// ThreeExtras.js r41/ROME - http://github.com/mrdoob/three.js THREE.ColorUtils={adjustHSV:function(a,b,c,e){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.ColorUtils.clamp(f.h+b,0,1);f.s=THREE.ColorUtils.clamp(f.s+c,0,1);f.v=THREE.ColorUtils.clamp(f.v+e,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,b){var c=a.r,e=a.g,f=a.b,g=Math.max(Math.max(c,e),f),h=Math.min(Math.min(c,e),f);if(h==g)h=c=0;else{var k=g-h,h=k/g,c=c==g?(e-f)/k:e==g?2+(f-c)/k:4+(c-e)/k;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=h;b.v=g;return b}, clamp:function(a,b,c){return ac?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,e=a.vertices.length,f=c?b.geometry:b,g=a.vertices,h=f.vertices,k=a.faces,j=f.faces,m=a.faceVertexUvs[0],f=f.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var l=0,n=h.length;l= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight * pointDiffuseWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight * dirDiffuseWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=e=0;b1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+p),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=f[0]+(g[0]-f[0])*e,c.y=f[1]+(g[1]-f[1])*e,c.z=f[2]+(g[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",p,h.index-1).pos,this.points[1]=f,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",p,k.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),c.x=f[0],c.y=f[1],c.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c=== "rot")THREE.Quaternion.slerp(f,g,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=f[0]+(g[0]-f[0])*e,c.y=f[1]+(g[1]-f[1])*e,c.z=f[2]+(g[2]-f[2])*e}}if(this.JITCompile&&l[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(p=0;pa.length-2?g:g+1;c[3]=g>a.length-3?g:g+2;g=a[c[0]];k=a[c[1]];j=a[c[2]];m=a[c[3]];c=f*f;h=f*c;e[0]=this.interpolate(g[0],k[0],j[0],m[0],f,c,h);e[1]=this.interpolate(g[1],k[1],j[1],m[1],f,c,h);e[2]=this.interpolate(g[2],k[2],j[2],m[2],f,c,h);return e}; THREE.Animation.prototype.interpolate=function(a,b,c,e,f,g,h){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*h+(-3*(b-c)-2*a-e)*g+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]}; THREE.QuakeCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed= a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!== void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault(); a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var a=(new Date).getTime();this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;if(!this.freeze){this.autoSpeedFactor= this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var b=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.translateZ(b);this.moveLeft&&this.translateX(-b);this.moveRight&&this.translateX(b);b=this.tdiff*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&& (this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,f=this.position;a.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=f.y+100*Math.cos(this.phi);a.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi= (this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;f=this.position;a.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=f.y+100*Math.cos(this.phi);a.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown), !1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))}; THREE.PathCamera=function(a){function b(a,c,b,e){var g={name:b,fps:0.6,length:e,hierarchy:[]},f,h=c.getControlPointsArray(),k=c.getLength(),j=h.length,z=0;f=j-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:h[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[f]={time:e,pos:h[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f=0?e:e+f;e=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var