=l?(i=i.clone(),i.position.lerpSelf(k.position,0.5),v.a=e,v.b=j,v.c=h,o.a=j,o.b=g,o.c=h,3===f.vertexNormals.length&&(e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[1],0.5),v.vertexNormals[1].copy(e),o.vertexNormals[0].copy(e)),3===f.vertexColors.length&&(e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[1], 0.5),v.vertexColors[1].copy(e),o.vertexColors[0].copy(e)),f=0):r>=n&&r>=l?(i=k.clone(),i.position.lerpSelf(q.position,0.5),v.a=e,v.b=g,v.c=j,o.a=j,o.b=h,o.c=e,3===f.vertexNormals.length&&(e=f.vertexNormals[1].clone(),e.lerpSelf(f.vertexNormals[2],0.5),v.vertexNormals[2].copy(e),o.vertexNormals[0].copy(e),o.vertexNormals[1].copy(f.vertexNormals[2]),o.vertexNormals[2].copy(f.vertexNormals[0])),3===f.vertexColors.length&&(e=f.vertexColors[1].clone(),e.lerpSelf(f.vertexColors[2],0.5),v.vertexColors[2].copy(e), o.vertexColors[0].copy(e),o.vertexColors[1].copy(f.vertexColors[2]),o.vertexColors[2].copy(f.vertexColors[0])),f=1):(i=i.clone(),i.position.lerpSelf(q.position,0.5),v.a=e,v.b=g,v.c=j,o.a=j,o.b=g,o.c=h,3===f.vertexNormals.length&&(e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[2],0.5),v.vertexNormals[2].copy(e),o.vertexNormals[0].copy(e)),3===f.vertexColors.length&&(e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[2],0.5),v.vertexColors[2].copy(e),o.vertexColors[0].copy(e)),f=2);x.push(v, o);a.vertices.push(i);e=0;for(g=a.faceVertexUvs.length;eb||r>b||m>b||p>b){t=a.vertices.length;s=a.vertices.length+1;v=f.clone();o=f.clone();n>=r&&n>=m&&n>=p||m>=r&&m>=n&&m>=p?(n=i.clone(),n.position.lerpSelf(k.position,0.5),k=q.clone(),k.position.lerpSelf(l.position,0.5),v.a= e,v.b=t,v.c=s,v.d=j,o.a=t,o.b=g,o.c=h,o.d=s,4===f.vertexNormals.length&&(e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[1],0.5),g=f.vertexNormals[2].clone(),g.lerpSelf(f.vertexNormals[3],0.5),v.vertexNormals[1].copy(e),v.vertexNormals[2].copy(g),o.vertexNormals[0].copy(e),o.vertexNormals[3].copy(g)),4===f.vertexColors.length&&(e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[1],0.5),g=f.vertexColors[2].clone(),g.lerpSelf(f.vertexColors[3],0.5),v.vertexColors[1].copy(e),v.vertexColors[2].copy(g), o.vertexColors[0].copy(e),o.vertexColors[3].copy(g)),f=0):(n=k.clone(),n.position.lerpSelf(q.position,0.5),k=l.clone(),k.position.lerpSelf(i.position,0.5),v.a=e,v.b=g,v.c=t,v.d=s,o.a=s,o.b=t,o.c=h,o.d=j,4===f.vertexNormals.length&&(e=f.vertexNormals[1].clone(),e.lerpSelf(f.vertexNormals[2],0.5),g=f.vertexNormals[3].clone(),g.lerpSelf(f.vertexNormals[0],0.5),v.vertexNormals[2].copy(e),v.vertexNormals[3].copy(g),o.vertexNormals[0].copy(g),o.vertexNormals[1].copy(e)),4===f.vertexColors.length&&(e=f.vertexColors[1].clone(), e.lerpSelf(f.vertexColors[2],0.5),g=f.vertexColors[3].clone(),g.lerpSelf(f.vertexColors[0],0.5),v.vertexColors[2].copy(e),v.vertexColors[3].copy(g),o.vertexColors[0].copy(g),o.vertexColors[1].copy(e)),f=1);x.push(v,o);a.vertices.push(n,k);e=0;for(g=a.faceVertexUvs.length;eq-1?f-1:q-1,n=(q+1)%f,r=0>k-1?d-1:k-1,m=(k+1)%d,p=[],t=[0,0,h[4*(q*d+k)]/255*b];p.push([-1,0,h[4*(q*d+r)]/255*b]);p.push([-1,-1,h[4*(l*d+r)]/255*b]);p.push([0,-1,h[4*(l*d+ k)]/255*b]);p.push([1,-1,h[4*(l*d+m)]/255*b]);p.push([1,0,h[4*(q*d+m)]/255*b]);p.push([1,1,h[4*(n*d+m)]/255*b]);p.push([0,1,h[4*(n*d+k)]/255*b]);p.push([-1,1,h[4*(n*d+r)]/255*b]);l=[];r=p.length;for(n=0;n 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nfloat pointDistance = vPointLight[ i ].w;\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor) + totalSpecular;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}", THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( normalize( vNormal.xyz ) * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}}); THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,computeBoundingBox:function(){},computeBoundingSphere:function(){}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c}; THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),f,e=0;b.push(0);for(f=1;f<=a;f++){c=this.getPoint(f/a);e=e+c.distanceTo(d);b.push(e);d=c}return this.cacheArcLengths=b}; THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,f=c.length,e;e=b?b:a*c[f-1];for(var g=0,h=f-1,j;g<=h;){d=Math.floor(g+(h-g)/2);j=c[d]-e;if(j<0)g=d+1;else if(j>0)h=d-1;else{h=d;break}}d=h;if(c[d]==e)return d/(f-1);g=c[d];return c=(d+(e-g)/(c[d+1]-g))/(f-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4,a=a+1.0E-4;b<0&&(b=0);a>1&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().subSelf(b).normalize()};THREE.Curve.prototype.getTangentAt=function(a){return this.getTangent(this.getUtoTmapping(a))};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=new THREE.Curve;THREE.LineCurve.prototype.constructor=THREE.LineCurve; THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().subSelf(this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().subSelf(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b}; THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)}; THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=a==void 0?