import TempNode from '../core/TempNode.js'; import { nodeObject, addNodeElement, tslFn, vec2, vec3, vec4 } from '../shadernode/ShaderNode.js'; import { uniform } from '../core/UniformNode.js'; import { NodeUpdateType } from '../core/constants.js'; import { uv } from '../accessors/UVNode.js'; import { sin, cos } from '../math/MathNode.js'; import { add } from '../math/OperatorNode.js'; import { Vector2 } from '../../math/Vector2.js'; class DotScreenNode extends TempNode { constructor( inputNode, center = new Vector2( 0.5, 0.5 ), angle = 1.57, scale = 1 ) { super( 'vec4' ); this.inputNode = inputNode; this.center = uniform( center ); this.angle = uniform( angle ); this.scale = uniform( scale ); this._size = uniform( new Vector2() ); this.updateBeforeType = NodeUpdateType.RENDER; } updateBefore( frame ) { const { renderer } = frame; renderer.getSize( this._size.value ); } setup() { const inputNode = this.inputNode; const pattern = tslFn( () => { const s = sin( this.angle ); const c = cos( this.angle ); const tex = uv().mul( this._size ).sub( this.center ); const point = vec2( c.mul( tex.x ).sub( s.mul( tex.y ) ), s.mul( tex.x ).add( c.mul( tex.y ) ) ).mul( this.scale ); return sin( point.x ).mul( sin( point.y ) ).mul( 4 ); } ); const dotScreen = tslFn( () => { const color = inputNode; const average = add( color.r, color.g, color.b ).div( 3 ); return vec4( vec3( average.mul( 10 ).sub( 5 ).add( pattern() ) ), color.a ); } ); const outputNode = dotScreen(); return outputNode; } } export const dotScreen = ( node, center, angle, scale ) => nodeObject( new DotScreenNode( nodeObject( node ), center, angle, scale ) ); addNodeElement( 'dotScreen', dotScreen ); export default DotScreenNode;