// Three.js r36 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)}; THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var d,f,g,h,m,j;if(b==0)d=f=g=0;else{h=Math.floor(a*6);m=a*6-h;a=b*(1-c);j=b*(1-c*m);c=b*(1-c*(1-m));switch(h){case 1:d=j;f=b;g=a;break;case 2:d=a;f=b;g=c;break;case 3:d=a;f=j;g=b;break;case 4:d=c;f=a;g=b;break;case 5:d=b;f=a;g=j;break;case 6:case 0:d=b;f=c;g=a}}this.r=d;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex(); this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}}; THREE.Vector2=function(a,c){this.set(a||0,c||0)}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,c,b){this.set(a||0,c||0,b||0)}; THREE.Vector3.prototype={set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a, c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,d=this.z;this.set(b*a.z-d*a.y,d*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/ a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,b=this.y-a.y;a=this.z-a.z;return c*c+b*b+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a= this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var c=Math.cos(this.y);if(Math.abs(c)>1.0E-5){this.x=Math.atan2(-a.n23/c,a.n33/c);this.z=Math.atan2(-a.n13/c,a.n11/c)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)}; THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,f=[];a=0;for(c=d.length;a0&&E>0&&R+E<1}var b,d,f,g,h,m,j,n,p,v, u,o=a.geometry,x=o.vertices,B=[];b=0;for(d=o.faces.length;bj?d:j;f=f>n?f:n}a()}; this.add3Points=function(j,n,p,v,u,o){if(m){m=!1;c=jp?j>u?j:u:p>u?p:u;f=n>v?n>o?n:o:v>o?v:o}else{c=jp?j>u?j>d?j:d:u>d?u:d:p>u?p>d?p:d:u>d?u:d;f=n>v?n>o?n>f?n:f:o>f?o:f:v>o?v>f?v:f:o>f?o:f}a()};this.addRectangle=function(j){if(m){m=!1;c=j.getLeft();b=j.getTop();d=j.getRight();f=j.getBottom()}else{c=cj.getRight()? d:j.getRight();f=f>j.getBottom()?f:j.getBottom()}a()};this.inflate=function(j){c-=j;b-=j;d+=j;f+=j;a()};this.minSelf=function(j){c=c>j.getLeft()?c:j.getLeft();b=b>j.getTop()?b:j.getTop();d=d=0&&Math.min(f,j.getBottom())-Math.max(b,j.getTop())>=0};this.empty=function(){m=!0;f=d=b=c=0;a()};this.isEmpty=function(){return m}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}}; THREE.Matrix4=function(a,c,b,d,f,g,h,m,j,n,p,v,u,o,x,B){this.set(a||1,c||0,b||0,d||0,f||0,g||1,h||0,m||0,j||0,n||0,p||1,v||0,u||0,o||0,x||0,B||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(a,c,b,d,f,g,h,m,j,n,p,v,u,o,x,B){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=m;this.n31=j;this.n32=n;this.n33=p;this.n34=v;this.n41=u;this.n42=o;this.n43=x;this.n44=B;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1, f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}f.cross(g,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,f=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*f;a.y=(this.n21*c+this.n22*b+this.n23* d+this.n24)*f;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,f=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*f;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*f;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*f;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize(); return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,m=a.n22,j=a.n23,n=a.n24,p=a.n31,v=a.n32,u=a.n33,o=a.n34,x=a.n41,B=a.n42,E=a.n43,w=a.n44,M=c.n11,J=c.n12,N=c.n13,R=c.n14,da=c.n21,O=c.n22, e=c.n23,Y=c.n24,V=c.n31,ma=c.n32,ka=c.n33,K=c.n34;this.n11=b*M+d*da+f*V;this.n12=b*J+d*O+f*ma;this.n13=b*N+d*e+f*ka;this.n14=b*R+d*Y+f*K+g;this.n21=h*M+m*da+j*V;this.n22=h*J+m*O+j*ma;this.n23=h*N+m*e+j*ka;this.n24=h*R+m*Y+j*K+n;this.n31=p*M+v*da+u*V;this.n32=p*J+v*O+u*ma;this.n33=p*N+v*e+u*ka;this.n34=p*R+v*Y+u*K+o;this.n41=x*M+B*da+E*V;this.n42=x*J+B*O+E*ma;this.n43=x*N+B*e+E*ka;this.n44=x*R+B*Y+E*K+w;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]= this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this}, determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,m=this.n24,j=this.n31,n=this.n32,p=this.n33,v=this.n34,u=this.n41,o=this.n42,x=this.n43,B=this.n44;return d*h*n*u-b*m*n*u-d*g*p*u+c*m*p*u+b*g*v*u-c*h*v*u-d*h*j*o+b*m*j*o+d*f*p*o-a*m*p*o-b*f*v*o+a*h*v*o+d*g*j*x-c*m*j*x-d*f*n*x+a*m*n*x+c*f*v*x-a*g*v*x-b*g*j*B+c*h*j*B+b*f*n*B-a*h*n*B-c*f*p*B+a*g*p*B},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13= a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11; this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13; a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this}, setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),f=1-b,g=a.x,h=a.y,m= a.z,j=f*g,n=f*h;this.set(j*g+b,j*h-d*m,j*m+d*h,0,j*h+d*m,n*h+b,n*m-d*g,0,j*m-d*h,n*m+d*g,f*m*m+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,m=c*b;this.n11=f*g;this.n12=-f*d;this.n13=b;this.n21=m*g+a*d;this.n22=-m*d+a*g;this.n23=-c*f;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*f;return