/** * @author mr.doob / http://mrdoob.com/ */ THREE.SoftwareRenderer2 = function () { console.log( 'THREE.SoftwareRenderer', THREE.REVISION ); var canvas = document.createElement( 'canvas' ); var context = canvas.getContext( '2d' ); var imagedata = context.getImageData( 0, 0, canvas.width, canvas.height ); var data = imagedata.data; var canvasWidth = canvas.width; var canvasHeight = canvas.height; var canvasWidthHalf = canvasWidth / 2; var canvasHeightHalf = canvasHeight / 2; var rectx1 = 0, recty1 = 0; var rectx2 = 0, recty2 = 0; var prevrectx1 = 0, prevrecty1 = 0; var prevrectx2 = 0, prevrecty2 = 0; var projector = new THREE.Projector(); this.domElement = canvas; this.autoClear = true; this.setSize = function ( width, height ) { canvas.width = width; canvas.height = height; canvasWidth = canvas.width; canvasHeight = canvas.height; canvasWidthHalf = width / 2; canvasHeightHalf = height / 2; imagedata = context.getImageData( 0, 0, width, height ); data = imagedata.data; }; this.clear = function () { clearRectangle( prevrectx1, prevrecty1, prevrectx2, prevrecty2 ); }; this.render = function ( scene, camera ) { rectx1 = canvasWidth; recty1 = canvasHeight; rectx2 = 0; recty2 = 0; if ( this.autoClear ) this.clear(); var renderData = projector.projectScene( scene, camera ); var elements = renderData.elements; elements.sort( function painterSort( a, b ) { return a.z - b.z; } ); for ( var e = 0, el = elements.length; e < el; e ++ ) { var element = elements[ e ]; if ( element instanceof THREE.RenderableFace3 ) { var v1 = element.v1.positionScreen; var v2 = element.v2.positionScreen; var v3 = element.v3.positionScreen; drawTriangle( v1.x * canvasWidthHalf + canvasWidthHalf, - v1.y * canvasHeightHalf + canvasHeightHalf, 0xff0000, v2.x * canvasWidthHalf + canvasWidthHalf, - v2.y * canvasHeightHalf + canvasHeightHalf, 0x00ff00, v3.x * canvasWidthHalf + canvasWidthHalf, - v3.y * canvasHeightHalf + canvasHeightHalf, 0x0000ff ) } else if ( element instanceof THREE.RenderableFace4 ) { var v1 = element.v1.positionScreen; var v2 = element.v2.positionScreen; var v3 = element.v3.positionScreen; var v4 = element.v4.positionScreen; drawTriangle( v1.x * canvasWidthHalf + canvasWidthHalf, - v1.y * canvasHeightHalf + canvasHeightHalf, 0xff0000, v2.x * canvasWidthHalf + canvasWidthHalf, - v2.y * canvasHeightHalf + canvasHeightHalf, 0x00ff00, v3.x * canvasWidthHalf + canvasWidthHalf, - v3.y * canvasHeightHalf + canvasHeightHalf, 0x0000ff ); drawTriangle( v3.x * canvasWidthHalf + canvasWidthHalf, - v3.y * canvasHeightHalf + canvasHeightHalf, 0x0000ff, v4.x * canvasWidthHalf + canvasWidthHalf, - v4.y * canvasHeightHalf + canvasHeightHalf, 0xff00ff, v1.x * canvasWidthHalf + canvasWidthHalf, - v1.y * canvasHeightHalf + canvasHeightHalf, 0xff0000 ); } } var x = Math.min( rectx1, prevrectx1 ); var y = Math.min( recty1, prevrecty1 ); var width = Math.max( rectx2, prevrectx2 ) - x; var height = Math.max( recty2, prevrecty2 ) - y; context.putImageData( imagedata, 