k=h[1]-h[0];this.phi= TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(h[1]-h[0])/(e[1]-e[0])+h[0]-h[0])/k)*k+h[0];e=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;k=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-e[0])*(h[1]-h[0])/(e[1]-e[0])+h[0]-h[0])/k)*k+h[0];e=this.target.position;e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX= a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),j=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(j,h);a.position.set(0,10,0);this.animation=b(this.animationParent, this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove),!1)}; THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward= a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),f=b.size[0]/2,g=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-f)/f;this.moveState.pitchDown=(a.clientY- b.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,b=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*b,this.rotationVector.y*b,this.rotationVector.z*b,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,this.mouseup),!1);window.addEventListener("keydown",b(this,this.keydown),!1);window.addEventListener("keyup",b(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; THREE.RollCamera=function(a,b,c,e){THREE.Camera.call(this,a,b,c,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,j=!1,m=1,l=0,n=0,t=0,p=0,u=0,v=window.innerWidth/2,w=window.innerHeight/2;this.update= function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*p),this.rotateVertically(a*u));a=this.delta*this.movementSpeed;this.translateZ(a*(l>0||this.autoForward&&!(l<0)?1:l));this.translateX(a*n);this.translateY(a*t);j&&(this.roll+=this.rollSpeed*this.delta*m);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?b.normalize():b.z=Math.sqrt(1-e*e);f=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(b.y);e.addSelf(this.up.clone().crossSelf(f).setLength(b.x));e.addSelf(f.setLength(b.z));return e}; this.rotateCamera=function(){var a=Math.acos(g.dot(h)/g.length()/h.length());if(a){var c=(new THREE.Vector3).cross(g,h).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(f);b.multiplyVector3(this.up);b.multiplyVector3(h);this.staticMoving?g=h:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(g))}};this.zoomCamera=function(){var a=1+(j.y-k.y)*this.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),this.staticMoving?k=j:k.y+=(j.y-k.y)*this.dynamicDampingFactor)}; this.panCamera=function(){var a=l.clone().subSelf(m);if(a.lengthSq()){a.multiplyScalar(f.length()*this.panSpeed);var c=f.clone().crossSelf(this.up).setLength(a.x);c.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?m=l:m.addSelf(a.sub(l,m).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), f.lengthSq()0){h(0,0,-l-(g||0));for(j=a;j0){h(0,0,l+(f||0)); for(j=a+a/2;j<2*a;j++)k.faces.push(new THREE.Face4(2*a+1,(2*j-2*a+2)%a+a,(2*j-2*a+1)%a+a,(2*j-2*a)%a+a))}j=0;for(a=this.faces.length;j0||(l=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,k,t)))-1);m.push(l)}b.push(m)}for(var p,u,v,f=b.length,c=0;c0)for(e=0;e1&&(p=this.vertices[h].position.clone(), u=this.vertices[j].position.clone(),v=this.vertices[m].position.clone(),p.normalize(),u.normalize(),v.normalize(),this.faces.push(new THREE.Face3(h,j,m,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([l,n,w]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere; THREE.Torus=function(a,b,c,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=e||6;a=[];for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){var e=c/this.segmentsT*2*Math.PI,f=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c= 1;c<=this.segmentsT;++c){var e=(this.segmentsT+1)*b+c,f=(this.segmentsT+1)*b+c-1,g=(this.segmentsT+1)*(b-1)+c-1,h=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(e,f,g,h));this.faceVertexUvs[0].push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus; THREE.TorusKnot=function(a,b,c,e,f,g,h){function k(a,c,b,e,g,f){c=b/e*a;b=Math.cos(c);return new