this}, setRotationFromQuaternion:function(a){var c=a.x,b=a.y,d=a.z,f=a.w,g=c+c,h=b+b,m=d+d;a=c*g;var j=c*h;c*=m;var n=b*h;b*=m;d*=m;g*=f;h*=f;f*=m;this.n11=1-(n+d);this.n12=j-f;this.n13=c+h;this.n21=j+f;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14= a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,f=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}}; THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,m=a.n22,j=a.n23,n=a.n24,p=a.n31,v=a.n32,u=a.n33,o=a.n34,x=a.n41,B=a.n42,E=a.n43,w=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=j*o*B-n*u*B+n*v*E-m*o*E-j*v*w+m*u*w;c.n12=g*u*B-f*o*B-g*v*E+d*o*E+f*v*w-d*u*w;c.n13=f*n*B-g*j*B+g*m*E-d*n*E-f*m*w+d*j*w;c.n14=g*j*v-f*n*v-g*m*u+d*n*u+f*m*o-d*j*o;c.n21=n*u*x-j*o*x-n*p*E+h*o*E+j*p*w-h*u*w;c.n22=f*o*x-g*u*x+g*p*E-b*o*E-f*p*w+b*u*w;c.n23=g*j*x-f*n*x-g*h*E+b*n*E+f*h*w-b*j*w; c.n24=f*n*p-g*j*p+g*h*u-b*n*u-f*h*o+b*j*o;c.n31=m*o*x-n*v*x+n*p*B-h*o*B-m*p*w+h*v*w;c.n32=g*v*x-d*o*x-g*p*B+b*o*B+d*p*w-b*v*w;c.n33=f*n*x-g*m*x+g*h*B-b*n*B-d*h*w+b*m*w;c.n34=g*m*p-d*n*p-g*h*v+b*n*v+d*h*o-b*m*o;c.n41=j*v*x-m*u*x-j*p*B+h*u*B+m*p*E-h*v*E;c.n42=d*u*x-f*v*x+f*p*B-b*u*B-d*p*E+b*v*E;c.n43=f*m*x-d*j*x-f*h*B+b*j*B+d*h*E-b*m*E;c.n44=d*j*p-f*m*p+f*h*v-b*j*v-d*h*u+b*m*u;c.multiplyScalar(1/a.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,m=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,p=-a.n23*a.n11+a.n21*a.n13,v=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*f;b[2]=a*g;b[3]=a*h;b[4]=a*m;b[5]=a*j;b[6]=a*n;b[7]=a*p;b[8]=a*v;return c}; THREE.Matrix4.makeFrustum=function(a,c,b,d,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*f/(d-b);h.n23=(d+b)/(d-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,d){var f;a=b*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,b,d)}; THREE.Matrix4.makeOrtho=function(a,c,b,d,f,g){var h,m,j,n;h=new THREE.Matrix4;m=c-a;j=b-d;n=g-f;h.n11=2/m;h.n12=0;h.n13=0;h.n14=-((c+a)/m);h.n21=0;h.n22=2/j;h.n23=0;h.n24=-((b+d)/j);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+f)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!== undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var d=this.children.length;a=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}f=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*f+c.w*d;b.x=a.x*f+c.x*d;b.y=a.y*f+c.y*d;b.z=a.z*f+c.z*d;return b}; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0}; THREE.Face3=function(a,c,b,d,f,g){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,c,b,d,f,g,h){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}}; THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[];this.faceVertexUvs=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;cthis.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;n=this.points[b[0]];p=this.points[b[1]]; v=this.points[b[2]];u=this.points[b[3]];m=h*h;j=h*m;d.x=c(n.x,p.x,v.x,u.x,h,m,j);d.y=c(n.y,p.y,v.y,u.y,h,m,j);d.z=c(n.z,p.z,v.z,u.z,h,m,j);return d};this.getControlPointsArray=function(){var o,x,B=this.points.length,E=[];for(o=0;o1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=f[0]+(g[0]-f[0])*d;b.y=f[1]+(g[1]-f[1])*d;b.z=f[2]+(g[2]-f[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= this.getPrevKeyWith("pos",o,h.index-1).pos;this.points[1]=f;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",o,m.index+1).pos;d=d*0.33+0.33;f=this.interpolateCatmullRom(this.points,d);b.x=f[0];b.y=f[1];b.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b=== "rot")THREE.Quaternion.slerp(f,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=f[0]+(g[0]-f[0])*d;b.y=f[1]+(g[1]-f[1])*d;b.z=f[2]+(g[2]-f[2])*d}}}}if(this.JITCompile&&p[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(o=0;oa.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];m=a[b[1]];j=a[b[2]];n=a[b[3]];b=f*f;h=f*b;d[0]=this.interpolate(g[0],m[0],j[0],n[0],f,b,h);d[1]=this.interpolate(g[1],m[1],j[1],n[1],f,b,h);d[2]=this.interpolate(g[2],m[2],j[2],n[2],f,b,h);return d}; THREE.Animation.prototype.interpolate=function(a,c,b,d,f,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]}; THREE.Camera=function(a,c,b,d,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)}; THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate= !