0, 0, x, y, width, height ); prevrectx1 = rectx1; prevrecty1 = recty1; prevrectx2 = rectx2; prevrecty2 = recty2; }; function drawPixel( x, y, r, g, b ) { var offset = ( x + y * canvasWidth ) * 4; if ( data[ offset + 3 ] ) return; data[ offset ] = r; data[ offset + 1 ] = g; data[ offset + 2 ] = b; data[ offset + 3 ] = 255; } /* function drawRectangle( x1, y1, x2, y2, color ) { var r = color >> 16 & 255; var g = color >> 8 & 255; var b = color & 255; var xmin = Math.min( x1, x2 ) >> 0; var xmax = Math.max( x1, x2 ) >> 0; var ymin = Math.min( y1, y2 ) >> 0; var ymax = Math.max( y1, y2 ) >> 0; for ( var y = ymin; y < ymax; y ++ ) { for ( var x = xmin; x < xmax; x ++ ) { drawPixel( x, y, r, g, b ); } } } */ function clearRectangle( x1, y1, x2, y2 ) { var xmin = Math.min( x1, x2 ); var xmax = Math.max( x1, x2 ); var ymin = Math.min( y1, y2 ); var ymax = Math.max( y1, y2 ); for ( var y = ymin; y < ymax; y ++ ) { for ( var x = xmin; x < xmax; x ++ ) { data[ ( ( x + y * canvasWidth ) * 4 ) + 3 ] = 0; } } } function drawTriangle( x1, y1, color1, x2, y2, color2, x3, y3, color3 ) { // http://devmaster.net/forums/topic/1145-advanced-rasterization/ // 28.4 fixed-point coordinates var x1 = Math.round( 16 * x1 ); var x2 = Math.round( 16 * x2 ); var x3 = Math.round( 16 * x3 ); var y1 = Math.round( 16 * y1 ); var y2 = Math.round( 16 * y2 ); var y3 = Math.round( 16 * y3 ); // Deltas var dx12 = x1 - x2; var dx23 = x2 - x3; var dx31 = x3 - x1; var dy12 = y1 - y2; var dy23 = y2 - y3; var dy31 = y3 - y1; // Fixed-point deltas var fdx12 = dx12 << 4; var fdx23 = dx23 << 4; var fdx31 = dx31 << 4; var fdy12 = dy12 << 4; var fdy23 = dy23 << 4; var fdy31 = dy31 << 4; // Bounding rectangle var xmin = Math.max( ( Math.min( x1, x2, x3 ) + 0xf ) >> 4, 0 ); var xmax = Math.min( ( Math.max( x1, x2, x3 ) + 0xf ) >> 4, canvasWidth ); var ymin = Math.max( ( Math.min( y1, y2, y3 ) + 0xf ) >> 4, 0 ); var ymax = Math.min( ( Math.max( y1, y2, y3 ) + 0xf ) >> 4, canvasHeight ); rectx1 = Math.min( xmin, rectx1 ); rectx2 = Math.max( xmax, rectx2 ); recty1 = Math.min( ymin, recty1 ); recty2 = Math.max( ymax, recty2 ); // Constant part of half-edge functions var c1 = dy12 * x1 - dx12 * y1; var c2 = dy23 * x2 - dx23 * y2; var c3 = dy31 * x3 - dx31 * y3; // Correct for fill convention if ( dy12 < 0 || ( dy12 == 0 && dx12 > 0 ) ) c1 ++; if ( dy23 < 0 || ( dy23 == 0 && dx23 > 0 ) ) c2 ++; if ( dy31 < 0 || ( dy31 == 0 && dx31 > 0 ) ) c3++; var cy1 = c1 + dx12 * ( ymin << 4 ) - dy12 * ( xmin << 4 ); var cy2 = c2 + dx23 * ( ymin << 4 ) - dy23 * ( xmin << 4 ); var cy3 = c3 + dx31 * ( ymin << 4 ) - dy31 * ( xmin << 4 ); // Scan through bounding rectangle for ( var y = ymin; y < ymax; y ++ ) { // Start value for horizontal scan var cx1 = cy1; var cx2 = cy2; var cx3 = cy3; for ( var x = xmin; x < xmax; x ++ ) { if ( cx1 > 0 && cx2 > 0 && cx3 > 0 ) { drawPixel( x, y, 255, 0, 0 ); } cx1 -= fdy12; cx2 -= fdy23; cx3 -= fdy31; } cy1 += fdx12; cy2 += fdx23; cy3 += fdx31; } } };