[name]

Class for loading a [page:Texture texture]. This uses the [page:ImageLoader] internally for loading files.

Example

// instantiate a loader var loader = new THREE.TextureLoader(); // load a resource loader.load( // resource URL 'textures/land_ocean_ice_cloud_2048.jpg', // Function when resource is loaded function ( texture ) { // do something with the texture var material = new THREE.MeshBasicMaterial( { map: texture } ); }, // Function called when download progresses function ( xhr ) { console.log( (xhr.loaded / xhr.total * 100) + '% loaded' ); }, // Function called when download errors function ( xhr ) { console.log( 'An error happened' ); } ); [example:canvas_geometry_earth]

Constructor

[name]( [page:LoadingManager manager] )

[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].

Creates a new [name].

Properties

[property:String crossOrigin]

If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin] attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *undefined*.

[property:LoadingManager manager]

The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].

[property:String path]

The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.

[property:String withCredentials]

Whether the XMLHttpRequest uses credentials - see [page:.setWithCredentials]. Default is *undefined*.

Methods

[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )

[page:String url] — the path or URL to the file. This can also be a [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].
[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.

Begin loading from url and pass the loaded [page:Texture texture] to onLoad.

[method:null setCrossOrigin]( [page:String value] )

Set the [page:.crossOrigin] attribute.

[method:FileLoader setPath]( [page:String path] )

Set the base path or URL from which to load files. This can be useful if you are loading many models from the same directory.

[method:FileLoader setWithCredentials]( [page:Boolean value] )

Whether the XMLHttpRequest uses credentials such as cookies, authorization headers or TLS client certificates. See [link:https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials XMLHttpRequest.withCredentials].
Note that this has no effect if you are loading files locally or from the same domain.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]