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var d=1;d=this.LODs[d].visibleAtDistance){this.LODs[d-1].object3D.visible= !1;this.LODs[d].object3D.visible=!0}else break;for(;d=0&&ka>=0&&K>=0&&ea>=0)return!0;else if(ma<0&&ka<0||K<0&&ea<0)return!1;else{if(ma<0)Y=Math.max(Y,ma/(ma-ka));else ka<0&&(V=Math.min(V,ma/(ma-ka)));if(K<0)Y=Math.max(Y,K/(K-ea));else ea<0&&(V=Math.min(V,K/(K-ea)));if(Vma&&fa.z0&& E.z<1){u=x[o]=x[o]||new THREE.RenderableParticle;u.x=E.x/E.w;u.y=E.y/E.w;u.z=E.z;u.rotation=ja.rotation.z;u.scale.x=ja.scale.x*Math.abs(u.x-(E.x+e.projectionMatrix.n11)/(E.w+e.projectionMatrix.n14));u.scale.y=ja.scale.y*Math.abs(u.y-(E.y+e.projectionMatrix.n22)/(E.w+e.projectionMatrix.n24));u.materials=ja.materials;V.push(u);o++}}}}Y&&V.sort(a);return V};this.unprojectVector=function(O,e){var Y=e.matrixWorld.clone();Y.multiplySelf(THREE.Matrix4.makeInvert(e.projectionMatrix));Y.multiplyVector3(O); return O}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,m){b=h;d=m;f=b/2;g=d/2};this.render=function(h,m){var j,n,p,v,u,o,x,B;a=c.projectScene(h,m);j=0;for(n=a.length;j0){Q.r+=va.r*ca;Q.g+=va.g*ca;Q.b+=va.b*ca}}else if(ca instanceof THREE.PointLight){t.sub(ca.position,$);t.normalize();ca=ga.dot(t)*sa;if(ca>0){Q.r+=va.r*ca;Q.g+=va.g*ca;Q.b+=va.b*ca}}}}function za(I,$,ga){if(ga.opacity!=0){a(ga.opacity); c(ga.blending);var Q,X,ca,va,sa,ua;if(ga instanceof THREE.ParticleBasicMaterial){if(ga.map){va=ga.map.image;sa=va.width>>1;ua=va.height>>1;X=$.scale.x*m;ca=$.scale.y*j;ga=X*sa;Q=ca*ua;U.set(I.x-ga,I.y-Q,I.x+ga,I.y+Q);if(ta.instersects(U)){n.save();n.translate(I.x,I.y);n.rotate(-$.rotation);n.scale(X,-ca);n.translate(-sa,-ua);n.drawImage(va,0,0);n.restore()}}}else if(ga instanceof THREE.ParticleCircleMaterial){if(qa){Ba.r=k.r+y.r+z.r;Ba.g=k.g+y.g+z.g;Ba.b=k.b+y.b+z.b;V.r=ga.color.r*Ba.r;V.g=ga.color.g* Ba.g;V.b=ga.color.b*Ba.b;V.updateStyleString()}else V.__styleString=ga.color.__styleString;ga=$.scale.x*m;Q=$.scale.y*j;U.set(I.x-ga,I.y-Q,I.x+ga,I.y+Q);if(ta.instersects(U)){X=V.__styleString;if(B!=X)n.fillStyle=B=X;n.save();n.translate(I.x,I.y);n.rotate(-$.rotation);n.scale(ga,Q);n.beginPath();n.arc(0,0,1,0,q,!0);n.closePath();n.fill();n.restore()}}}}function Ea(I,$,ga,Q){if(Q.opacity!=0){a(Q.opacity);c(Q.blending);n.beginPath();n.moveTo(I.positionScreen.x,I.positionScreen.y);n.lineTo($.positionScreen.x, $.positionScreen.y);n.closePath();if(Q instanceof THREE.LineBasicMaterial){V.__styleString=Q.color.__styleString;I=Q.linewidth;if(E!=I)n.lineWidth=E=I;I=V.__styleString;if(x!=I)n.strokeStyle=x=I;n.stroke();U.inflate(Q.linewidth*2)}}}function ra(I,$,ga,Q,X,ca){if(X.opacity!=0){a(X.opacity);c(X.blending);N=I.positionScreen.x;R=I.positionScreen.y;da=$.positionScreen.x;O=$.positionScreen.y;e=ga.positionScreen.x;Y=ga.positionScreen.y;n.beginPath();n.moveTo(N,R);n.lineTo(da,O);n.lineTo(e,Y);n.lineTo(N, R);n.closePath();if(X instanceof THREE.MeshBasicMaterial)if(X.map)X.map.mapping instanceof THREE.UVMapping&&Ma(N,R,da,O,e,Y,X.map.image,Q.uvs[0].u,Q.uvs[0].v,Q.uvs[1].u,Q.uvs[1].v,Q.uvs[2].u,Q.uvs[2].v);else if(X.envMap){if(X.envMap.mapping instanceof THREE.SphericalReflectionMapping){I=W.matrixWorldInverse;t.copy(Q.vertexNormalsWorld[0]);na=(t.x*I.n11+t.y*I.n12+t.z*I.n13)*0.5+0.5;ja=-(t.x*I.n21+t.y*I.n22+t.z*I.n23)*0.5+0.5;t.copy(Q.vertexNormalsWorld[1]);wa=(t.x*I.n11+t.y*I.n12+t.z*I.n13)*0.5+0.5; Ga=-(t.x*I.n21+t.y*I.n22+t.z*I.n23)*0.5+0.5;t.copy(Q.vertexNormalsWorld[2]);la=(t.x*I.n11+t.y*I.n12+t.z*I.n13)*0.5+0.5;aa=-(t.x*I.n21+t.y*I.n22+t.z*I.n23)*0.5+0.5;Ma(N,R,da,O,e,Y,X.envMap.image,na,ja,wa,Ga,la,aa)}}else X.wireframe?Na(X.color.__styleString,X.wireframeLinewidth):L(X.color.__styleString);else if(X instanceof THREE.MeshLambertMaterial){if(X.map&&!X.wireframe){X.map.mapping instanceof THREE.UVMapping&&Ma(N,R,da,O,e,Y,X.map.image,Q.uvs[0].u,Q.uvs[0].v,Q.uvs[1].u,Q.uvs[1].v,Q.uvs[2].u,Q.uvs[2].v); c(THREE.SubtractiveBlending)}if(qa)if(!X.wireframe&&X.shading==THREE.SmoothShading&&Q.vertexNormalsWorld.length==3){ma.r=ka.r=K.r=k.r;ma.g=ka.g=K.g=k.g;ma.b=ka.b=K.b=k.b;pa(ca,Q.v1.positionWorld,Q.vertexNormalsWorld[0],ma);pa(ca,Q.v2.positionWorld,Q.vertexNormalsWorld[1],ka);pa(ca,Q.v3.positionWorld,Q.vertexNormalsWorld[2],K);ea.r=(ka.r+K.r)*0.5;ea.g=(ka.g+K.g)*0.5;ea.b=(ka.b+K.b)*0.5;Ca=La(ma,ka,K,ea);Ma(N,R,da,O,e,Y,Ca,0,0,1,0,0,1)}else{Ba.r=k.r;Ba.g=k.g;Ba.b=k.b;pa(ca,Q.centroidWorld,Q.normalWorld, Ba);V.r=X.color.r*Ba.r;V.g=X.color.g*Ba.g;V.b=X.color.b*Ba.b;V.updateStyleString();X.wireframe?Na(V.__styleString,X.wireframeLinewidth):L(V.__styleString)}else X.wireframe?Na(X.color.__styleString,X.wireframeLinewidth):L(X.color.