[]:a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,f;f=(d.length-1)*a;a=Math.floor(f);f=f-a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,f);return b}; THREE.ArcCurve=function(a,b,c,d,f,e){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=d;this.aEndAngle=f;this.aClockwise=e};THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.aRadius*Math.cos(b);b=this.aY+this.aRadius*Math.sin(b);return new THREE.Vector2(a,b)}; THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,f){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*f},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,f){var a=(c-a)*0.5,d=(d-b)*0.5,e=f*f;return(2*b-2*c+a+d)*f*e+(-3*b+3*c-2*a-d)*e+a*f+b}}; THREE.Curve.create=function(a,b){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(this.v2,this.v1);b.multiplyScalar(a);b.addSelf(this.v1);return b}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)}); THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)}); THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,f,a=(d.length-1)*a;f=Math.floor(a);a=a-f;c[0]=f==0?f:f-1;c[1]=f;c[2]=f>d.length-2?d.length-1:f+1;c[3]=f>d.length-3?d.length-1:f+2;f=d[c[0]];var e=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(f.x,e.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(f.y,e.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(f.z,e.z,g.z,c.z,a);return b}); THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,f;f=(d.length-0)*a;a=Math.floor(f);f=f-a;a=a+(a>0?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length);c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,f);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z, d[c[1]].z,d[c[2]].z,d[c[3]].z,f);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=false};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){}; THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a=b){b=c[a]-b;a=this.curves[a];b=1-b/a.getLength();return a.getPointAt(b)}a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;cb)b=e.x;else if(e.xc)c=e.y;else if(e.y0){g=c[c.length-1]; n=g.x;r=g.y}else{g=this.actions[d-1].args;n=g[g.length-2];r=g[g.length-1]}for(e=1;e<=a;e++){m=e/a;g=THREE.Shape.Utils.b2(m,n,q,h);m=THREE.Shape.Utils.b2(m,r,l,j);c.push(new THREE.Vector2(g,m))}break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];j=e[5];q=e[0];l=e[1];i=e[2];k=e[3];if(c.length>0){g=c[c.length-1];n=g.x;r=g.y}else{g=this.actions[d-1].args;n=g[g.length-2];r=g[g.length-1]}for(e=1;e<=a;e++){m=e/a;g=THREE.Shape.Utils.b3(m,n,q,i,h);m=THREE.Shape.Utils.b3(m,r,l,k,j);c.push(new THREE.Vector2(g, m))}break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[d-1].args;m=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*e[0].length;m=m.concat(e[0]);m=new THREE.SplineCurve(m);for(e=1;e<=g;e++)c.push(m.getPointAt(e/g));break;case THREE.PathActions.ARC:h=e[0];j=e[1];i=e[2];q=e[3];l=!!e[5];k=e[4]-q;n=a*2;for(e=1;e<=n;e++){m=e/n;l||(m=1-m);m=q+m*k;g=h+i*Math.cos(m);m=j+i*Math.sin(m);c.push(new THREE.Vector2(g,m))}}}d=c[c.length-1];Math.abs(d.x-c[0].x)<1.0E-10&&Math.abs(d.y-c[0].y)<1.0E-10&&c.splice(c.length- 1,1);b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};THREE.Path.prototype.nltransform=function(a,b,c,d,f,e){var g=this.getPoints(),h,j,i,k,q;h=0;for(j=g.length;h=0?h-1:c.length-1;e=g-1>=0?g-1:i.length-1;var m=[i[g],c[h],c[f]];q=THREE.FontUtils.Triangulate.area(m);var p=[i[g],i[e],c[h]];l=THREE.FontUtils.Triangulate.area(p);n=h;k=g;h=h+1;g=g+ -1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+i.length);g=g%i.length;f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:i.length-1;m=[i[g],c[h],c[f]];m=THREE.FontUtils.Triangulate.area(m);p=[i[g],i[e],c[h]];p=THREE.FontUtils.Triangulate.area(p);if(q+l>m+p){h=n;g=k;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+i.length);g=g%i.length;f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:i.length-1}q=c.slice(0,h);l=c.slice(h);n=i.slice(g);k=i.slice(0,g);e=[i[g],i[e],c[h]];r.push([i[g],c[h],c[f]]);r.push(e);c=q.concat(n).concat(k).concat(l)}return{shape:c, isolatedPts:r,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,false),e,g,h,j,i={};e=0;for(g=d.length;e1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n);d=d<0?0:1}if(c==="pos"){c=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=f[0]+(e[0]-f[0])*d;c.y=f[1]+(e[1]-f[1])*d;c.z=f[2]+(e[2]-f[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType=== THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=this.getPrevKeyWith("pos",n,g.index-1).pos;this.points[1]=f;this.points[2]=e;this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos;d=d*0.33+0.33;f=this.interpolateCatmullRom(this.points,d);c.x=f[0];c.y=f[1];c.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x, this.target.z);a.rotation.set(0,d,0)}}}else if(c==="rot")THREE.Quaternion.slerp(f,e,a.quaternion,d);else if(c==="scl"){c=a.scale;c.x=f[0]+(e[0]-f[0])*d;c.y=f[1]+(e[1]-f[1])*d;c.z=f[2]+(e[2]-f[2])*d}}}}if(this.JITCompile&&k[0][i]===void 0){this.hierarchy[0].updateMatrixWorld(true);for(n=0;na.length-2?e:e+1;c[3]=e>a.length-3?e:e+2;e=a[c[0]];h=a[c[1]];j=a[c[2]];i=a[c[3]];c=f*f;g=f*c;d[0]=this.interpolate(e[0],h[0],j[0],i[0],f,c,g);d[1]=this.interpolate(e[1],h[1],j[1],i[1],f,c,g);d[2]=this.interpolate(e[2],h[2],j[2],i[2],f,c,g);return d}; THREE.Animation.prototype.interpolate=function(a,b,c,d,f,e,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*e+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]}; THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=false;this.loop=this.isPaused=true;this.JITCompile=c!==void 0?c:true;a=0;for(b=this.hierarchy.length;a=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=true}}if(this.JITCompile&&e[0][f]===void 0){this.hierarchy[0].updateMatrixWorld(true); for(a=0;a=0?c:c+b.length;c>=0;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]}; THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,-1,0);f.lookAt(new THREE.Vector3(-1,0,0));this.add(f);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,0,1);e.lookAt(new THREE.Vector3(0,1,0));this.add(e);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90, 1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var j=new THREE.PerspectiveCamera(90,1,a,b);j.up.set(0,-1,0);j.lookAt(new THREE.Vector3(0,0,-1));this.add(j);var i=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.getRenderTarget=function(){return i};this.updateCubeMap=function(a,b){var c=i.generateMipmaps;i.generateMipmaps=false;i.activeCubeFace=0;a.render(b,d,i);i.activeCubeFace=1;a.render(b,f,i);i.activeCubeFace= 2;a.render(b,e,i);i.activeCubeFace=3;a.render(b,g,i);i.activeCubeFace=4;a.render(b,h,i);i.generateMipmaps=c;i.activeCubeFace=5;a.render(b,j,i)}};THREE.CubeCamera.prototype=new THREE.Object3D;THREE.CubeCamera.prototype.constructor=THREE.CubeCamera; THREE.CombinedCamera=function(a,b,c,d,f,e,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,e,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,f);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CombinedCamera; THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPersepectiveMode=true;this.inOrthographicMode=false}; THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPersepectiveMode=false;this.inOrthographicMode=true}; THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){if(this.inPersepectiveMode)this.toPerspective();else{this.toPerspective();this.toOrthographic()}}; THREE.CombinedCamera.prototype.setLens=function(a,b){var c=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false}; THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=false}; THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false}; THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=false;this.lookVertical=true;this.autoForward=false;this.activeLook=true;this.heightSpeed=false;this.heightCoef=1;this.heightMin=0;this.constrainVertical=false;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX= this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=false;if(this.domElement===document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=this.domElement.offsetHeight/2;this.domElement.setAttribute("tabindex",-1)}this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward= true;break;case 