[name]
Class for loading a [page:Texture texture].
This uses the [page:ImageLoader] internally for loading files.
Example
// instantiate a loader
var loader = new THREE.TextureLoader();
// load a resource
loader.load(
// resource URL
'textures/land_ocean_ice_cloud_2048.jpg',
// Function when resource is loaded
function ( texture ) {
// do something with the texture
var material = new THREE.MeshBasicMaterial( {
map: texture
} );
},
// Function called when download progresses
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// Function called when download errors
function ( xhr ) {
console.log( 'An error happened' );
}
);
[example:canvas_geometry_earth]
Constructor
[name]( [page:LoadingManager manager] )
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
Properties
[property:String crossOrigin]
If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *undefined*.
[property:LoadingManager manager]
The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
[property:String path]
The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.
[property:String withCredentials]
Whether the XMLHttpRequest uses credentials - see [page:.setWithCredentials].
Default is *undefined*.
Methods
[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].
[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.
Begin loading from url and pass the loaded [page:Texture texture] to onLoad.
[method:null setCrossOrigin]( [page:String value] )
Set the [page:.crossOrigin] attribute.
[method:FileLoader setPath]( [page:String path] )
Set the base path or URL from which to load files. This can be useful if
you are loading many models from the same directory.
[method:FileLoader setWithCredentials]( [page:Boolean value] )
Whether the XMLHttpRequest uses credentials such as cookies, authorization headers or
TLS client certificates. See
[link:https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials XMLHttpRequest.withCredentials].
Note that this has no effect if you are loading files locally or from the same domain.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]