__styleString)}else if(X instanceof THREE.MeshDepthMaterial){Ha=W.near;fa=W.far;ma.r=ma.g=ma.b=1-Fa(I.positionScreen.z,Ha,fa);ka.r=ka.g=ka.b=1-Fa($.positionScreen.z,Ha,fa);K.r=K.g=K.b=1-Fa(ga.positionScreen.z,Ha,fa);ea.r=(ka.r+K.r)*0.5;ea.g=(ka.g+K.g)*0.5;ea.b=(ka.b+K.b)* 0.5;Ca=La(ma,ka,K,ea);Ma(N,R,da,O,e,Y,Ca,0,0,1,0,0,1)}else if(X instanceof THREE.MeshNormalMaterial){V.r=Pa(Q.normalWorld.x);V.g=Pa(Q.normalWorld.y);V.b=Pa(Q.normalWorld.z);V.updateStyleString();X.wireframe?Na(V.__styleString,X.wireframeLinewidth):L(V.__styleString)}}}function Na(I,$){if(x!=I)n.strokeStyle=x=I;if(E!=$)n.lineWidth=E=$;n.stroke();U.inflate($*2)}function L(I){if(B!=I)n.fillStyle=B=I;n.fill()}function Ma(I,$,ga,Q,X,ca,va,sa,ua,Da,ya,Ta,Qa){var Ja,Ua;Ja=va.width-1;Ua=va.height-1;sa*=Ja; ua*=Ua;Da*=Ja;ya*=Ua;Ta*=Ja;Qa*=Ua;ga-=I;Q-=$;X-=I;ca-=$;Da-=sa;ya-=ua;Ta-=sa;Qa-=ua;Ja=Da*Qa-Ta*ya;if(Ja!=0){Ua=1/Ja;Ja=(Qa*ga-ya*X)*Ua;ya=(Qa*Q-ya*ca)*Ua;ga=(Da*X-Ta*ga)*Ua;Q=(Da*ca-Ta*Q)*Ua;I=I-Ja*sa-ga*ua;$=$-ya*sa-Q*ua;n.save();n.transform(Ja,ya,ga,Q,I,$);n.clip();n.drawImage(va,0,0);n.restore()}}function La(I,$,ga,Q){var X=~~(I.r*255),ca=~~(I.g*255);I=~~(I.b*255);var va=~~($.r*255),sa=~~($.g*255);$=~~($.b*255);var ua=~~(ga.r*255),Da=~~(ga.g*255);ga=~~(ga.b*255);var ya=~~(Q.r*255),Ta=~~(Q.g* 255);Q=~~(Q.b*255);S[0]=X<0?0:X>255?255:X;S[1]=ca<0?0:ca>255?255:ca;S[2]=I<0?0:I>255?255:I;S[4]=va<0?0:va>255?255:va;S[5]=sa<0?0:sa>255?255:sa;S[6]=$<0?0:$>255?255:$;S[8]=ua<0?0:ua>255?255:ua;S[9]=Da<0?0:Da>255?255:Da;S[10]=ga<0?0:ga>255?255:ga;S[12]=ya<0?0:ya>255?255:ya;S[13]=Ta<0?0:Ta>255?255:Ta;S[14]=Q<0?0:Q>255?255:Q;A.putImageData(C,0,0);H.drawImage(D,0,0);return G}function Fa(I,$,ga){I=(I-$)/(ga-$);return I*I*(3-2*I)}function Pa(I){I=(I+1)*0.5;return I<0?0:I>1?1:I}function Ra(I,$){var ga=$.x- I.x,Q=$.y-I.y,X=1/Math.sqrt(ga*ga+Q*Q);ga*=X;Q*=X;$.x+=ga;$.y+=Q;I.x-=ga;I.y-=Q}var T,Z,P,Aa,Ia,Va,Ka,F;this.autoClear?this.clear():n.setTransform(1,0,0,-1,m,j);b=d.projectScene(oa,W,this.sortElements);(qa=oa.lights.length>0)&&ha(oa);T=0;for(Z=b.length;T0){wa.r+=aa.color.r*ta;wa.g+=aa.color.g*ta;wa.b+=aa.color.b*ta}}else if(aa instanceof THREE.PointLight){Y.sub(aa.position,ja.centroidWorld);Y.normalize();ta=ja.normalWorld.dot(Y)*aa.intensity;if(ta>0){wa.r+=aa.color.r*ta;wa.g+=aa.color.g*ta;wa.b+=aa.color.b*ta}}}}function c(na,ja,wa, Ga,la,aa){K=d(ea++);K.setAttribute("d","M "+na.positionScreen.x+" "+na.positionScreen.y+" L "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+wa.positionScreen.x+","+wa.positionScreen.y+"z");if(la instanceof THREE.MeshBasicMaterial)J.__styleString=la.color.__styleString;else if(la instanceof THREE.MeshLambertMaterial)if(M){N.r=R.r;N.g=R.g;N.b=R.b;a(aa,Ga,N);J.r=la.color.r*N.r;J.g=la.color.g*N.g;J.b=la.color.b*N.b;J.updateStyleString()}else J.__styleString=la.color.__styleString;else if(la instanceof THREE.MeshDepthMaterial){e=1-la.__2near/(la.__farPlusNear-Ga.z*la.__farMinusNear);J.setRGB(e,e,e)}else la instanceof THREE.MeshNormalMaterial&&J.setRGB(f(Ga.normalWorld.x),f(Ga.normalWorld.y),f(Ga.normalWorld.z));la.wireframe?K.setAttribute("style","fill: none; stroke: "+J.__styleString+"; stroke-width: "+la.wireframeLinewidth+"; stroke-opacity: "+la.opacity+"; stroke-linecap: "+la.wireframeLinecap+"; stroke-linejoin: "+la.wireframeLinejoin):K.setAttribute("style","fill: "+J.__styleString+"; fill-opacity: "+ la.opacity);m.appendChild(K)}function b(na,ja,wa,Ga,la,aa,ta){K=d(ea++);K.setAttribute("d","M "+na.positionScreen.x+" "+na.positionScreen.y+" L "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+wa.positionScreen.x+","+wa.positionScreen.y+" L "+Ga.positionScreen.x+","+Ga.positionScreen.y+"z");if(aa instanceof THREE.MeshBasicMaterial)J.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshLambertMaterial)if(M){N.r=R.r;N.g=R.g;N.b=R.b;a(ta,la,N);J.r=aa.color.r*N.r;J.g=aa.color.g*N.g; J.b=aa.color.b*N.b;J.updateStyleString()}else J.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshDepthMaterial){e=1-aa.__2near/(aa.__farPlusNear-la.z*aa.__farMinusNear);J.setRGB(e,e,e)}else aa instanceof THREE.MeshNormalMaterial&&J.setRGB(f(la.normalWorld.x),f(la.normalWorld.y),f(la.normalWorld.z));aa.wireframe?K.setAttribute("style","fill: none; stroke: "+J.__styleString+"; stroke-width: "+aa.wireframeLinewidth+"; stroke-opacity: "+aa.opacity+"; stroke-linecap: "+aa.wireframeLinecap+ "; stroke-linejoin: "+aa.wireframeLinejoin):K.setAttribute("style","fill: "+J.