2:this.moveBackward=true}this.mouseDragOn=true};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=false;break;case 2:this.moveBackward=false}this.mouseDragOn=false};this.onMouseMove=function(a){if(this.domElement===document){this.mouseX=a.pageX-this.viewHalfX;this.mouseY=a.pageY-this.viewHalfY}else{this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX;this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY}}; this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=true;break;case 37:case 65:this.moveLeft=true;break;case 40:case 83:this.moveBackward=true;break;case 39:case 68:this.moveRight=true;break;case 82:this.moveUp=true;break;case 70:this.moveDown=true;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=false;break;case 37:case 65:this.moveLeft=false;break;case 40:case 83:this.moveBackward=false;break;case 39:case 68:this.moveRight= false;break;case 82:this.moveUp=false;break;case 70:this.moveDown=false}};this.update=function(a){var b=0;if(!this.freeze){if(this.heightSpeed){b=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin;this.autoSpeedFactor=a*b*this.heightCoef}else this.autoSpeedFactor=0;b=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(b);this.moveLeft&&this.object.translateX(-b); this.moveRight&&this.object.translateX(b);this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);a=a*this.lookSpeed;this.activeLook||(a=0);this.lon=this.lon+this.mouseX*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*a;this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)* Math.sin(this.theta);b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon=this.lon+this.mouseX*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*a*b;this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+ 100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),false);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),false);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),false);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),false);this.domElement.addEventListener("keyup", c(this,this.onKeyUp),false)}; THREE.PathControls=function(a,b){function c(a){return(a=a*2)<1?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function f(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),p=g.length,t=0;f=p-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f=0?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange; b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){if(this.domElement=== document){this.mouseX=a.pageX-this.viewHalfX;this.mouseY=a.pageY-this.viewHalfY}else{this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX;this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY}};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}), c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else{this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.target);this.animationParent.add(this.object)}if(this.createDebugPath){var a= this.debugPath,b=this.spline,g=e(b,10),c=e(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),g=new THREE.Line(g,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));g.scale.set(1,1,1);a.add(g);c.scale.set(1,1,1);a.add(c);for(var g=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),n=0;n0){var b=this.getContainerDimensions(),c=b.size[0]/2,g=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook){this.mouseStatus--;this.moveState.yawLeft=this.moveState.pitchDown=0}else switch(a.button){case 0:this.moveForward= false;break;case 2:this.moveBackward=false}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed,a=a*this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion); this.object.matrixWorldNeedsUpdate=true};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),false);this.domElement.addEventListener("mousedown",c(this,this.mousedown),false);this.domElement.addEventListener("mouseup", c(this,this.mouseup),false);this.domElement.addEventListener("keydown",c(this,this.keydown),false);this.domElement.addEventListener("keyup",c(this,this.keyup),false);this.updateMovementVector();this.updateRotationVector()}; THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=true;this.autoForward=false;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=false;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,f=new THREE.Vector3,e=new THREE.Matrix4,g=false,h=1,j=0,i=0,k=0,q=0,l=0,n=window.innerWidth/2,r=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b= a*this.lookSpeed;this.rotateHorizontally(b*q);this.rotateVertically(b*l)}b=a*this.movementSpeed;this.object.translateZ(-b*(j>0||this.autoForward&&!