THREE.Vector3(g*(2+b)*0.5*Math.cos(a),g*(2+b)*Math.sin(a)*0.5,f*g*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=e||8;this.p=f||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;e=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a0;){if(h){if(h.equals(contour[f])){h=null;continue}}else h=contour[f];for(c=0;c=0?l-1:e.length-1;nextShapeVert=l+1=0?m-1:a.length-1;nextHoleVert=m+12;){if(0>=m--)return console.log("Warning, unable to triangulate polygon!"),null;var n=j;g<=n&&(n=0);j=n+1;g<=j&&(j=0);var t=j+1;g<=t&&(t=0);var p;a:{p=a;var u=n,v=j,w=t,B=g,z=h,o=void 0,A=void 0,C=void 0,F= void 0,G=void 0,H=void 0,I=void 0,E=void 0,M=void 0,A=p[z[u]].x,C=p[z[u]].y,F=p[z[v]].x,G=p[z[v]].y,H=p[z[w]].x,I=p[z[w]].y;if(1.0E-10>(F-A)*(I-C)-(G-C)*(H-A))p=!1;else{for(o=0;o=0&&L>=0&&D>=0){p=!1;break a}}p=!0}}if(p){m= h[n];p=h[j];u=h[t];f.push(a[m]);f.push(a[p]);f.push(a[u]);k.push([h[n],h[j],h[t]]);l++;n=j;for(t=j+1;t>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&j==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,j)}function f(a,c){var b=l(a,c),e=l(a,c+1),g=l(a,c+2);return(l(a,c+3)<<24)+(g<<16)+(e<<8)+b}function j(a,c){var b=l(a,c);return(l(a,c+1)<<8)+b}function m(a,c){var b=l(a,c);return b>127?b-256:b}function l(a, c){return a.charCodeAt(c)&255}function n(c){var b,e,g;b=f(a,c);e=f(a,c+F);g=f(a,c+G);c=j(a,c+H);THREE.BinaryLoader.prototype.f3(B,b,e,g,c)}function t(c){var b,e,g,h,l,m;b=f(a,c);e=f(a,c+F);g=f(a,c+G);h=j(a,c+H);l=f(a,c+I);m=f(a,c+E);c=f(a,c+M);THREE.BinaryLoader.prototype.f3n(B,A,b,e,g,h,l,m,c)}function p(c){var b,e,g,h;b=f(a,c);e=f(a,c+K);g=f(a,c+N);h=f(a,c+L);c=j(a,c+O);THREE.BinaryLoader.prototype.f4(B,b,e,g,h,c)}function u(c){var b,e,g,h,l,m,n,o;b=f(a,c);e=f(a,c+K);g=f(a,c+N);h=f(a,c+L);l=j(a, c+O);m=f(a,c+D);n=f(a,c+J);o=f(a,c+P);c=f(a,c+Q);THREE.BinaryLoader.prototype.f4n(B,A,b,e,g,h,l,m,n,o,c)}function v(c){var b,e;b=f(a,c);e=f(a,c+S);c=f(a,c+T);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],C[b*2],C[b*2+1],C[e*2],C[e*2+1],C[c*2],C[c*2+1])}function w(c){var b,e,g;b=f(a,c);e=f(a,c+U);g=f(a,c+V);c=f(a,c+aa);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],C[b*2],C[b*2+1],C[e*2],C[e*2+1],C[g*2],C[g*2+1],C[c*2],C[c*2+1])}var B=this,z=0,o,A=[],C=[],F,G,H,I,E,M,K,N,L,O,D,J,P,Q,S,T, U,V,aa,W,X,Y,Z,$,R;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,e,c);o={signature:a.substr(z,8),header_bytes:l(a,z+8),vertex_coordinate_bytes:l(a,z+9),normal_coordinate_bytes:l(a,z+10),uv_coordinate_bytes:l(a,z+11),vertex_index_bytes:l(a,z+12),normal_index_bytes:l(a,z+13),uv_index_bytes:l(a,z+14),material_index_bytes:l(a,z+15),nvertices:f(a,z+16),nnormals:f(a,z+16+4),nuvs:f(a,z+16+8),ntri_flat:f(a,z+16+12),ntri_smooth:f(a,z+16+16),ntri_flat_uv:f(a,z+16+20),ntri_smooth_uv:f(a, z+16+24),nquad_flat:f(a,z+16+28),nquad_smooth:f(a,z+16+32),nquad_flat_uv:f(a,z+16+36),nquad_smooth_uv:f(a,z+16+40)};z+=o.header_bytes;F=o.vertex_index_bytes;G=o.vertex_index_bytes*2;H=o.vertex_index_bytes*3;I=o.vertex_index_bytes*3+o.material_index_bytes;E=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes;M=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*2;K=o.vertex_index_bytes;N=o.vertex_index_bytes*2;L=o.vertex_index_bytes*3;O=o.vertex_index_bytes*4;D=o.vertex_index_bytes* 4+o.material_index_bytes;J=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes;P=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*2;Q=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*3;S=o.uv_index_bytes;T=o.uv_index_bytes*2;U=o.uv_index_bytes;V=o.uv_index_bytes*2;aa=o.uv_index_bytes*3;c=o.vertex_index_bytes*3+o.material_index_bytes;R=o.vertex_index_bytes*4+o.material_index_bytes;W=o.ntri_flat*c;X=o.ntri_smooth*(c+o.normal_index_bytes*3);Y=o.ntri_flat_uv* (c+o.uv_index_bytes*3);Z=o.ntri_smooth_uv*(c+o.normal_index_bytes*3+o.uv_index_bytes*3);$=o.nquad_flat*R;c=o.nquad_smooth*(R+o.normal_index_bytes*4);R=o.nquad_flat_uv*(R+o.uv_index_bytes*4);z+=function(c){for(var e,f,g,j=o.vertex_coordinate_bytes*3,k=c+o.nvertices*j;c1&&(I=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(F,I);object.name=p;object.position.set(o[0],o[1],o[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=z.visible;D.scene.addObject(object);D.objects[p]=object;if(z.meshCollider){var a=THREE.CollisionUtils.MeshColliderWBox(object);D.scene.collisions.colliders.push(a)}if(z.castsShadow)a=new THREE.ShadowVolume(F),D.scene.addChild(a), a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;z.trigger&&z.trigger.toLowerCase()!