/** * @author mrdoob / http://mrdoob.com/ */ THREE.ColladaLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; }; THREE.ColladaLoader.prototype = { constructor: THREE.ColladaLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new THREE.XHRLoader( scope.manager ); loader.setCrossOrigin( this.crossOrigin ); loader.load( url, function ( text ) { onLoad( scope.parse( text ) ); }, onProgress, onError ); }, options: { set convertUpAxis ( value ) { console.log( 'ColladaLoder2: TODO' ); } }, setCrossOrigin: function ( value ) { this.crossOrigin = value; }, parse: function ( text ) { function parseGeometries( xml ) { xml = xml.getElementsByTagName("geometry"); var objects = []; for ( var i = 0; i < xml.length; i ++ ) { objects.push( parseMesh( xml[ i ].getElementsByTagName( 'mesh' )[ 0 ] ) ); } return objects; } function parseMesh( xml ) { var geometry = new THREE.BufferGeometry(); var sources = xml.getElementsByTagName( 'source' ); for ( var i = 0; i < sources.length; i ++ ) { var source = sources[ i ]; var floats = source.getElementsByTagName( 'float_array' )[ 0 ].textContent.split( ' ' ); var array = []; for ( var j = 0; j < floats.length; j ++ ) { array.push( floats[ j ] ); } geometry.addAttribute( 'position', new THREE.Float32Attribute( array, 3 ) ); } var triangles = xml.getElementsByTagName( 'triangles' ); if ( triangles === null ) return mesh; for ( var i = 0; i < triangles.length; i ++ ) { var triangle = triangles[ i ]; var indices = triangle.getElementsByTagName( 'p' )[ 0 ].textContent.split( ' ' ); var array = []; for ( var j = 0; j < indices.length; j ++ ) { array.push( parseInt( indices[ j ] ) ); } geometry.setIndex( new THREE.Uint16Attribute( array, 1 ) ); } return geometry; } console.time( 'ColladaLoader2' ); var xml = new DOMParser().parseFromString( text, 'text/xml' ); var geometries = xml.getElementsByTagName( 'library_geometries' )[ 0 ]; var materials = xml.getElementsByTagName( 'library_materials' )[ 0 ]; var images = xml.getElementsByTagName( 'library_images' )[ 0 ]; var effects = xml.getElementsByTagName( 'library_effects' )[ 0 ]; //console.log( geometries, materials, images, effects ); var scene = new THREE.Scene(); var geometries = parseGeometries( geometries ); for ( var i = 0; i < geometries.length; i ++ ) { scene.add( new THREE.Mesh( geometries[ i ] ) ); } console.timeEnd( 'ColladaLoader2' ); console.log( scene ); return { animations: [], kinematics: { joints: [] }, scene: scene }; } };