(j<0)?1:j));this.object.translateX(b*i);this.object.translateY(b*k);if(g)this.roll=this.roll+this.rollSpeed*a*h;if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y1?d.normalize():d.z=Math.sqrt(1-e*e);g.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(g).setLength(d.x));e.addSelf(g.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(j)/h.length()/j.length());if(a){var b=(new THREE.Vector3).cross(h,j).normalize(),d=new THREE.Quaternion,a=a*c.rotateSpeed; d.setFromAxisAngle(b,-a);d.multiplyVector3(g);d.multiplyVector3(c.object.up);d.multiplyVector3(j);if(c.staticMoving)h=j;else{d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1));d.multiplyVector3(h)}}};this.zoomCamera=function(){var a=1+(k.y-i.y)*c.zoomSpeed;if(a!==1&&a>0){g.multiplyScalar(a);c.staticMoving?i=k:i.y=i.y+(k.y-i.y)*this.dynamicDampingFactor}};this.panCamera=function(){var a=l.clone().subSelf(q);if(a.lengthSq()){a.multiplyScalar(g.length()*c.panSpeed);var b=g.clone().crossSelf(c.object.up).setLength(a.x); b.addSelf(c.object.up.clone().setLength(a.y));c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?q=l:q.addSelf(a.sub(l,q).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan){c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance);g.lengthSq()0){c.dispatchEvent(n);d.copy(c.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",function(a){if(c.enabled){if(f){h=j=c.getMouseProjectionOnBall(a.clientX,a.clientY);i=k=c.getMouseOnScreen(a.clientX,a.clientY);q= l=c.getMouseOnScreen(a.clientX,a.clientY);f=false}e!==-1&&(e===0&&!c.noRotate?j=c.getMouseProjectionOnBall(a.clientX,a.clientY):e===1&&!c.noZoom?k=c.getMouseOnScreen(a.clientX,a.clientY):e===2&&!c.noPan&&(l=c.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();if(e===-1){e=a.button;e===0&&!c.noRotate?h=j=c.getMouseProjectionOnBall(a.clientX,a.clientY):e===1&&!c.noZoom?i=k=c.getMouseOnScreen(a.clientX, a.clientY):this.noPan||(q=l=c.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();e=-1}},false);window.addEventListener("keydown",function(a){if(c.enabled&&e===-1){a.keyCode===c.keys[0]&&!c.noRotate?e=0:a.keyCode===c.keys[1]&&!c.noZoom?e=1:a.keyCode===c.keys[2]&&!c.noPan&&(e=2);e!==-1&&(f=true)}},false);window.addEventListener("keyup",function(){c.enabled&&e!==-1&&(e=-1)},false)}; THREE.CubeGeometry=function(a,b,c,d,f,e,g,h){function j(a,b,c,g,h,j,l,k){var m,q=d||1,n=f||1,r=h/2,p=j/2,t=i.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")m="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){m="y";n=e||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){m="x";q=e||1}var s=q+1,v=n+1,F=h/q,M=j/n,N=new THREE.Vector3;N[m]=l>0?1:-1;for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,g,0)));for(h= 0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-g,0)));for(h=0;ha&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(c,d){var e,f;for(D=c.length;--D>=0;){e=D;f=D-1;f<0&&(f= c.length-1);for(var g=0,h=l+k*2,g=0;g=0;A--){G=A/k;L=j*(1-G);B=i*Math.sin(G*Math.PI/2);D=0;for(G=C.length;D0)for(i=0;i2;){if(q--<=0){console.log("Warning, unable to triangulate polygon!");break}j=i;f<=j&&(j=0);i=j+1;f<=i&&(i=0);k=i+1;f<=k&&(k=0);var l;a:{l=a;var n=j,r=i,m=k,p=f,t=g,s=void 0,v=void 0,o=void 0,x=void 0,y=void 0, z=void 0,u=void 0,w=void 0,E=void 0,v=l[t[n]].x,o=l[t[n]].y,x=l[t[r]].x,y=l[t[r]].y,z=l[t[m]].x,u=l[t[m]].y;if(1.0E-10>(x-v)*(u-o)-(y-o)*(z-v))l=false;else{for(s=0;s=0&&J>=0&&A>=0){l=false;break a}}l=true}}if(l){e.push([a[g[j]], a[g[i]],a[g[k]]]);h.push([g[j],g[i],g[k]]);j=i;for(k=i+1;k1.0E-4){h.normalize();d=Math.acos(f[i-1].dot(f[i]));j.makeRotationAxis(h,d).multiplyVector3(e[i])}g[i].cross(f[i],e[i])}if(c){d=Math.acos(e[0].dot(e[b-1]));d=d/(b-1);f[0].dot(h.cross(e[0],e[b-1]))>0&&(d=-d);for(i=1;i0;)this.smooth(a)}; THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,f,g,h,i){var j=new THREE.Face4(a,c,d,f,null,g.color,g.material);if(l.useOldVertexColors){j.vertexColors=[];for(var m,n,p,r=0;r<4;r++){p=h[r];m=new THREE.Color;m.setRGB(0,0,0);for(var o=0;o=v&&a0?a:"visual_scene0"]}else U=null;$=new THREE.Object3D;for(a=0;a=0){n=k.invBindMatrices[q];l.invBindMatrix=n;l.skinningMatrix=new THREE.Matrix4;l.skinningMatrix.multiply(l.world,n);l.weights=[];for(n=0;n1){j=new THREE.MeshFaceMaterial;i.materials=l;for(h=0;h1?b.add(j):b=j}}for(g=0;g 0?a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/):[]}function S(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function O(a,b){if(R.convertUpAxis&&ba!