="none"&&(a={type:z.trigger,object:z},D.triggers[object.name]=a)}}else o=z.position,r=z.rotation,q=z.quaternion,s=z.scale,q=0,object=new THREE.Object3D,object.name=p,object.position.set(o[0],o[1],o[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=z.visible!==void 0?z.visible:!1,D.scene.addObject(object), D.objects[p]=object,D.empties[p]=object,z.trigger&&z.trigger.toLowerCase()!="none"&&(a={type:z.trigger,object:z},D.triggers[object.name]=a)}function j(a){return function(b){D.geometries[a]=b;k();K-=1;c.onLoadComplete();l()}}function m(a){return function(c){D.geometries[a]=c}}function l(){c.callbackProgress({totalModels:L,totalTextures:O,loadedModels:L-K,loadedTextures:O-N},D);c.onLoadProgress();K==0&&N==0&&b(D)}var n,t,p,u,v,w,B,z,o,A,C,F,G,H,I,E,M,K,N,L,O,D;E=a.data;a=new THREE.BinaryLoader;M=new THREE.JSONLoader; N=K=0;D={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var J=!1;for(p in E.objects)if(z=E.objects[p],z.meshCollider){J=!0;break}if(J)D.scene.collisions=new THREE.CollisionSystem;if(E.transform){J=E.transform.position;A=E.transform.rotation;var P=E.transform.scale;J&&D.scene.position.set(J[0],J[1],J[2]);A&&D.scene.rotation.set(A[0],A[1],A[2]);P&&D.scene.scale.set(P[0],P[1],P[2]);(J||A||P)&&D.scene.updateMatrix()}J=function(){N-= 1;l();c.onLoadComplete()};for(v in E.cameras){A=E.cameras[v];if(A.type=="perspective")G=new THREE.Camera(A.fov,A.aspect,A.near,A.far);else if(A.type=="ortho")G=new THREE.Camera,G.projectionMatrix=THREE.Matrix4.makeOrtho(A.left,A.right,A.top,A.bottom,A.near,A.far);o=A.position;A=A.target;G.position.set(o[0],o[1],o[2]);G.target.position.set(A[0],A[1],A[2]);D.cameras[v]=G}for(u in E.lights){v=E.lights[u];G=v.color!==void 0?v.color:16777215;A=v.intensity!==void 0?v.intensity:1;if(v.type=="directional")o= v.direction,light=new THREE.DirectionalLight(G,A),light.position.set(o[0],o[1],o[2]),light.position.normalize();else if(v.type=="point")o=v.position,light=new THREE.PointLight(G,A),light.position.set(o[0],o[1],o[2]);D.scene.addLight(light);D.lights[u]=light}for(w in E.fogs)u=E.fogs[w],u.type=="linear"?H=new THREE.Fog(0,u.near,u.far):u.type=="exp2"&&(H=new THREE.FogExp2(0,u.density)),A=u.color,H.color.setRGB(A[0],A[1],A[2]),D.fogs[w]=H;if(D.cameras&&E.defaults.camera)D.currentCamera=D.cameras[E.defaults.camera]; if(D.fogs&&E.defaults.fog)D.scene.fog=D.fogs[E.defaults.fog];A=E.defaults.bgcolor;D.bgColor=new THREE.Color;D.bgColor.setRGB(A[0],A[1],A[2]);D.bgColorAlpha=E.defaults.bgalpha;for(n in E.geometries)if(w=E.geometries[n],w.type=="bin_mesh"||w.type=="ascii_mesh")K+=1,c.onLoadStart();L=K;for(n in E.geometries)w=E.geometries[n],w.type=="cube"?(F=new THREE.Cube(w.width,w.height,w.depth,w.segmentsWidth,w.segmentsHeight,w.segmentsDepth,null,w.flipped,w.sides),D.geometries[n]=F):w.type=="plane"?(F=new THREE.Plane(w.width, w.height,w.segmentsWidth,w.segmentsHeight),D.geometries[n]=F):w.type=="sphere"?(F=new THREE.Sphere(w.radius,w.segmentsWidth,w.segmentsHeight),D.geometries[n]=F):w.type=="cylinder"?(F=new THREE.Cylinder(w.numSegs,w.topRad,w.botRad,w.height,w.topOffset,w.botOffset),D.geometries[n]=F):w.type=="torus"?(F=new THREE.Torus(w.radius,w.tube,w.segmentsR,w.segmentsT),D.geometries[n]=F):w.type=="icosahedron"?