__styleString+"; fill-opacity: "+aa.opacity);m.appendChild(K)}function d(na){if(V[na]==null){V[na]=document.createElementNS("http://www.w3.org/2000/svg","path");Ca==0&&V[na].setAttribute("shape-rendering","crispEdges")}return V[na]}function f(na){return na<0?Math.min((1+na)*0.5,0.5):0.5+Math.min(na*0.5,0.5)}var g=null,h=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,n,p,v,u,o,x,B,E= new THREE.Rectangle,w=new THREE.Rectangle,M=!1,J=new THREE.Color(16777215),N=new THREE.Color(16777215),R=new THREE.Color(0),da=new THREE.Color(0),O=new THREE.Color(0),e,Y=new THREE.Vector3,V=[],ma=[],ka=[],K,ea,Ha,fa,Ca=1;this.domElement=m;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(na){switch(na){case "high":Ca=1;break;case "low":Ca=0}};this.setSize=function(na,ja){j=na;n=ja;p=j/2;v=n/2;m.setAttribute("viewBox",-p+" "+-v+" "+j+" "+n);m.setAttribute("width", j);m.setAttribute("height",n);E.set(-p,-v,p,v)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=function(na,ja){var wa,Ga,la,aa,ta,xa,U,qa;this.autoClear&&this.clear();g=h.projectScene(na,ja,this.sortElements);fa=Ha=ea=0;if(M=na.lights.length>0){U=na.lights;R.setRGB(0,0,0);da.setRGB(0,0,0);O.setRGB(0,0,0);wa=0;for(Ga=U.length;wa 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f", value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f", value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment, THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex, THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]), fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment, THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"), vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; THREE.WebGLRenderer=function(a){function c(k,y,z){var q,t,D,A=k.vertices,C=A.length,S=k.colors,G=S.length,H=k.__vertexArray,ia=k.__colorArray,oa=k.__sortArray,W=k.__dirtyVertices,ha=k.__dirtyColors;if(z.sortParticles){Ga.multiplySelf(z.matrixWorld);for(q=0;qS){G=H;S=C[G]}e.bindBuffer(e.ARRAY_BUFFER,t.__webGLMorphTargetsBuffers[G]);e.vertexAttribPointer(y["morphTarget"+z],3,e.FLOAT,!1,0,0);D.__webGLMorphTargetInfluences[z]=S;A[G]= 1;S=-1;z++}}e.uniform1fv(q.program.uniforms.morphTargetInfluences,D.__webGLMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,t.__webGLVertexBuffer);e.vertexAttribPointer(k.position,3,e.FLOAT,!1,0,0)}if(k.color>=0){e.bindBuffer(e.ARRAY_BUFFER,t.__webGLColorBuffer);e.vertexAttribPointer(k.color,3,e.FLOAT,!1,0,0)}if(k.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,t.__webGLNormalBuffer);e.vertexAttribPointer(k.normal,3,e.FLOAT,!1,0,0)}if(k.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,t.__webGLTangentBuffer); e.vertexAttribPointer(k.tangent,4,e.FLOAT,!1,0,0)}if(k.uv>=0)if(t.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,t.__webGLUVBuffer);e.vertexAttribPointer(k.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(k.uv)}else e.disableVertexAttribArray(k.uv);if(k.uv2>=0)if(t.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,t.__webGLUV2Buffer);e.vertexAttribPointer(k.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(k.uv2)}else e.disableVertexAttribArray(k.uv2);if(q.skinning&&k.skinVertexA>=0&&k.skinVertexB>=0&&k.skinIndex>= 0&&k.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,t.__webGLSkinVertexABuffer);e.vertexAttribPointer(k.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,t.__webGLSkinVertexBBuffer);e.vertexAttribPointer(k.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,t.__webGLSkinIndicesBuffer);e.vertexAttribPointer(k.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,t.__webGLSkinWeightsBuffer);e.vertexAttribPointer(k.skinWeight,4,e.FLOAT,!1,0,0)}if(D instanceof THREE.Mesh)if(q.wireframe){e.lineWidth(q.wireframeLinewidth); e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.__webGLLineBuffer);e.drawElements(e.LINES,t.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,t.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(D instanceof THREE.Line){D=D.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(q.linewidth);e.drawArrays(D,0,t.__webGLLineCount)}else if(D instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,t.__webGLParticleCount);else D instanceof THREE.Ribbon&& e.drawArrays(e.TRIANGLE_STRIP,0,t.__webGLVertexCount)}}function g(k,y){if(!k.__webGLVertexBuffer)k.__webGLVertexBuffer=e.createBuffer();if(!k.__webGLNormalBuffer)k.__webGLNormalBuffer=e.createBuffer();if(k.hasPos){e.bindBuffer(e.ARRAY_BUFFER,k.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,k.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(y.attributes.position);e.vertexAttribPointer(y.attributes.position,3,e.FLOAT,!1,0,0)}if(k.