==R.upAxis)switch(X){case "XtoY":var c=a[0];a[0]=b*a[1];a[1]=c;break;case "XtoZ":c=a[2];a[2]=a[1];a[1]=a[0];a[0]=c;break;case "YtoX":c=a[0];a[0]=a[1];a[1]=b*c;break;case "YtoZ":c=a[1];a[1]=b*a[2];a[2]=c;break;case "ZtoX":c=a[0];a[0]=a[1];a[1]=a[2];a[2]=c;break;case "ZtoY":c=a[1];a[1]=a[2];a[2]=b*c}}function ea(a,b){var c=[a[b], a[b+1],a[b+2]];O(c,-1);return new THREE.Vector3(c[0],c[1],c[2])}function fa(a){if(R.convertUpAxis){var b=[a[0],a[4],a[8]];O(b,-1);a[0]=b[0];a[4]=b[1];a[8]=b[2];b=[a[1],a[5],a[9]];O(b,-1);a[1]=b[0];a[5]=b[1];a[9]=b[2];b=[a[2],a[6],a[10]];O(b,-1);a[2]=b[0];a[6]=b[1];a[10]=b[2];b=[a[0],a[1],a[2]];O(b,-1);a[0]=b[0];a[1]=b[1];a[2]=b[2];b=[a[4],a[5],a[6]];O(b,-1);a[4]=b[0];a[5]=b[1];a[6]=b[2];b=[a[8],a[9],a[10]];O(b,-1);a[8]=b[0];a[9]=b[1];a[10]=b[2];b=[a[3],a[7],a[11]];O(b,-1);a[3]=b[0];a[7]=b[1];a[11]= b[2]}return new THREE.Matrix4(a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15])}function ma(a){if(R.convertUpAxis)switch(a){case "X":switch(X){case "XtoY":case "XtoZ":case "YtoX":a="Y";break;case "ZtoX":a="Z"}break;case "Y":switch(X){case "XtoY":case "YtoX":case "ZtoX":a="X";break;case "XtoZ":case "YtoZ":case "ZtoY":a="Z"}break;case "Z":switch(X){case "XtoZ":a="X";break;case "YtoZ":case "ZtoX":case "ZtoY":a="Y"}}return a}var Q=null,$=null,U,na=null,Z={},aa={}, Y={},V={},W={},ga={},ha={},ia={},ka,ja,oa,ca,da,pa=THREE.SmoothShading,R={centerGeometry:false,convertUpAxis:false,subdivideFaces:true,upAxis:"Y"},ba="Y",X=null,la=Math.PI/180;g.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b=0,g=e.indexOf("(")>=0,h;if(f){d=e.split(".");e=d.shift();d.shift()}else if(g){h=e.split("(");e=h.shift(); for(d=0;d-1&&t<3){t=ma(["X","Y","Z"][t]);t={X:0,Y:1,Z:2}[t]}r[o]=t}}else k=ma(i.member);if(j){a.indexOf(f)===-1&&a.push(f);b=0;for(p=h.length;br)break}if(!o){o=new K(r);t=-1;s=0;for(u=d.length;s=r&&(t=s);r=t;d.splice(r==-1?d.length:r,0,o)}o.addTarget(f,j,k,i)}}else console.log('Could not find transform "'+i.sid+'" in node '+this.id)}for(c=0;c=0?j:j+h.length;j>=0;j--){p=h[j];if(p.hasTarget(g)){j=p;break a}}j=null}p=void 0;a:{for(k=k+1;k4&&R.subdivideFaces){u=u.length?u:new THREE.Color;for(d=1;d4?[o[0],o[g+1],o[g+2]]:l===4?[o[0],o[1],o[2],o[3]]:[o[0],o[1],o[2]];b.faceVertexUvs[d]||(b.faceVertexUvs[d]=[]);b.faceVertexUvs[d].push(o)}}}else console.log("dropped face with vcount "+l+" for geometry with id: "+ b.id);r=r+m*l}};s.prototype.setVertices=function(a){for(var b=0;b0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};H.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof E)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source== this.effect.surface.sid){var e=aa[this.effect.surface.init_from];if(e){e=THREE.ImageUtils.loadTexture(oa+e.init_from);e.wrapS=d.texOpts.wrapU?THREE.RepeatWrapping:THREE.ClampToEdgeWrapping;e.wrapT=d.texOpts.wrapV?THREE.RepeatWrapping:THREE.ClampToEdgeWrapping;e.offset.x=d.texOpts.offsetU;e.offset.y=d.texOpts.offsetV;e.repeat.x=d.texOpts.repeatU;e.repeat.y=d.texOpts.repeatV;a.map=e;c=="emission"&&(a.emissive=16777215)}}}else if(c=="diffuse"||!b)c=="emission"?a.emissive=d.color.getHex():a[c]=d.color.getHex(); break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b){a.transparent=true;a.opacity=this[c];b=true}}a.shading=pa;switch(this.type){case "constant":a.color=a.emission;this.material=new THREE.MeshBasicMaterial(a);break;case "phong":case "blinn":a.color=a.diffuse;this.material=new THREE.MeshPhongMaterial(a);break;default:a.color=a.diffuse;this.material=new THREE.MeshLambertMaterial(a)}return this.material};I.prototype.parse=function(a){for(var b=0;b=0,d=a.indexOf("(")>=0;if(c){b=a.split(".");this.sid=b.shift();this.member=b.shift()}else if(d){b=a.split("(");this.sid=b.shift();for(var e=0;e1){c=[];for(var b=b*this.strideOut,d=0;d1){console.log("Key.interpolate: Warning! Scale out of bounds:"+f);f=f<0?0:1}if(h.length)for(var e=[],i=0;i1&&(H=new THREE.MeshFaceMaterial);a=new THREE.Mesh(E, H);a.name=l;a.position.set(o[0],o[1],o[2]);if(y){a.quaternion.set(y[0],y[1],y[2],y[3]);a.useQuaternion=true}else a.rotation.set(x[0],x[1],x[2]);a.scale.set(z[0],z[1],z[2]);a.visible=t.visible;a.doubleSided=t.doubleSided;a.castShadow=t.castShadow;a.receiveShadow=t.receiveShadow;F.scene.add(a);F.objects[l]=a}}else{o=t.position;x=t.rotation;y=t.quaternion;z=t.scale;y=0;a=new THREE.Object3D;a.name=l;a.position.set(o[0],o[1],o[2]);if(y){a.quaternion.set(y[0],y[1],y[2],y[3]);a.useQuaternion=true}else a.rotation.set(x[0], x[1],x[2]);a.scale.set(z[0],z[1],z[2]);a.visible=t.visible!