This is the [page:BufferGeometry] port of [page:BoxGeometry].
var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
width — Width of the sides on the X axis. Default is 1.
height — Height of the sides on the Y axis. Default is 1.
depth — Depth of the sides on the Z axis. Default is 1.
widthSegments — Optional. Number of segmented faces along the width of the sides. Default is 1.
heightSegments — Optional. Number of segmented faces along the height of the sides. Default is 1.
depthSegments — Optional. Number of segmented faces along the depth of the sides. Default is 1.
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
Using the above example code above as our basis:
geometry.parameters; // outputs an object {width: 1, height: 1, depth: 1, widthSegments: undefined, heightSegments: undefined}
cube.geometry.parameters; // as above
cube.geometry.parameters.width; // === 1
cube.geometry.parameters.widthSegments // === undefined.