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,k.__webGLNormalBuffer); e.bufferData(e.ARRAY_BUFFER,k.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(y.attributes.normal);e.vertexAttribPointer(y.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,k.count);k.count=0}function h(k){if(ka!=k.doubleSided){k.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);ka=k.doubleSided}if(K!=k.flipSided){k.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);K=k.flipSided}}function m(k){if(Ha!=k){k?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);Ha=k}}function j(k){wa[0].set(k.n41- k.n11,k.n42-k.n12,k.n43-k.n13,k.n44-k.n14);wa[1].set(k.n41+k.n11,k.n42+k.n12,k.n43+k.n13,k.n44+k.n14);wa[2].set(k.n41+k.n21,k.n42+k.n22,k.n43+k.n23,k.n44+k.n24);wa[3].set(k.n41-k.n21,k.n42-k.n22,k.n43-k.n23,k.n44-k.n24);wa[4].set(k.n41-k.n31,k.n42-k.n32,k.n43-k.n33,k.n44-k.n34);wa[5].set(k.n41+k.n31,k.n42+k.n32,k.n43+k.n33,k.n44+k.n34);var y;for(k=0;k<6;k++){y=wa[k];y.divideScalar(Math.sqrt(y.x*y.x+y.y*y.y+y.z*y.z))}}function n(k){for(var y=k.matrixWorld,z=-k.geometry.boundingSphere.radius*Math.max(k.scale.x, Math.max(k.scale.y,k.scale.z)),q=0;q<6;q++){k=wa[q].x*y.n14+wa[q].y*y.n24+wa[q].z*y.n34+wa[q].w;if(k<=z)return!1}return!0}function p(k,y){k.list[k.count]=y;k.count+=1}function v(k){var y,z,q=k.object,t=k.opaque,D=k.transparent;D.count=0;k=t.count=0;for(y=q.materials.length;k65535){H[S].counter+=1;G=H[S].hash+"_"+H[S].counter;k.geometryGroups[G]==undefined&&(k.geometryGroups[G]={faces:[],materials:C,vertices:0,numMorphTargets:ia})}k.geometryGroups[G].faces.push(t);k.geometryGroups[G].vertices+=A}}function E(k,y,z){k.push({buffer:y,object:z,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function w(k){if(k!=ea){switch(k){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR, e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:e.blendEquation(e.FUNC_REVERSE_SUBTRACT);e.blendFunc(e.ONE,e.ONE);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}ea=k}}function M(k,y,z){if((z.width&z.width-1)==0&&(z.height&z.height-1)==0){e.texParameteri(k,e.TEXTURE_WRAP_S,da(y.wrapS));e.texParameteri(k,e.TEXTURE_WRAP_T,da(y.wrapT));e.texParameteri(k, e.TEXTURE_MAG_FILTER,da(y.magFilter));e.texParameteri(k,e.TEXTURE_MIN_FILTER,da(y.minFilter));e.generateMipmap(k)}else{e.texParameteri(k,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(k,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(k,e.TEXTURE_MAG_FILTER,R(y.magFilter));e.texParameteri(k,e.TEXTURE_MIN_FILTER,R(y.minFilter))}}function J(k){if(k&&!k.__webGLFramebuffer){k.__webGLFramebuffer=e.createFramebuffer();k.__webGLRenderbuffer=e.createRenderbuffer();k.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER, k.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,k.width,k.height);e.bindTexture(e.TEXTURE_2D,k.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,da(k.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,da(k.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,da(k.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,da(k.minFilter));e.texImage2D(e.TEXTURE_2D,0,da(k.format),k.width,k.height,0,da(k.format),da(k.type),null);e.bindFramebuffer(e.FRAMEBUFFER, k.__webGLFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,k.__webGLTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,k.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var y,z;if(k){y=k.__webGLFramebuffer;z=k.width;k=k.height}else{y=null;z=na;k=ja}if(y!=V){e.bindFramebuffer(e.FRAMEBUFFER,y);e.viewport(fa,Ca,z,k);V=y}}function N(k,y){var z;if(k=="fragment")z= e.createShader(e.FRAGMENT_SHADER);else k=="vertex"&&(z=e.createShader(e.VERTEX_SHADER));e.shaderSource(z,y);e.compileShader(z);if(!e.getShaderParameter(z,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(z));return null}return z}function R(k){switch(k){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return e.LINEAR}}function da(k){switch(k){case THREE.RepeatWrapping:return e.REPEAT; case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE; case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var O=document.createElement("canvas"), e,Y=null,V=null,ma=this,ka=null,K=null,ea=null,Ha=null,fa=0,Ca=0,na=0,ja=0,wa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ga=new THREE.Matrix4,la=new Float32Array(16),aa=new Float32Array(16),ta=new THREE.Vector4,xa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},U=!0,qa=new THREE.Color(0),Ba=0;if(a){if(a.antialias!==undefined)U=a.antialias;a.clearColor!==undefined&&qa.setHex(a.clearColor); if(a.clearAlpha!