/** * @author mr.doob / http://mrdoob.com/ * @author kile / http://kile.stravaganza.org/ * @author philogb / http://blog.thejit.org/ * @author mikael emtinger / http://gomo.se/ */ THREE.Vector3 = function ( x, y, z ) { this.x = x || 0; this.y = y || 0; this.z = z || 0; }; THREE.Vector3.prototype = { set: function ( x, y, z ) { this.x = x; this.y = y; this.z = z; return this; }, copy: function ( v ) { this.x = v.x; this.y = v.y; this.z = v.z; return this; }, add: function ( a, b ) { this.x = a.x + b.x; this.y = a.y + b.y; this.z = a.z + b.z; return this; }, addSelf: function ( v ) { this.x += v.x; this.y += v.y; this.z += v.z; return this; }, addScalar: function ( s ) { this.x += s; this.y += s; this.z += s; return this; }, sub: function( a, b ) { this.x = a.x - b.x; this.y = a.y - b.y; this.z = a.z - b.z; return this; }, subSelf: function ( v ) { this.x -= v.x; this.y -= v.y; this.z -= v.z; return this; }, cross: function ( a, b ) { this.x = a.y * b.z - a.z * b.y; this.y = a.z * b.x - a.x * b.z; this.z = a.x * b.y - a.y * b.x; return this; }, crossSelf: function ( v ) { var tx = this.x, ty = this.y, tz = this.z; this.x = ty * v.z - tz * v.y; this.y = tz * v.x - tx * v.z; this.z = tx * v.y - ty * v.x; return this; }, multiply: function ( a, b ) { this.x = a.x * b.x; this.y = a.y * b.y; this.z = a.z * b.z; return this; }, multiplySelf: function ( v ) { this.x *= v.x; this.y *= v.y; this.z *= v.z; return this; }, multiplyScalar: function ( s ) { this.x *= s; this.y *= s; this.z *= s; return this; }, divideSelf: function ( v ) { this.x /= v.x; this.y /= v.y; this.z /= v.z; return this; }, divideScalar: function ( s ) { this.x /= s; this.y /= s; this.z /= s; return this; }, dot: function ( v ) { return this.x * v.x + this.y * v.y + this.z * v.z; }, distanceTo: function ( v ) { var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; return Math.sqrt( dx * dx + dy * dy + dz * dz ); }, distanceToSquared: function ( v ) { var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; return dx * dx + dy * dy + dz * dz; }, length: function () { return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); }, lengthSq: function () { return this.x * this.x + this.y * this.y + this.z * this.z; }, lengthManhattan: function () { return this.x + this.y + this.z; }, negate: function () { this.x = - this.x; this.y = - this.y; this.z = - this.z; return this; }, normalize: function () { var length = Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); length > 0 ? this.multiplyScalar( 1 / length ) : this.set( 0, 0, 0 ); return this; }, setLength: function( len ) { return this.normalize().multiplyScalar( len ); }, isZero: function () { var almostZero = 0.0001; return ( Math.abs( this.x ) < almostZero ) && ( Math.abs( this.y ) < almostZero ) && ( Math.abs( this.z ) < almostZero ); }, clone: function () { return new THREE.Vector3( this.x, this.y, this.z ); }, toString: function () { return 'THREE.Vector3 ( ' + this.x + ', ' + this.y + ', ' + this.z + ' )'; } };