A loader for loading a [page:Material] in JSON format. This uses the [page:FileLoader] internally for loading files.
// instantiate a loader
var loader = new THREE.MaterialLoader();
// load a resource
loader.load(
// resource URL
'path/to/material.json',
// onLoad callback
function ( material ) {
object.material = material;
},
// onProgress callback
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// onError callback
function ( err ) {
console.log( 'An error happened' );
}
);
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
Object holding any textures used by the material. See [page:.setTextures].
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Material].
[page:Function onProgress] — Will be called while load progresses. The argument will be the progress event.
[page:Function onError] — Will be called when load errors.
Begin loading from url and return the [page:Material] object that will contain the data.
[page:Object json] — The json object containing the parameters of the Material.
Parse a JSON structure and create a new [page:Material] of the type [page:String json.type] with parameters defined in the json object.
[page:Object textures] — object containing any textures used by the material.