==undefined)Ba=a.clearAlpha}this.maxMorphTargets=8;this.domElement=O;this.autoClear=!0;this.sortObjects=!0;(function(k,y,z){try{if(!(e=O.getContext("experimental-webgl",{antialias:k})))throw"Error creating WebGL context.";}catch(q){console.error(q)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(y.r,y.g,y.b,z);_cullEnabled= !0})(U,qa,Ba);this.context=e;this.setSize=function(k,y){O.width=k;O.height=y;this.setViewport(0,0,O.width,O.height)};this.setViewport=function(k,y,z,q){fa=k;Ca=y;na=z;ja=q;e.viewport(fa,Ca,na,ja)};this.setScissor=function(k,y,z,q){e.scissor(k,y,z,q)};this.enableScissorTest=function(k){k?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(k){e.depthMask(k)};this.setClearColorHex=function(k,y){var z=new THREE.Color(k);e.clearColor(z.r,z.g,z.b,y)};this.setClearColor= function(k,y){e.clearColor(k.r,k.g,k.b,y)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)};this.initMaterial=function(k,y,z,q){var t,D,A;if(k instanceof THREE.MeshDepthMaterial)b(k,THREE.ShaderLib.depth);else if(k instanceof THREE.MeshNormalMaterial)b(k,THREE.ShaderLib.normal);else if(k instanceof THREE.MeshBasicMaterial)b(k,THREE.ShaderLib.basic);else if(k instanceof THREE.MeshLambertMaterial)b(k,THREE.ShaderLib.lambert);else if(k instanceof THREE.MeshPhongMaterial)b(k,THREE.ShaderLib.phong); else if(k instanceof THREE.LineBasicMaterial)b(k,THREE.ShaderLib.basic);else k instanceof THREE.ParticleBasicMaterial&&b(k,THREE.ShaderLib.particle_basic);var C,S,G,H;A=G=H=0;for(C=y.length;A0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+C.maxDirLights,"#define MAX_POINT_LIGHTS "+C.maxPointLights,"#define MAX_BONES "+C.maxBones,C.map?"#define USE_MAP":"",C.envMap?"#define USE_ENVMAP":"",C.lightMap?"#define USE_LIGHTMAP":"",C.vertexColors?"#define USE_COLOR":"",C.skinning?"#define USE_SKINNING":"",C.morphTargets?"#define USE_MORPHTARGETS": "",C.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); e.attachShader(z,N("fragment",A+H));e.attachShader(z,N("vertex",C+y));e.linkProgram(z);e.getProgramParameter(z,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(z,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");z.uniforms={};z.attributes={};k.program=z;z=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(t in k.uniforms)z.push(t); t=k.program;H=0;for(y=z.length;H=0&&e.enableVertexAttribArray(D.color);D.normal>=0&&e.enableVertexAttribArray(D.normal); D.tangent>=0&&e.enableVertexAttribArray(D.tangent);if(k.skinning&&D.skinVertexA>=0&&D.skinVertexB>=0&&D.skinIndex>=0&&D.skinWeight>=0){e.enableVertexAttribArray(D.skinVertexA);e.enableVertexAttribArray(D.skinVertexB);e.enableVertexAttribArray(D.skinIndex);e.enableVertexAttribArray(D.skinWeight)}if(k.morphTargets){k.numSupportedMorphTargets=0;if(D.morphTarget0>=0){e.enableVertexAttribArray(D.morphTarget0);k.numSupportedMorphTargets++}if(D.morphTarget1>=0){e.enableVertexAttribArray(D.morphTarget1); k.numSupportedMorphTargets++}if(D.morphTarget2>=0){e.enableVertexAttribArray(D.morphTarget2);k.numSupportedMorphTargets++}if(D.morphTarget3>=0){e.enableVertexAttribArray(D.morphTarget3);k.numSupportedMorphTargets++}if(D.morphTarget4>=0){e.enableVertexAttribArray(D.morphTarget4);k.numSupportedMorphTargets++}if(D.morphTarget5>=0){e.enableVertexAttribArray(D.morphTarget5);k.numSupportedMorphTargets++}if(D.morphTarget6>=0){e.enableVertexAttribArray(D.morphTarget6);k.numSupportedMorphTargets++}if(D.morphTarget7>= 0){e.enableVertexAttribArray(D.morphTarget7);k.numSupportedMorphTargets++}q.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(t=0;t0||ha.faceVertexUvs.length> 0)A.__uvArray=new Float32Array(C*2);if(ha.faceUvs.length>1||ha.faceVertexUvs.length>1)A.__uv2Array=new Float32Array(C*2)}if(G.geometry.skinWeights.length&&G.geometry.skinIndices.length){A.__skinVertexAArray=new Float32Array(C*4);A.__skinVertexBArray=new Float32Array(C*4);A.__skinIndexArray=new Float32Array(C*4);A.__skinWeightArray=new Float32Array(C*4)}A.__faceArray=new Uint16Array(S*3);A.__lineArray=new Uint16Array(oa*2);if(A.numMorphTargets){G=void 0;ha=void 0;A.__morphTargetsArrays=[];G=0;for(ha= A.numMorphTargets;G=0;t--){q=z.__webglObjects[t].object;y==q&&z.__webglObjects.splice(t,1)}k.__objectsRemoved.splice(0,1)}y=0;for(z=k.__webglObjects.length;y0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,ga,C)}if(ab&&ia>0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Q,C)}if(db){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Qa,C);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ja,C)}if(F>0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinVertexABuffer); e.bufferData(e.ARRAY_BUFFER,sa,C);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ua,C);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,Da,C);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ya,C)}}}t.