/** * @author mr.doob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * * parameters = { * color: , * opacity: , * map: new THREE.Texture( ), * size: , * blending: THREE.NormalBlending, * depth_test: , * vertex_colors: * } */ THREE.ParticleBasicMaterial = function ( parameters ) { this.id = THREE.MaterialCounter.value ++; this.color = new THREE.Color( 0xffffff ); this.opacity = 1.0; this.map = null; this.size = 1.0; this.blending = THREE.NormalBlending; this.depth_test = true; this.offset = new THREE.Vector2(); // TODO: expose to parameters (implemented just in CanvasRenderer) this.vertex_colors = false; if ( parameters ) { if ( parameters.color !== undefined ) this.color.setHex( parameters.color ); if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity; if ( parameters.map !== undefined ) this.map = parameters.map; if ( parameters.size !== undefined ) this.size = parameters.size; if ( parameters.blending !== undefined ) this.blending = parameters.blending; if ( parameters.depth_test !== undefined ) this.depth_test = parameters.depth_test; if ( parameters.vertex_colors !== undefined ) this.vertex_colors = parameters.vertex_colors; } }; THREE.ParticleBasicMaterial.prototype = { toString: function () { return 'THREE.ParticleBasicMaterial (
' + 'id: ' + this.id + '
' + 'color: ' + this.color + '
' + 'opacity: ' + this.opacity + '
' + 'map: ' + this.map + '
' + 'size: ' + this.size + '
' + 'blending: ' + this.blending + '
' + 'depth_test: ' + this.depth_test + '
' + 'vertex_colors: ' + this.vertex_colors + '
' + ')'; } };