==void 0?t.visible:false;F.scene.add(a);F.objects[l]=a;F.empties[l]=a}}}function e(a){return function(b){F.geometries[a]=b;f();B=B-1;j.onLoadComplete();h()}}function g(a){return function(b){F.geometries[a]=b}}function h(){j.callbackProgress({totalModels:L,totalTextures:K,loadedModels:L-B,loadedTextures:K-G},F);j.onLoadProgress();B==0&&G==0&&b(F)}var j=this,i=THREE.Loader.prototype.extractUrlBase(c),k,q,l,n,r,m,p,t,s,v,o,x,y,z,u,w,E,H,I,J, C,A,B,G,L,K,F;C=a;c=new THREE.BinaryLoader;A=new THREE.JSONLoader;G=B=0;F={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(C.transform){a=C.transform.position;s=C.transform.rotation;u=C.transform.scale;a&&F.scene.position.set(a[0],a[1],a[2]);s&&F.scene.rotation.set(s[0],s[1],s[2]);u&&F.scene.scale.set(u[0],u[1],u[2]);if(a||s||u){F.scene.updateMatrix();F.scene.updateMatrixWorld()}}a=function(){G=G-1;h();j.onLoadComplete()};for(r in C.cameras){u= C.cameras[r];u.type=="perspective"?I=new THREE.PerspectiveCamera(u.fov,u.aspect,u.near,u.far):u.type=="ortho"&&(I=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far));o=u.position;s=u.target;u=u.up;I.position.set(o[0],o[1],o[2]);I.target=new THREE.Vector3(s[0],s[1],s[2]);u&&I.up.set(u[0],u[1],u[2]);F.cameras[r]=I}for(n in C.lights){s=C.lights[n];r=s.color!==void 0?s.color:16777215;I=s.intensity!==void 0?s.intensity:1;if(s.type=="directional"){o=s.direction;v=new THREE.DirectionalLight(r, I);v.position.set(o[0],o[1],o[2]);v.position.normalize()}else if(s.type=="point"){o=s.position;v=s.distance;v=new THREE.PointLight(r,I,v);v.position.set(o[0],o[1],o[2])}else s.type=="ambient"&&(v=new THREE.AmbientLight(r));F.scene.add(v);F.lights[n]=v}for(m in C.fogs){n=C.fogs[m];n.type=="linear"?J=new THREE.Fog(0,n.near,n.far):n.type=="exp2"&&(J=new THREE.FogExp2(0,n.density));u=n.color;J.color.setRGB(u[0],u[1],u[2]);F.fogs[m]=J}if(F.cameras&&C.defaults.camera)F.currentCamera=F.cameras[C.defaults.camera]; if(F.fogs&&C.defaults.fog)F.scene.fog=F.fogs[C.defaults.fog];u=C.defaults.bgcolor;F.bgColor=new THREE.Color;F.bgColor.setRGB(u[0],u[1],u[2]);F.bgColorAlpha=C.defaults.bgalpha;for(k in C.geometries){m=C.geometries[k];if(m.type=="bin_mesh"||m.type=="ascii_mesh"){B=B+1;j.onLoadStart()}}L=B;for(k in C.geometries){m=C.geometries[k];if(m.type=="cube"){E=new THREE.CubeGeometry(m.width,m.height,m.depth,m.segmentsWidth,m.segmentsHeight,m.segmentsDepth,null,m.flipped,m.sides);F.geometries[k]=E}else if(m.type== "plane"){E=new THREE.PlaneGeometry(m.width,m.height,m.segmentsWidth,m.segmentsHeight);F.geometries[k]=E}else if(m.type=="sphere"){E=new THREE.SphereGeometry(m.radius,m.segmentsWidth,m.segmentsHeight);F.geometries[k]=E}else if(m.type=="cylinder"){E=new THREE.CylinderGeometry(m.topRad,m.botRad,m.height,m.radSegs,m.heightSegs);F.geometries[k]=E}else if(m.type=="torus"){E=new THREE.TorusGeometry(m.radius,m.tube,m.segmentsR,m.segmentsT);F.geometries[k]=E}else if(m.type=="icosahedron"){E=new THREE.IcosahedronGeometry(m.radius, m.subdivisions);F.geometries[k]=E}else if(m.type=="bin_mesh")c.load(d(m.url,C.urlBaseType),e(k));else if(m.type=="ascii_mesh")A.load(d(m.url,C.urlBaseType),e(k));else if(m.type=="embedded_mesh"){m=C.embeds[m.id];m.metadata=C.metadata;m&&A.createModel(m,g(k),"")}}for(p in C.textures){k=C.textures[p];if(k.url instanceof Array){G=G+k.url.length;for(m=0;m=57344&&(b=b-2048);b++;for(var c=new Float32Array(8*b),d=1,f=0;f<8;f++){for(var e=0,g=0;g>1^-(h&1));c[8*g+f]=e}d=d+b}b=a.length-d;e=new Uint16Array(b);for(f=g=0;f1){var j=h[1];d[j]||(d[j]={start:Infinity,end:-Infinity});h=d[j];if(eh.end)h.end=e;c||(c=j)}}for(j in