__dirtyVertices=!1;t.__dirtyMorphTargets=!1;t.__dirtyElements=!1;t.__dirtyUvs=!1;t.__dirtyNormals=!1;t.__dirtyTangents=!1;t.__dirtyColors=!1}else if(q instanceof THREE.Ribbon){t=q.geometry;if(t.__dirtyVertices|| t.__dirtyColors){q=t;D=e.DYNAMIC_DRAW;G=void 0;G=void 0;ha=void 0;A=void 0;H=q.vertices;C=q.colors;ia=H.length;S=C.length;W=q.__vertexArray;oa=q.__colorArray;pa=q.__dirtyColors;if(q.__dirtyVertices){for(G=0;G0}}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,f=b.length;for(d=0;d= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(g=25);f=(g-1)*0.5;b=Array(g);for(c=d=0;cthis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed); var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var d=this.position;b.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=d.y+100*Math.cos(this.phi);b.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()}, !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))}; THREE.PathCamera=function(a){function c(n,p,v,u){var o={name:v,fps:0.6,length:u,hierarchy:[]},x,B=p.getControlPointsArray(),E=p.getLength(),w=B.length,M=0;x=w-1;p={parent:-1,keys:[]};p.keys[0]={time:0,pos:B[0],rot:[0,0,0,1],scl:[1,1,1]};p.keys[x]={time:u,pos:B[x],rot:[0,0,0,1],scl:[1,1,1]};for(x=1;x=0?u:u+f;u=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange; this.phi=(this.phi-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.target.position;u.x=100*Math.sin(this.phi)*Math.cos(this.theta);u.y=100*Math.cos(this.phi);u.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,n,p,v)};this.onMouseMove=function(n){this.mouseX=n.clientX-this.windowHalfX;this.mouseY=n.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),m=new Cube(10,10,20),j=new Cube(2,2,10);this.animationParent=new THREE.Mesh(m,a);a=new THREE.Mesh(j,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(n,p){return function(){p.apply(n,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; var Cube=function(a,c,b,d,f,g,h,m,j){function n(E,w,M,J,N,R,da,O){var e,Y,V=d||1,ma=f||1,ka=N/2,K=R/2,ea=p.vertices.length;if(E=="x"&&w=="y"||E=="y"&&w=="x")e="z";else if(E=="x"&&w=="z"||E=="z"&&w=="x"){e="y";ma=g||1}else if(E=="z"&&w=="y"||E=="y"&&w=="z"){e="x";V=g||1}var Ha=V+1,fa=ma+1;N/=V;var Ca=R/ma;for(Y=0;Y0){h(0,0,-n-(g||0));for(d=a;d0){h(0,0,n+(f||0)); for(d=a+a/2;d<2*a;d++)m.faces.push(new THREE.Face4(2*a+1,(2*d-2*a+2)%a+a,(2*d-2*a+1)%a+a,(2*d-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder; var Icosahedron=function(a){function c(v,u,o){var x=Math.sqrt(v*v+u*u+o*o);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(v/x,u/x,o/x)))-1}function b(v,u,o,x){x.faces.push(new THREE.Face3(v,u,o))}function d(v,u){var o=f.vertices[v].position,x=f.vertices[u].position;return c((o.x+x.x)/2,(o.y+x.y)/2,(o.z+x.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(v,m,u)))-1);n.push(p)}c.push(n)}var o,x,B;f=c.length;for(b=0;b0)for(d=0;d1){o=this.vertices[h].position.clone(); x=this.vertices[j].position.clone();B=this.vertices[n].position.clone();o.normalize();x.normalize();B.normalize();this.faces.push(new THREE.Face3(h,j,n,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([p,v,E])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(d),(this.radius+this.tube*Math.cos(f))*Math.sin(d),this.tube*Math.sin(f))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b= 1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;f=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,f,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; var TorusKnot=function(a,c,b,d,f,g,h){function m(v,u,o,x,B,E){u=o/x*v;o=Math.cos(u);return new THREE.Vector3(B*(2+o)*0.5*Math.cos(v),B*(2+o)*Math.sin(v)*0.5,E*B*Math.sin(u)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=f||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a=this.maxCount-3&&m(this)};this.begin= function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;dthis.size-1&&(j=this.size-1);var u=Math.floor(n-m);u<1&&(u=1);n=Math.floor(n+m);n>this.size-1&&(n=this.size-1);var o=Math.floor(p-m);o<1&&(o=1);m=Math.floor(p+m); m>this.size-1&&(m=this.size-1);for(var x,B,E,w,M,J;v0&&(this.field[E+x]+=w)}}}};this.addPlaneX=function(b,d){var f,g,h,m,j,n=this.size,p=this.yd,v=this.zd,u=this.field,o=n*Math.sqrt(b/d);o>n&&(o=n);for(f=0;f0)for(g=0;gp&&(x=p);for(g=0;g0){j=g*v;for(f=0;fsize&&(dist=size);for(h=0;h0){j=zd*h;for(g=0;g