(F=new THREE.Icosahedron(w.subdivisions),D.geometries[n]=F):w.type=="bin_mesh"?a.load({model:e(w.url, E.urlBaseType),callback:j(n)}):w.type=="ascii_mesh"?M.load({model:e(w.url,E.urlBaseType),callback:j(n)}):w.type=="embedded_mesh"&&(w=E.embeds[w.id])&&M.createModel(w,m(n),"");for(B in E.textures)if(n=E.textures[B],n.url instanceof Array){N+=n.url.length;for(a=0;a=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(j=this.size-1);var t=Math.floor(m-k);t<1&&(t=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var p=Math.floor(l-k);p<1&&(p=1);k=Math.floor(l+k);k>this.size-1&&(k=this.size- 1);for(var u,v,w,B,z,o;n0&&(this.field[w+u]+=B)}}};this.addPlaneX=function(a,b){var f,g,h,k,j,m=this.size,l=this.yd,n=this.zd,t=this.field,p=m*Math.sqrt(a/b);p>m&&(p=m);for(f=0;f0)for(g=0;gl&&(u=l);for(g=0;g0){j=g*n;for(f=0;fsize&&(dist=size);for(h=0;h0){j=zd*h;for(g=0;gg?this.hits.push(f):this.hits.unshift(f),g=e;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,b[c]);if(e.distb.length)return null;return b[c]}; THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)}; THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),e=Number.MAX_VALUE,f,g=0;g=k*f))return Number.MAX_VALUE;h/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(h);k.addSelf(a.origin);Math.abs(g.x)>Math.abs(g.y)?Math.abs(g.x)>Math.abs(g.z)?(a=k.y-b.y,g=c.y-b.y, f=e.y-b.y,k=k.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=k.x-b.x,g=c.x-b.x,f=e.x-b.x,k=k.y-b.y,c=c.y-b.y,e=e.y-b.y):Math.abs(g.y)>Math.abs(g.z)?(a=k.x-b.x,g=c.x-b.x,f=e.x-b.x,k=k.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=k.x-b.x,g=c.x-b.x,f=e.x-b.x,k=k.y-b.y,c=c.y-b.y,e=e.y-b.y);b=g*e-c*f;if(b==0)return Number.MAX_VALUE;b=1/b;e=(a*e-k*f)*b;if(!(e>=0))return Number.MAX_VALUE;b*=g*k-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-e-b>=0))return Number.MAX_VALUE;return h}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);c.multiplyVector3(e.origin);c.rotateAxis(e.direction);e.direction.normalize();return e}; THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var e=0,f=0,g=0,h=0,k=0,j=0,m=!0;c.origin.xb.max.x&&(e=b.max.x-c.origin.x,e/=c.direction.x,m=!1,h=1);c.origin.yb.max.y&&(f=b.max.y-c.origin.y,f/=c.direction.y, m=!1,k=1);c.origin.zb.max.z&&(g=b.max.z-c.origin.z,g/=c.direction.z,m=!1,j=1);if(m)return-1;m=0;f>e&&(m=1,e=f);g>e&&(m=2,e=g);switch(m){case 0:k=c.origin.y+c.direction.y*e;if(kb.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(h,0,0);break;case 1:h=c.origin.x+c.direction.x*e;if(hb.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z* e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(0,k,0);break;case 2:h=c.origin.x+c.direction.x*e;if(hb.max.x)return Number.MAX_VALUE;k=c.origin.y+c.direction.y*e;if(kb.max.y)return Number.MAX_VALUE;b.normal.set(0,0,j)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),e=b.point.dot(b.normal);if(c<0)c=(e-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq=0)return Math.abs(e)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,f=new THREE.Camera,g=new THREE.Camera,a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},h=new THREE.WebGLRenderTarget(512,512,a),k=new THREE.WebGLRenderTarget(512,512,a),j=new THREE.Camera(53,1,1,1E4);j.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:h},mapRight:{type:"t",value:1,texture:k}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var m=new THREE.Scene;m.addObject(new THREE.Mesh(new THREE.Plane(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);h.width=a;h.height=e;k.width=a;k.height=e};this.render= function(a,c){f.projectionMatrix=c.projectionMatrix;f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(-10);g.projectionMatrix=c.projectionMatrix;g.position.copy(c.position);g.target.position.copy(c.target.position);g.translateX(10);e.call(b,a,f,h,!0);e.call(b,a,g,k,!0);e.call(b,m,j)}};THREE.AnaglyphWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.AnaglyphWebGLRenderer.prototype.constructor=THREE.AnaglyphWebGLRenderer;