d){h=d[j];this.createAnimation(j,h.start,h.end,a)}this.firstAnimation=c}; THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a]){a.direction=1;a.directionBackwards=false}};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a]){a.direction=-1;a.directionBackwards=true}};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];if(c){c.fps=b;c.duration=(c.end-c.start)/c.fps}}; THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];if(c){c.duration=b;c.fps=(c.end-c.start)/c.duration}};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];if(c)c.weight=b};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];if(c)c.time=b};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b}; THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];if(b){b.time=0;b.active=true}else console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=false}; THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;bd.duration||d.time<0){d.direction=d.direction*-1;if(d.time>d.duration){d.time=d.duration;d.directionBackwards=true}if(d.time<0){d.time=0;d.directionBackwards=false}}}else{d.time=d.time%d.duration;if(d.time<0)d.time=d.time+d.duration}var e=d.startFrame+THREE.Math.clamp(Math.floor(d.time/ f),0,d.length-1),g=d.weight;if(e!==d.currentFrame){this.morphTargetInfluences[d.lastFrame]=0;this.morphTargetInfluences[d.currentFrame]=1*g;this.morphTargetInfluences[e]=0;d.lastFrame=d.currentFrame;d.currentFrame=e}f=d.time%f/f;d.directionBackwards&&(f=1-f);this.morphTargetInfluences[d.currentFrame]=f*g;this.morphTargetInfluences[d.lastFrame]=(1-f)*g}}}; THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,f,e,g,h,j,i,k,q,l,n;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);f=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]= 0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;f[r++]=0;f[r++]=1;f[r++]=2;f[r++]=0;f[r++]=2;f[r++]=3;e=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D, b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST); b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){i=false;k=a(THREE.ShaderFlares.lensFlare)}else{i=true;k=a(THREE.ShaderFlares.lensFlareVertexTexture)}q={};l={};q.vertex=b.getAttribLocation(k,"position");q.uv=b.getAttribLocation(k,"uv");l.renderType=b.getUniformLocation(k,"renderType");l.map=b.getUniformLocation(k,"map");l.occlusionMap=b.getUniformLocation(k,"occlusionMap");l.opacity=b.getUniformLocation(k,"opacity");l.color=b.getUniformLocation(k, "color");l.scale=b.getUniformLocation(k,"scale");l.rotation=b.getUniformLocation(k,"rotation");l.screenPosition=b.getUniformLocation(k,"screenPosition");n=false};this.render=function(a,d,f,t){var a=a.__webglFlares,s=a.length;if(s){var v=new THREE.Vector3,o=t/f,x=f*0.5,y=t*0.5,z=16/t,u=new THREE.Vector2(z*o,z),w=new THREE.Vector3(1,1,0),E=new THREE.Vector2(1,1),H=l,z=q;b.useProgram(k);if(!n){b.enableVertexAttribArray(q.vertex);b.enableVertexAttribArray(q.uv);n=true}b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map, 1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(z.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(z.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var I,J,C,A,B;for(I=0;I0&&E.x0&&E.y0.001&&B.scale>0.001){w.x=B.x;w.y=B.y;w.z=B.z;z=B.size*B.scale/t;u.x=z*o;u.y=z;b.uniform3f(H.screenPosition,w.x,w.y,w.z);b.uniform2f(H.scale,u.x,u.y);b.uniform1f(H.rotation,B.rotation);b.uniform1f(H.opacity,B.opacity);b.uniform3f(H.color, B.color.r,B.color.g,B.color.b);c.setBlending(B.blending,B.blendEquation,B.blendSrc,B.blendDst);c.setTexture(B.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}}; THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,e=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render= function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,i){var k,q,l,n,r,m,p,t,s,v=[];n=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(true);k=0;for(q=j.__lights.length;kh.x)h.x=t.x;if(t.yh.y)h.y=t.y;if(t.zh.z)h.z=t.z}n.left=g.x;n.right=h.x;n.top=h.y;n.bottom=g.y;n.updateProjectionMatrix()}n=l.shadowMap;m=l.shadowMatrix;r=l.shadowCamera;r.position.copy(l.matrixWorld.getPosition());r.lookAt(l.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(l.cameraHelper)l.cameraHelper.lines.visible=l.shadowCameraVisible; l.shadowCameraVisible&&l.cameraHelper.update();m.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);m.multiplySelf(r.projectionMatrix);m.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);e.multiply(r.projectionMatrix,r.matrixWorldInverse);f.setFromMatrix(e);b.setRenderTarget(n); b.clear();s=j.__webglObjects;l=0;for(n=s.length;l